Forestcraft strategies use bands of fairies in battle.
In the beginning of a match, play cards that fill your hand with Fairies (1-play point 1/1 follower cards). In the middle of a match, play two Fairies to meet the requirements of more powerful cards. This lets you turn the momentum of a match in your favor.
Runecraft uses the power of spells against opponents. Their Spellboost cards in particular become cheaper and stronger in numbers.
During the beginning of a match, use spells to damage enemy followers and bring your own followers into play. Keep spellboosting cards until they become strong enough to destroy enemy followers.
The Shadowcraft class harnesses shadows to utilize the power of Necromancy.
At the beginning of a match, play followers, spells, and amulets that give you more shadows. When many Shadowcraft followers are destroyed, they put zombies and skeletons into play.
In the middle of the match, use the shadows you've saved up to activate Necromancy effects.
The strategies used in Bloodcraft center around lowering your leader's defense in order to activate powerful effects. This is balanced out by the ability to restore defense by draining it from your enemies.
When a Bloodcraft leader has 10 defense or less, Vengeance takes effect, strengthening many other cards.
The main strategy of Havencraft is to play Countdown amulets which summon followers a few turns after they're played. This gives you the power to overwhelm the opponent by the middle of a match.
In the beginning of the match, play amulets and followers that grow stronger during the opponent's turn. In the middle of the match, the amulets' Countdown numbers drop to zero, summoning formidable followers and effects at no additional costs.
Portalcraft shifts reality with potent strategies.
One such strategy is based on utilizing cards with the Artifact trait (token cards produced from other cards during a battle).
Skillfully manipulate the match by combining cards that add Artifacts to your deck and cards that draw them into your hand.