A world of perpetual twilight beckons in Shadowverse's 20th card set: Darkness Over Vellsar. This set will launch at the end of March with 97 initial cards and new leader cards, with additional cards coming in May.
Darkness Over Vellsar is set in a land of eternal night, where blood of the slain flows as rivers and only the sharpest of tooth and claw can survive. Ally with its denizens and pierce the veil that shadows the realm. Fan-favorite characters from previous sets will also return in darker, more sinister guises.
The sky shrouded in darkness, the land in shadows. But you need not shed tears. Heed the call of your heart and dive into the abyss. After all, this world is only a flickering dream. May the twilight reign eternal.
* Stats and abilities are subject to change.
Aria, Miasma Fairy
Legendary
Sekka, Fatebound Fox
Legendary
Nelcha, Fashion Hazard
Gold
Elemental Slash
Gold
Sunbright Elf
Silver
Feybolt Archer
Silver
Tree of Wonders
Silver
Dwarf of the Blooms
Bronze
Edgy Elf
Bronze
Tower Root Giant
Bronze
Fairy Slugger
Bronze
Albert, Thunderous Doom
Legendary
Sera, Maiden of the Dawn
Legendary
Jeno, Fanged Tyrant
Gold
Swordmaster's Sweep
Gold
Fortress Strategist
Silver
Homebound Infantryman
Silver
Auction the Spoils
Silver
Ballroom Assassin
Bronze
Strikeprone Guardian
Bronze
War Boar
Bronze
Scrupulous Preparation
Bronze
Anne, Mysterian Imperatrix
Legendary
Ghios, Sparkling Prism
Legendary
Grea, Scorching Fury
Gold
Whims of Chaos
Gold
Grimoire Sorcerer
Silver
Hurricane Golem
Silver
Riven Earth
Silver
Cat Summoner
Bronze
Art Society Magus
Bronze
Magical Squirrel
Bronze
Arcane Duplication
Bronze
Forte, Sovereign Supreme
Legendary
Drache, Fiery Dragonlord
Legendary
Roy, Dragonreaver
Gold
Empyreal Dragon
Gold
Flame Pillar Dragonewt
Silver
Coral Shark
Silver
Firewyrm Volcano
Silver
Margarite Mermaid
Bronze
Earthen Dragonewt
Bronze
Draconic Healer
Bronze
Beating of the Dragonwings
Bronze
Ceres, Bride of the Night
Legendary
Kagero, Swordbound Soul
Legendary
Chris, Beyond the Patch
Gold
Otherworld Gatekeeper
Gold
Forlorn Necromancer
Silver
Noble Phantom
Silver
Parting of the Flesh
Silver
Bubbly Reaper
Bronze
Bandage Connoisseur
Bronze
Four-Armed Corpseknight
Bronze
Soul Surprise
Bronze
Laura, Crimson Strife
Legendary
Aluzard, Timeworn Vampire
Legendary
Liberté, Unchained Wolf
Gold
Ark Daemon
Gold
Jeweled Axe Devil
Silver
Thunderbolt Fiend
Silver
Demonic Assault
Silver
Silversteel Blader
Bronze
Two-Headed Scorpion
Bronze
Netherworld Executioner
Bronze
Silverbolt Hail
Bronze
Jeanne, Despair's Maiden
Legendary
Jatelant, God of Prosperity
Legendary
Pyne, Twisted Justice
Gold
Westmuenster Abbey
Gold
Charitable Al-mi'raj
Silver
Lunerian Paladin
Silver
Gods' Loving Smite
Silver
Prismawing Featherfolk
Bronze
Priest of the Flail
Bronze
Sacred Groundskeeper
Bronze
Projectile Anointment
Bronze
Spinaria, Keeper of the End
Legendary
Magna Zero
Legendary
Miriam, Mutinous Being
Gold
Artifact Carrier
Gold
Puppeteer Duelist
Silver
Gizmo Enthusiast
Silver
Planar Breach
Silver
Energy Supplier
Bronze
Mecha Arm Mechanic
Bronze
Micro Assault Bot
Bronze
Miscalculation
Bronze
Sahaquiel & Israfil
Legendary
Planetary Fracture
Legendary
Grimnir, Voidwrought Wind
Gold
Frostfire
Gold
Managrocer
Silver
Dogged Detective
Silver
Herald of the Horn
Bronze
Armored Goblin
Bronze
Retracing the Past
Bronze
Title: Shadowverse
Genre: Strategic Multiplayer Digital Card Game
Price: Free-to-play (Optional in-app purchases)
Minimum Requirements:
iOS 9.0 / Android 4.4 / Mac OS X 10.11 / Windows 8.1/10 (64-bit)
Feybolt Archer
Forestcraft
Silver
-
Fanfare: Summon a Fairy. Last Words: Put a Fairy into your hand.
Fusion: Fairies ---------- Countdown (3) At the end of your turn, activate 1 of the following effects in order. If this amulet is fused with at least 1 card, activate 2 effects instead. 1. Draw a card. 2. Summon a Fairy and give it Ward. 3. Restore 2 defense to your leader.
Ward. Fanfare: If X is at least 10, put a Resolve of the Nine-Tailed Fox into your hand. X equals the number of allied Forestcraft followers that have left play this match.
Ward. Evolve: Deal X damage to an enemy follower.
Resolve of the Nine-Tailed Fox
Forestcraft
Legendary
-
Give an allied Forestcraft follower the ability to evolve for 0 evolution points. Then, if that follower is a Sekka, Fatebound Fox and X is at least 20, give it +4/+4 and Storm. X equals the number of allied Forestcraft followers that have left play this match.
Fanfare: Recover 2 play points. Enhance (5): Recover 4 play points instead. Put 2 Nelcha, Fashion Hazards into your hand and give them the following effect: At the end of your turn, discard this card.
Elemental Slash
Forestcraft
Gold
-
Deal 3 damage to an enemy follower. If at least 4 other cards were played this turn, give +2/+1 to all allied followers.
Aria, Miasma Fairy
Forestcraft
Legendary
-
Fanfare: Put a Fairy Wisp and Fairy into your hand.
Evolve: Give your leader the following effect - Whenever an allied Fairy Wisp or Fairy comes into play, give it +1/+0, Rush, and Last Words: Deal 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Fairy Wisp
Forestcraft
Bronze
-
Fanfare: Banish this follower if at least 2 other cards were played this turn.
Rush. Last Words: Put a Homebound Infantryman into your deck. Give +1/+1 to all Homebound Infantrymen in your deck.
(Same as the unevolved form.)
Fortress Strategist
Swordcraft
Silver
Commander
Whenever you play a spell, give all allied Swordcraft followers the following effect: Can evolve for 0 evolution points.
(Same as the unevolved form.)
Auction the Spoils
Swordcraft
Silver
-
Draw a card. If it's an Officer card, deal 3 damage to a random enemy follower. If it's a Commander card, draw another card. Otherwise, deal 2 damage to the enemy leader and restore 2 defense to your leader.
War Boar
Swordcraft
Bronze
Officer
Rush. Fanfare: Enhance (8) - Summon a War Boar. Then evolve all unevolved allied War Boars.
(Same as the unevolved form, excluding Fanfare.)
Strikeprone Guardian
Swordcraft
Bronze
Officer
Ward. Fanfare: Rally (7) - Gain +3/+3.
(Same as the unevolved form, excluding Fanfare.)
Ballroom Assassin
Swordcraft
Bronze
Officer
Fanfare: Give Bane to another allied follower.
Scrupulous Preparation
Swordcraft
Bronze
-
Put a random 1-play point Swordcraft follower from your deck into play. Draw 2 cards.
Albert, Thunderous Doom
Swordcraft
Legendary
Cmdr. / Lvn.
Storm. Fanfare: If any other allied followers are in play, gain +2/+0. Fanfare: Destroy another allied follower. Enhance (9): Destroy all other followers instead. Gain the following effect: Can attack 2 times per turn.
(Same as the unevolved form, excluding Fanfare.)
Sera, Maiden of the Dawn
Swordcraft
Legendary
Commander
Ward. Whenever an allied Officer follower comes into play, give it the following effect: Can't be targeted by enemy effects. Then restore 1 defense to your leader.
Ward. Evolve: Summon 3 Shield Guardians. Whenever an allied Officer follower comes into play, give it the following effect: Can't be targeted by enemy effects. Then restore 1 defense to your leader.
Fanfare: Destroy a random evolved follower. Whenever another allied follower is destroyed, gain +1/+0 and Storm.
(Same as the unevolved form, excluding Fanfare.)
Swordmaster's Sweep
Swordcraft
Gold
-
During your turn, whenever an allied follower evolves, change the cost of this card to 3. ---------- Destroy an enemy follower. Deal 2 damage to the enemy leader.
Hurricane Golem
Runecraft
Silver
-
Accelerate (2): Summon a Spellbinder's Preparation. Draw a card. ---------- Fanfare: Deal 2 damage to all enemy followers. Earth Rite: Deal 5 damage instead.
Spellbinder's Preparation
Runecraft
Silver
Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Spellboost: Subtract 1 from the cost of this card. ---------- Rush. Fanfare: Spellboost the cards in your hand 2 times.
(Same as the unevolved form, excluding Fanfare.)
Riven Earth
Runecraft
Silver
-
If you have more than 20 cards in your deck, destroy an enemy follower that costs 2 play points or less, then banish 2 random cards from your deck. Otherwise, destroy an enemy follower that costs 4 play points or less.
Ghios, Sparkling Prism
Runecraft
Legendary
-
At the end of your turn, if this card is in your hand and there are 3 or less Ghios, Sparkling Prisms in your hand, activate the following effects. -If this card has been Spellboosted at least 5 times, reveal it, summon an Owlcat, and remove this effect. -If this card has been Spellboosted at least 10 times, reveal it, summon a Mist Dragon, and remove this effect. -If this card has been Spellboosted at least 15 times, reveal it, summon an Incandescent Dragon, and remove this effect. -If this card has been Spellboosted at least 20 times, reveal it, summon a Ghios, Sparkling Prism, evolve it, and then banish this card.
Ward. Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Owlcat
Neutral
Bronze
-
Clash: Destroy the enemy follower if its attack is 1.
(Same as the unevolved form.)
Mist Dragon
Dragoncraft
Silver
-
Can't be attacked.
(Same as the unevolved form.)
Incandescent Dragon
Havencraft
Gold
-
Whenever an enemy follower attacks, give it -2/-0.
Banish 2 random cards from your deck. At the end of this turn, if you have more than 20 cards in your deck, draw a card. Otherwise, put a copy of a random allied follower played this turn into your hand.
Whims of Chaos
Runecraft
Gold
-
Give both leaders the following effect: At the start of your turn, change the cost of all cards in your hand to X. X equals a random number between 1 and 10 for each card. (This effect is not stackable and lasts for the rest of the match.)
Anne, Mysterian Imperatrix
Runecraft
Legendary
Mysteria
Fanfare: Put a Rending Blast into your hand. Banish 2 random cards from your deck. If you had 20 cards or less in your deck before the cards were banished, summon an Anne's Summoning.
Evolve: Deal 2 damage to an enemy. Restore 2 defense to your leader. Banish 2 random cards from your deck.
Rending Blast
Runecraft
Legendary
Mysteria
Deal 2 damage to a follower and then 2 damage to the enemy leader. If you have 20 cards or less in your deck, deal 4 damage instead. If you have 5 cards or less, deal 8 damage instead.
Anne's Summoning
Runecraft
Gold
Mysteria
Rush. Ward. At the end of your opponent's turn, banish this follower.
Fanfare: Put a Resentful Blaze into your hand. Banish 2 random cards from your deck. If you had 20 cards or less in your deck before the cards were banished, gain +3/+3.
Evolve: Recover 2 play points. Banish 2 random cards from your deck.
Resentful Blaze
Runecraft
Gold
Mysteria
Deal a pool of 3 damage divided between all enemies. First deal damage to enemy followers equal to their defense in the order they came into play. If any damage is left in the pool afterward, deal it to the enemy leader. If you have 20 cards or less in your deck, deal a pool of 6 damage instead. If you have 5 cards or less, deal a pool of 9 damage instead.
Storm. Fanfare: If this follower has at least 5 defense, evolve it.
(Same as the unevolved form, excluding Fanfare.)
Firewyrm Volcano
Dragoncraft
Silver
-
Countdown (3) At the end of your turn, if this amulet's Countdown is at 3, deal 1 damage to all followers. If it's at 2, deal 2 damage. If it's at 1, deal 3 damage.
Draconic Healer
Dragoncraft
Bronze
-
Fanfare: Deal X damage to an enemy follower, then restore X defense to your leader. X equals this follower's defense.
Earthen Dragonewt
Dragoncraft
Bronze
-
Fanfare: Discard a card. Draw a card. If Overflow is active for you, draw 2 cards instead.
Margarite Mermaid
Dragoncraft
Bronze
-
Fanfare: Give +0/+1 to all Dragoncraft followers in your deck.
Beating of the Dragonwings
Dragoncraft
Bronze
-
Give +0/+1 to all Dragoncraft followers in your deck. Put a random Dragoncraft follower from your deck into your hand.
Drache, Fiery Dragonlord
Dragoncraft
Legendary
-
Accelerate (1): Give +0/+1 to all Dragoncraft followers in your deck. Put a Howling Conflagration into your hand. ---------- Rush. Strike: Deal X damage to all enemy followers. X equals this follower's defense. Then, if X is at least 10, deal 5 damage to the enemy leader.
(Same as the unevolved form.)
Howling Conflagration
Dragoncraft
Legendary
-
Give +0/+1 to a follower in your hand. Deal 3 damage to a random enemy follower. (Can be played only if there is a targetable card in your hand.)
Ward. Fanfare: Give +0/+2 to all Dragoncraft followers in your deck. Then, if this follower has at least 8 defense, draw 2 cards.
(Same as the unevolved form, excluding Fanfare.)
Roy, Dragonreaver
Dragoncraft
Gold
-
Fanfare: Gain an empty play point orb. Enhance (8): If any other allied cards are in play, destroy 1, gain Storm, and deal 3 damage to all enemies.
Forte, Sovereign Supreme
Dragoncraft
Legendary
-
Crystallize (7): Countdown (2) Fanfare: Summon a Dragon and randomly give it Rush, Ward, or Drain. At the start of your turn, summon a Dragon and randomly give it Rush, Ward, or Drain. Last Words: Summon a Forte, Sovereign Supreme. ---------- Ward. Last Words: Destroy a random enemy follower.
Fanfare: If any evolved allied followers are in play, summon 2 Ghosts. Whenever an allied Ghost comes into play, restore 1 defense to your leader and gain 1 shadow.
(Same as the unevolved form, excluding Fanfare.)
Ghost
Shadowcraft
Bronze
-
Storm. Banish this follower when it leaves play or when your turn ends.
Fanfare: Put a random follower with Last Words that costs 2 play points or less from your deck into play. Last Words: Restore 1 defense to your leader.
Evolve: Put a random follower with Last Words that costs 2 play points or less from your deck into play. Last Words: Restore 1 defense to your leader.
Ceres, Bride of the Night
Shadowcraft
Legendary
-
Bane. Last Words: Deal 1 damage to a random enemy follower.
Bane. Evolve: Put a Darkest Desire into your hand. Last Words: Deal 3 damage to a random enemy follower.
Darkest Desire
Shadowcraft
Legendary
-
Select 2 Shadowcraft followers in your hand. Give the first follower Last Words: Deal X damage to the enemy leader. X equals this follower's attack. Give the second Last Words: Restore X defense to your leader. X equals this follower's defense before being destroyed. (Can be played only when 2 targetable cards are in your hand.)
Fanfare: If X is at least 5, summon a Ghostly Rider. X equals the number of allied cards that had Last Words when they were destroyed this match. Then, if X is at least 10, give your leader the following effect: At the end of your turn, give +2/+2 and Ward to all allied followers with Last Words. (This effect is not stackable and lasts for the rest of the match.)
Ghostly Rider
Shadowcraft
Bronze
-
Ward. Last Words: Give Ward to a random allied follower.
During your turn, when this card is added to your hand from your deck, if you have at least 10 shadows, reveal it and destroy a random enemy follower. ---------- Last Words: Necromancy (3) - Put a Soulstrike into your hand.
(Same as the unevolved form.)
Soulstrike
Shadowcraft
Legendary
-
Deal 4 damage to an enemy follower. Then, if X is at least 10, deal 4 damage to the enemy leader. X equals the number of allied cards that had Last Words when they were destroyed this match.
Fanfare: Deal 3 damage to an enemy follower. Restore 3 defense to your leader. Draw a card.
Evolve: At the start of your next turn, put a random Bloodcraft follower from your deck into your hand.
Jeweled Axe Devil
Bloodcraft
Silver
-
At the end of your turn, deal 1 damage to your leader. At the start of your opponent's turn, if Vengeance or Wrath is active for you, restore 4 defense to your leader.
(Same as the unevolved form.)
Demonic Assault
Bloodcraft
Silver
-
Deal 3 damage to a random enemy follower. If Vengeance is active for you, put a Dark General into your hand and change its cost to 1.
Dark General
Bloodcraft
Bronze
-
Fanfare: Gain Storm if Vengeance is active for you.
When this follower comes into play, if it is at least the third allied Aluzard, Timeworn Vampire to come into play this match, put a Blood Arts into your hand. Last Words: Give your leader the following effect - At the start of your turn after your next turn, summon an Aluzard, Timeworn Vampire, then remove this effect. (This effect is not stackable.)
(Same as the unevolved form.)
Blood Arts
Bloodcraft
Legendary
-
Give Ward to an allied Bloodcraft follower. Then, if that follower is an unevolved Aluzard, Timeworn Vampire, evolve it and deal 1 damage to all enemy followers.
Fanfare: If you have at least 20 cards with different names in your deck, gain +1/+1 and the ability to evolve for 0 evolution points.
Evolve: If you have at least 20 cards with different names in your deck, gain +2/+2 and Ward.
Two-Headed Scorpion
Bloodcraft
Bronze
-
Accelerate (2): Restore 3 defense to your leader. Draw a card. ---------- Rush. Clash: Restore 3 defense to your leader. Draw a card.
(Same as the unevolved form.)
Silversteel Blader
Bloodcraft
Bronze
-
Storm. Fanfare: If any evolved allied followers are in play, gain +1/+1.
(Same as the unevolved form, excluding Fanfare.)
Silverbolt Hail
Bloodcraft
Bronze
-
Deal 1 damage to a random enemy follower. Do this 2 times. If any evolved allied followers are in play, do this 4 times instead.
Ark Daemon
Bloodcraft
Gold
-
Ward. Fanfare: If Vengeance is active for you, randomly put 1 of the highest-cost Bloodcraft followers from your deck into play. Otherwise, deal damage to your leader until their defense drops to 10, and recover 6 play points.
(Same as the unevolved form, excluding Fanfare.)
Laura, Crimson Strife
Bloodcraft
Legendary
-
At the end of your turn, if this card is in your hand and Avarice is active for you, activate 1 of the following effects in order. 1. Gain Drain. 2. Gain Storm. 3. Gain Fanfare: Evolve this follower.
Strike: Deal 2 damage to all enemy followers. If Vengeance is active for you, deal 4 damage instead.
Liberté, Unchained Wolf
Bloodcraft
Gold
-
Fanfare: If any other allied followers are in play, destroy 1 and gain the ability to evolve for 0 evolution points.
Evolve: Deal 3 damage to a random enemy follower. Draw a card.
Lunerian Paladin
Havencraft
Silver
-
Fanfare: Summon 2 Holy Cavaliers. If X is at least 5, evolve them. X equals the number of allied followers that had Ward when they were destroyed this match. Then, if X is at least 10, give them Storm.
Deal 3 damage to a random enemy follower. Subtract 1 from the Countdown of all allied amulets.
Sacred Groundskeeper
Havencraft
Bronze
-
Crystallize (1): Countdown (9) At the end of your turn, subtract X from this amulet's Countdown. X equals the number of allied followers with Ward in play. Last Words: Summon a Sacred Groundskeeper. ---------- Ward. When this follower comes into play, draw a card.
(Same as the unevolved form.)
Priest of the Flail
Havencraft
Bronze
-
Fanfare: Enhance (6) - Evolve this follower. Clash: Deal 2 damage to the enemy follower.
(Same as the unevolved form, excluding Fanfare.)
Prismawing Featherfolk
Havencraft
Bronze
-
Fanfare: Put a random follower with Crystallize or amulet with Countdown from your deck into your hand.
Projectile Anointment
Havencraft
Bronze
-
Deal 1 damage to the enemy leader. Restore 1 defense to your leader. Draw 2 cards.
Jeanne, Despair's Maiden
Havencraft
Legendary
-
Fanfare: Deal 2 damage to all allies and enemies. Enhance (7): Evolve this follower and deal 5 damage instead.
Last Words: Restore 3 defense to your leader.
Westmuenster Abbey
Havencraft
Gold
-
Accelerate (1): Summon a Flame Rat. ---------- Countdown (2) Fanfare: Summon 2 Bladed Hedgehogs. If you have more evolution points than your opponent, give +0/+1 and Bane to all allied followers. (You have 0 evolution points on turns you are unable to evolve.) At the end of your opponent's turn, summon a Saintly Squeaks.
Flame Rat
Runecraft
Bronze
-
At the start of your turn, deal 1 damage to both leaders.
(Same as the unevolved form.)
Saintly Squeaks
Havencraft
Bronze
Natura
Fanfare: Put a Naterran Great Tree into your hand. If at least 2 allied amulets are in play, gain Storm.
Bladed Hedgehog
Swordcraft
Silver
Officer
Whenever an enemy follower is destroyed, gain +1/+0.
Fanfare: If at least 1, 4, 7, 10, or 13 allied amulets have been destroyed this match, banish X random enemy followers. X equals 1, 2, 3, 4, or 5 respectively. Then, if at least 2, 5, 8, 11, or 14 allied amulets have been destroyed, deal Y damage to the enemy leader and restore Y defense to your leader. Y equals 3, 6, 9, 12, or 15 respectively. Then, if at least 3, 6, 9, or 12 allied amulets have been destroyed, summon Z copies of allied Havencraft followers destroyed this match. Z equals 1, 2, 3, or 4 respectively.
Pyne, Twisted Justice
Havencraft
Gold
-
Ward. Fanfare: Give all enemy followers the following effect - At the end of your turn, deal 1 damage to your leader.
Ward. Evolve: Give all other allied followers the following effect - At the end of your turn, deal 1 damage to the enemy leader.
Rush. Fanfare: Enhance (3) - Draw a card. When Resonance becomes active for you, gain Bane.
(Same as the unevolved form, excluding Fanfare.)
Mecha Arm Mechanic
Portalcraft
Bronze
-
Fanfare: Summon an Ancient Artifact and Analyzing Artifact. Put a Paradigm Shift into your hand. Enhance (9): Summon 2 Ancient Artifacts and 2 Analyzing Artifacts and put 2 Paradigm Shifts into your hand instead.
Ancient Artifact
Portalcraft
Bronze
Artifact
Rush.
Rush.
Analyzing Artifact
Portalcraft
Bronze
Artifact
Last Words: Draw a card.
Last Words: Draw a card.
Paradigm Shift
Portalcraft
Bronze
-
Whenever an allied Artifact follower is destroyed, subtract 1 from the cost of this card. ---------- Choose: Summon a Barrier Artifact, Keenedge Artifact, or Airstrike Artifact.
Draw a card. At the start of your next 2 turns, draw a card.
Spinaria, Keeper of the End
Portalcraft
Legendary
-
Accelerate (1): Summon a Spinaria's Artifact. ---------- Fanfare: Choose - Summon 2 of the following cards. If at least 6 allied Artifact cards with different names have been destroyed this match, summon all 3 instead. -Airstrike Artifact -Keenedge Artifact -Barrier Artifact
Spinaria's Artifact
Portalcraft
Legendary
Artifact
Last Words: If it is your turn, then put a random Artifact card from your deck into your hand. If it is your opponent's turn, draw a card.
(Same as the unevolved form.)
Airstrike Artifact
Portalcraft
Bronze
Artifact
Storm. Last Words: Deal 2 damage to the enemy leader.
Fanfare: Deal 3 damage to all enemies. If Resonance has been activated for you at least 10 times this match, deal 10 damage instead. If it has been activated for you at least 20 times, deal 20 damage instead.
Miriam, Mutinous Being
Portalcraft
Gold
-
Accelerate (1): Destroy an allied follower. Put a Paradigm Shift into your hand. ---------- Fanfare: If Resonance is active for you, recover 2 play points. Whenever an allied Artifact follower is destroyed, deal 2 damage to the enemy leader.
(Same as the unevolved form, excluding Fanfare.)
Paradigm Shift
Portalcraft
Bronze
-
Whenever an allied Artifact follower is destroyed, subtract 1 from the cost of this card. ---------- Choose: Summon a Barrier Artifact, Keenedge Artifact, or Airstrike Artifact.
Accelerate (3): Summon a Mystic Artifact. Put a Paradigm Shift into your hand. ---------- Ward. Fanfare: Summon 2 Radiant Artifacts. Put a Paradigm Shift into your hand.
(Same as the unevolved form, excluding Fanfare.)
Mystic Artifact
Portalcraft
Bronze
Artifact
Ward. Fanfare: Draw a card.
(Same as the unevolved form, excluding Fanfare.)
Paradigm Shift
Portalcraft
Bronze
-
Whenever an allied Artifact follower is destroyed, subtract 1 from the cost of this card. ---------- Choose: Summon a Barrier Artifact, Keenedge Artifact, or Airstrike Artifact.
Radiant Artifact
Portalcraft
Bronze
Artifact
Storm. Last Words: If it is your turn, then put a random Artifact card from your deck into your hand. If it is your opponent's turn, draw a card.
Storm. Last Words: If it is your turn, then put a random Artifact card from your deck into your hand. If it is your opponent's turn, draw a card.
Fanfare: If any evolved allied followers are in play, evolve this follower.
Armored Goblin
Neutral
Bronze
-
Fanfare: Enhance (4) - Summon an Armored Goblin. Enhance (6): Summon 2 Armored Goblins instead. Give Ward to all allied Armored Goblins. Last Words: Give +0/+3 to a random allied follower.
(Same as the unevolved form, excluding Fanfare.)
Herald of the Horn
Neutral
Bronze
-
Whenever you play a card using its Accelerate or Crystallize effect, subtract 1 from the cost of this card. ---------- Ward.
(Same as the unevolved form.)
Retracing the Past
Neutral
Bronze
-
Draw a card. Give 2 allied followers Last Words: Randomly restore 1 or 2 defense to your leader. (Can be played only when 2 targetable allied followers are in play.)
Frostfire
Neutral
Gold
-
Deal 2 damage to 2 random enemy followers and then 2 damage to the enemy leader. Give them the following effect until the end of your opponent's turn: Reduce damage dealt to 0. (Applies to attacks and effects.)
Planetary Fracture
Neutral
Legendary
-
Destroy all followers that cost 5 play points or more. If this is your tenth turn or later, destroy all enemy followers instead (regardless of cost).
Sahaquiel & Israfil
Neutral
Legendary
-
Crystallize (5): Countdown (3) Fanfare: Put a Neutral follower from your hand into play. Give it Rush and the following effect: At the end of your turn, return this card to your hand. Last Words: Summon a Sahaquiel & Israfil. ---------- Ward. Fanfare: Evolve this follower.
Ward. At the end of your turn, deal 8 damage to all other followers.
Grimnir, Voidwrought Wind
Neutral
Gold
-
Fanfare: Deal 2 damage to a random enemy. If allied followers have evolved at least 5 times this match, do this 5 times.