Shadowverse's 24th card set, Edge of Paradise, will launch at the end of March with 97 cards, new leader cards, and alternate-art cards. Additional cards will be added in May.
This card set shares a stage with our newest story, The Empyrean Inn, and features cards that find home in the otherworldly Ametsuchi. The story's main cast will be joining as new legendary Festive cards.
"No wonder people call this place paradise..." "It's like a dream come true, isn't it? I mean sure, we get "rowdy" guests from time to time... But hey. Who doesn't like a little action?"
* Stats and abilities are subject to change.
Yggdrasil, Root of Life
Legendary
Fairytale Prince
Gold
Mars, Belligerent Flame
Legendary
Noble Shieldmaiden
Gold
Riley, Astral Shaman
Legendary
Bergent, Layered Sorceress
Gold
Noir & Blanc, Brothers
Legendary
Dragonskull Bludgeoner
Gold
Sin Hunter
Legendary
Ghost Town Apparition
Gold
Lord of Devastation
Legendary
Demon Bodyguard
Gold
Vajra Champion
Legendary
Impious Bishop
Gold
Shion, Immortal Aegis
Legendary
Celestial Artifact
Gold
Glistering Angel
Gold
Hozumi, Enchanting Hostess
Legendary
Bastion of Seasons
Legendary
Spirit of the Spring
Gold
Illusions of Comfort
Gold
Elven Waitress
Silver
Woodland Pest Control
Silver
Verdant Protection
Silver
Fairylight Guide
Bronze
Calyx, Botanical Doctor
Bronze
Windswept Lancer
Bronze
Elven Craftsmanship
Bronze
Taketsumi, Aconite Paladin
Legendary
Jiemon, Thief Lord
Legendary
Leopard Grappler
Gold
Night on the Town
Gold
Masterful Musician
Silver
Bumpkin Recruit
Silver
Return from the Brink
Silver
Front Desk Frog
Bronze
Violent Soldier
Bronze
Hasty Axeman
Bronze
Haggler's Gambit
Bronze
Yukishima, Master Biographer
Legendary
Arctic Chimera
Legendary
Tempestuous Alchemist
Gold
Story of a Lifetime
Gold
Orchestral Mage
Silver
Ruler of Rubble
Silver
Dream Come True
Silver
Owl Receptionist
Bronze
Chakram Wizard
Bronze
Magical Reserves
Bronze
Earthen Fist
Bronze
Si Long, Draconic God-Queen
Legendary
Sacred Springs Dragon
Legendary
Frostbite Dragon
Gold
March of the Dragonspring
Gold
Dragonfolk Stoker
Silver
Tropical Mermaid
Silver
Aquatic Authority
Silver
Dragon-Drawn Carriage
Bronze
Loyal Sea Serpent
Bronze
Dragon Breeder
Bronze
Dragon Dive
Bronze
Anisage, Lost Forsaken
Legendary
Lakandula, Purgatory Inn
Legendary
Frigid Necromancer
Gold
Call of the Great Arm
Gold
Underworld Harvester
Silver
Skull Centaur
Silver
Astral Projection
Silver
Inn Ghosthound
Bronze
Flogging Necromancer
Bronze
Headless Warfiend
Bronze
Entanglement
Bronze
Itsurugi, Eager Admirer
Legendary
Paracelise, Demon of Greed
Legendary
Deceptive Shapeshifter
Gold
Eternal Contract
Gold
Room Service Demon
Silver
Scorpion of the Depths
Silver
Full Moon Leap
Silver
Bat Usher
Bronze
Silvernail Blaster
Bronze
Parkour Werewolf
Bronze
Murderous Application
Bronze
All-Feeling Divine
Legendary
Nekhbet
Legendary
Boomerang Sister
Gold
Chamber of Cleansing
Gold
Winged Gatekeeper
Silver
Pegasus Knight
Silver
Spiritual Blow
Silver
Fox of Fortune
Bronze
Al-mi'raj Defender
Bronze
Twinblade Featherfolk
Bronze
White Eagle Baptism
Bronze
Magna Saber
Legendary
Full Blast Gunner
Legendary
Trigger-Happy Puppeteer
Gold
Magna Transformation
Gold
Tinkering Shopkeeper
Silver
Gunslinger Automaton
Silver
Merciless Voiding
Silver
Karakuri Servant
Bronze
Mobile Researcher
Bronze
Clown Doll
Bronze
Craftsman's Pride
Bronze
Flame and Glass, Duality
Legendary
Satanael
Legendary
Ogre Weaponmaster
Gold
Stay in Paradise
Gold
Brave Goblin
Silver
Angel's Blessing
Silver
Torchbearing Guide
Bronze
Infernal Titan
Bronze
Burst Tackle
Bronze
Title: Shadowverse
Genre: Strategic Multiplayer Digital Card Game
Price: Free-to-play (Optional in-app purchases)
Minimum Requirements:
iOS 9.0 / Android 5.0 / macOS Mojave 10.14 / Windows 8.1/10 (64-bit)
Glistering Angel
Neutral
Gold
-
Ward. Fanfare: Until the end of your opponent's turn, give the enemy leader the following effect - Invocation won't activate for you.
Ward. Evolve: Destroy an enemy follower.
Dragonskull Bludgeoner
Dragoncraft
Gold
-
Fanfare: If Overflow is active for you, gain +1/+1 and Rush. Can't take more than 1 damage at a time.
Evolve: Discard a card. Draw 2 cards. Can't take more than 1 damage at a time.
Noir & Blanc, Brothers
Dragoncraft
Legendary
-
If this card is discarded, summon a 1/1 Noir & Blanc, Brothers. ---------- Storm. Can't be evolved using evolution points. (Can be evolved using card effects.) At the end of your turn, if you have 10 play point orbs, evolve this follower.
Ward. Reduce damage from effects to 0. Can't be destroyed by effects.
Fairytale Prince
Forestcraft
Gold
-
Rush. Fanfare: If allied followers have evolved at least 5 times this match, gain Last Words - Summon a Fairytale Prince and give it Storm.
(Same as the unevolved form, excluding Fanfare.)
Yggdrasil, Root of Life
Forestcraft
Legendary
-
Ward. Can evolve for 0 evolution points.
Ward. Evolve: Put a Nature's Blessing into your hand.
Nature's Blessing
Forestcraft
Legendary
-
Give your leader the following effect: At the end of your turn, activate 1 of the following effects in order.
1. Give +1/+1 to a random allied follower.
2. Draw 2 cards.
3. Restore 3 defense to your leader.
(This effect is not stackable and is removed after activating 3 times.)
Fanfare: If at least 1 allied Stacked card has been consumed this match, restore 3 defense to your leader and draw a card. Then, if at least 7 have been consumed, gain +3/+3 and Ward, and destroy an enemy follower.
Noble Shieldmaiden
Swordcraft
Gold
Commander
Accelerate (2): Summon a Steelclad Knight. Put a Glittering Gold into your hand. ---------- Ward. Fanfare: Summon a Frontguard General. Last Words: Summon a Fortress Guard.
Accelerate (1): Put a Mercurial Might into your hand. ---------- Ward. Fanfare: Put a Mercurial Might into your hand and subtract 1 from its cost. Reduce damage from effects to 0. Can't be destroyed or banished by effects.
(Same as the unevolved form, excluding Fanfare.)
Mercurial Might
Portalcraft
Legendary
-
Give your leader the following effect until the end of your opponent's turn: Reduce damage from effects to 0.
Crystallize (2): Countdown (3) Fanfare: If you have more evolution points than your opponent, subtract 2 from this amulet's Countdown. (You have 0 evolution points on turns you are unable to evolve.) Last Words: Summon an Impious Bishop. ---------- Ward. Fanfare: Gain Last Words - Summon an Impious Bishop. Last Words: Restore 3 defense to your leader.
(Same as the unevolved form, excluding Fanfare.)
Ghost Town Apparition
Shadowcraft
Gold
-
Ambush. At the end of your turn, transform all other followers (except Ghosts) into Ghosts. Whenever your opponent plays a follower, transform it into a Ghost.
(Same as the unevolved form.)
Ghost
Shadowcraft
Bronze
-
Storm. Banish this follower when it leaves play or when your turn ends.
Fanfare: Put a random Runecraft spell that costs 3 play points or less from your deck into your hand.
Evolve: Give your leader the following effect - At the end of your opponent's turn, summon an Onion Patch. (This effect is not stackable and lasts for the rest of the match.)
Accelerate (5): Summon 2 Lord of Devastations. (Can only Accelerate if allied followers have evolved at least 5 times this match.) ---------- Rush. Fanfare: Summon 3 Lord of Devastations. Last Words: Deal 4 damage to the enemy leader.
(Same as the unevolved form, excluding Fanfare.)
Celestial Artifact
Portalcraft
Gold
Artifact
Accelerate (1): Put a random Artifact follower (excluding Celestial Artifact) from your deck into your hand. If X is at least 6, put 2 random Artifact followers with different names (excluding Celestial Artifact) instead. X equals the number of allied Artifact cards with different names destroyed this match. ---------- Fanfare: Deal X damage to an enemy follower and then the enemy leader.
Mars, Belligerent Flame
Swordcraft
Legendary
Commander
Bane.
Bane. Evolve: If there are at least 20 Officer followers in your deck, summon a Flame General's Regalia.
Flame General's Regalia
Swordcraft
Legendary
Commander
Whenever you play an Officer follower, give it +1/+1 and Rush.
Fanfare: Destroy an enemy follower that is evolved or costs at least 5 play points. If you've performed Burial Rite at least 2 times this turn, gain +1/+1 and Storm.
Hozumi, Enchanting Hostess
Forestcraft
Legendary
Festive
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Ward. When this follower comes into play, gain +X/+Y. X and Y equal your current turn number, split randomly. When this follower leaves play, give your leader the following effect: Whenever you play a card, if it's the fourth card this turn, summon a Bastion of Seasons, then remove this effect. (This effect is not stackable. Transformation doesn't count as leaving play.)
(Same as the unevolved form.)
Spirit of the Spring
Forestcraft
Gold
-
Ward. Fanfare: Draw a card.
Ward. Evolve: Give your leader the following effect - At the start of your turn, add 1 to the number of cards played this turn. (This effect is not stackable and lasts for the rest of the match.)
Illusions of Comfort
Forestcraft
Gold
Festive
Select a follower in play and then a follower in your hand. Transform the first follower into a Treant. If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0. (Can be played only when there are 2 targetable cards.)
Treant
Forestcraft
Bronze
-
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Elder Treant
Forestcraft
Silver
-
Fanfare: Evolve if at least 2 other cards were played this turn.
Accelerate (1): Return an allied follower or amulet to your hand. Put a random Forestcraft follower from your deck into your hand. ---------- Storm. Strike: Deal 2 damage to all enemy followers.
(Same as the unevolved form.)
Verdant Protection
Forestcraft
Silver
-
Give +0/+2 to an allied Forestcraft follower. Draw a card.
Fairylight Guide
Forestcraft
Bronze
Festive
Fanfare: Transform an enemy follower into a Fairy.
Storm. Fanfare: If at least 2 other cards were played this turn, gain +2/+2.
(Same as the unevolved form, excluding Fanfare.)
Elven Craftsmanship
Forestcraft
Bronze
-
Give +1/+1 to a follower in your hand. Add 1 to the number of cards played this turn. Deal 4 damage to a random enemy follower.
Taketsumi, Aconite Paladin
Swordcraft
Legendary
Cmdr. / Fes.
Fanfare: Put a Hero of the Hunt into your hand. Rally (10): Recover 1 evolution point.
Evolve: Subtract 2 from the cost of a random Hero of the Hunt in your hand.
Hero of the Hunt
Swordcraft
Legendary
Festive
Deal 5 damage to an enemy follower. Rally (10): Until the end of your opponent's turn, give all allies the following effect - Reduce damage from effects by 1.
Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, give your leader the following effect: Whenever you play a Glittering Gold, deal 2 damage to all enemy followers and then 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Rush. Strike: Draw a card and recover 1 play point.
Strike: Draw a card and recover 1 play point. Can attack 2 times per turn.
Night on the Town
Swordcraft
Gold
Festive
Deal 3 damage to an enemy follower. Put a Glittering Gold into your hand. If you have more evolution points than your opponent, subtract 1 from its cost. (You have 0 evolution points on turns you are unable to evolve.)
Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, gain Storm. Whenever you play a Glittering Gold, deal 3 damage to a random enemy follower.
Fanfare: Rally (7) - Gain Rush. Last Words: Draw a card.
(Same as the unevolved form, excluding Fanfare.)
Return from the Brink
Swordcraft
Silver
-
At the end of this turn, put into your hand copies of 2 random allied Swordcraft followers with different names destroyed during your opponent's previous turn or this turn.
Front Desk Frog
Swordcraft
Bronze
Ofcr. / Fes.
Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, evolve this follower.
Fanfare: Randomly gain Storm, Ward, or Drain. If at least 15 cards have been added to your hand from your deck this match (your starting hand doesn't count), gain all 3 instead.
Ruler of Rubble
Runecraft
Silver
-
Crystallize (1): Earth Sigil Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.) When this amulet leaves play, draw a card. (Transformation doesn't count as leaving play.) ---------- Fanfare: Summon 2 Guardian Golems. Earth Rite: Evolve them.
Spellboost: Subtract 1 from the cost of this card. ---------- Draw 3 cards.
Owl Receptionist
Runecraft
Bronze
Festive
Ward. Fanfare: If any other Festive cards are in your hand, draw a card.
(Same as the unevolved form, excluding Fanfare.)
Chakram Wizard
Runecraft
Bronze
-
Spellboost: Subtract 1 from the cost of this card. ---------- Fanfare: Deal 3 damage to an enemy follower. Spellboost the cards in your hand.
Evolve: Deal 3 damage to an enemy follower. Spellboost the cards in your hand.
Magical Reserves
Runecraft
Bronze
-
Draw a card. If the total allied Stack count in play is less than 3, summon a Magic Sediment and add 2 to an allied Stack in play. Otherwise, perform Earth Rite (3): Deal 6 damage to all enemy followers.
Magic Sediment
Runecraft
Bronze
Earth Sigil
Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
Deal 3 damage to an enemy follower. Earth Rite (2): At the end of this turn, deal 3 damage to the enemy leader and put an Earthen Fist into your hand.
Yukishima, Master Biographer
Runecraft
Legendary
Festive
Fanfare: Enhance (9) - Deal a pool of X damage divided between all enemies. X equals the number of cards added to your hand from your deck this match (your starting hand doesn't count).
Evolve: Give your leader the following effect - During your turn, whenever cards are added to your hand from your deck, deal 1 damage to a random enemy follower. Do this X times, then give +X/+X to a random follower in your hand. X equals the number of cards added. (This effect is not stackable and lasts for the rest of the match.)
Arctic Chimera
Runecraft
Legendary
-
Accelerate (1): Earth Rite - Deal 3 damage to a random enemy follower and draw a card. ---------- Fanfare: Summon an Arctic Chimera. Earth Rite (3): Summon 2 instead and gain Storm.
Evolve: Destroy an enemy follower. Add 2 to an allied Stack in play.
Tempestuous Alchemist
Runecraft
Gold
-
Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Whenever an enemy follower is destroyed, add 1 to an allied Stack in play.
Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Whenever an enemy follower is destroyed, add 1 to an allied Stack in play.
Story of a Lifetime
Runecraft
Gold
Festive
Discard a card. Draw 2 cards. Then, if at least 15 cards have been added to your hand from your deck this match (your starting hand doesn't count), draw 2 cards.
Dragonfolk Stoker
Dragoncraft
Silver
Festive
Fanfare: If Overflow is active for you, gain +1/+1. Whenever this follower's attack or defense is increased by an effect, deal 3 damage to a random enemy follower.
(Same as the unevolved form, excluding Fanfare.)
Aquatic Authority
Dragoncraft
Silver
-
Summon a Megalorca and give it Storm. Summon another and give it Ward. Summon another and give it Bane. If Overflow is active for you, give +1/+1 to all allied Megalorcas.
Rush. Fanfare: Summon a Soothing Dragonspring. Whenever this follower's attack or defense is increased by an effect, draw a card.
(Same as the unevolved form, excluding Fanfare.)
Soothing Dragonspring
Dragoncraft
Legendary
Festive
Countdown (10) Can't be destroyed by effects. (Can be destroyed by Countdown.) Whenever an allied follower comes into play, subtract 1 from this amulet's Countdown. At the end of your turn, give +1/+1 to all allied followers. If this amulet's Countdown is at 5 or less, give them +2/+2 instead. Last Words: Deal 5 damage to all enemies.
Ward. Fanfare: Give -7/-7 to all other followers. Gain an empty play point orb.
(Same as the unevolved form, excluding Fanfare.)
March of the Dragonspring
Dragoncraft
Gold
Festive
Destroy an enemy card. If any allied amulets are in play, restore 2 defense to your leader and recover 2 play points. Enhance (10): Destroy all enemy cards instead of 1, and restore 4 defense and recover 4 play points instead of 2.
Tropical Mermaid
Dragoncraft
Silver
-
Rush. Fanfare: Give +0/+1 to all Dragoncraft followers in your deck. If this follower has at least 4 defense, gain the ability to evolve for 0 evolution points.
Rush. Evolve: Give +0/+1 to all Dragoncraft followers in your deck. Draw a card.
Underworld Harvester
Shadowcraft
Silver
Festive
Fanfare: Burial Rite - Summon a Ghost. If Burial Rite was performed on a Festive follower, summon 3 instead.
Evolve: If any other allied followers are in play, destroy 1 and draw 2 cards.
Ghost
Shadowcraft
Bronze
-
Storm. Banish this follower when it leaves play or when your turn ends.
Deal 3 damage to an enemy follower. Burial Rite: Reanimate (2).
Inn Ghosthound
Shadowcraft
Bronze
Festive
Bane. Fanfare: Burial Rite - Draw a card.
(Same as the unevolved form, excluding Fanfare.)
Flogging Necromancer
Shadowcraft
Bronze
-
Fanfare: Reanimate (3).
Evolve: Reanimate (3).
Headless Warfiend
Shadowcraft
Bronze
-
Ward. Fanfare: Enhance (4) - Reanimate (2). If this follower was summoned with an effect, deal 3 damage to a random enemy follower.
(Same as the unevolved form, excluding Fanfare.)
Entanglement
Shadowcraft
Bronze
-
Give -2/-2 to an enemy follower. Necromancy (6): Give it -6/-6 instead.
Anisage, Lost Forsaken
Shadowcraft
Legendary
Festive
Fanfare: Put an Undying Resolve into your hand.
Ignore Ward.
Undying Resolve
Shadowcraft
Legendary
Festive
Give an allied follower Rush and Bane. Then, if that follower is an Anisage, Lost Forsaken, give it the following effect: Last Words - Necromancy (6): Summon an Anisage, Lost Forsaken and give it +2/+0 and Storm.
Invocation: At the end of your turn, if you performed Burial Rite at least 2 times this turn, invoke this card, then return it to your hand. ---------- Ward. Fanfare: Deal 5 damage to the enemy leader and all other followers. When this follower leaves play, deal 3 damage to a random enemy follower. (Transformation doesn't count as leaving play.)
(Same as the unevolved form, excluding Fanfare.)
Frigid Necromancer
Shadowcraft
Gold
-
Fanfare: Reanimate (10). Change the summoned follower's attack and defense to 1/1.
Call of the Great Arm
Shadowcraft
Gold
Festive
Burial Rite: Put copies of 2 allied Shadowcraft followers with different names destroyed this match into your hand.
Itsurugi, Eager Admirer
Bloodcraft
Legendary
Festive
Fanfare: Put a Wolfling's Struggle into your hand.
Evolve: Give your leader the following effect - At the end of your turn, if it is your fourth, sixth, eighth, or tenth turn, deal 1 damage to the enemy leader and restore 1 defense to your leader. (This effect is not stackable and lasts for the rest of the match.)
Wolfling's Struggle
Bloodcraft
Legendary
Festive
Draw a card. Deal 1 damage to the enemy leader. If allied followers have evolved at least 5 times this match, deal 4 damage instead.
If this card is discarded, activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10. ---------- During your turn, whenever another allied Bloodcraft follower comes into play, if Vengeance is active for you, give it and this follower +1/+1.
(Same as the unevolved form.)
Room Service Demon
Bloodcraft
Silver
Festive
Accelerate (1): Discard a card. Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. (Can be played only when there is a targetable card in your hand and targetable enemy follower in play.) ---------- Fanfare: Deal 5 damage to an enemy follower. Then, if you have 2 or less other cards in your hand, deal 5 damage to the enemy leader and restore 5 defense to your leader.
Scorpion of the Depths
Bloodcraft
Silver
-
Bane. Fanfare: If Vengeance is active for you, evolve this follower.
(Same as the unevolved form, excluding Fanfare.)
Bat Usher
Bloodcraft
Bronze
Festive
Fanfare: If you have 2 or less other cards in your hand, gain +1/+1. If you have 0, gain +2/+2 and Storm instead.
Silvernail Blaster
Bloodcraft
Bronze
-
Fanfare: If any enemy followers are in play, discard a card and destroy a random enemy follower.
Parkour Werewolf
Bloodcraft
Bronze
-
Fanfare: Enhance (7) - Summon 2 Parkour Werewolves and give Storm to all allied Parkour Werewolves. Reduce damage from effects to 0.
(Same as the unevolved form, excluding Fanfare.)
Murderous Application
Bloodcraft
Bronze
-
If this card is discarded, at the start of your next turn, draw a card. ---------- Give Bane to an allied Bloodcraft follower.
Paracelise, Demon of Greed
Bloodcraft
Legendary
Festive
If this card is discarded, put 2 Paracelise, Demon of Greeds into your deck. ---------- Invocation: At the start of your turn, if you have 0 cards in your hand, invoke this card. ---------- When this follower comes into play, deal 2 damage to the enemy leader, restore 2 defense to your leader, and draw a card.
Evolve: Discard 3 random cards. Deal 5 damage to an enemy follower.
Eternal Contract
Bloodcraft
Gold
Festive
Draw 2 cards. At the end of this turn, discard 2 random cards.
Full Moon Leap
Bloodcraft
Silver
-
Give +2/+0 to an allied Bloodcraft follower. If you have 2 or less other cards in your hand, give it Storm.
Nekhbet
Havencraft
Legendary
-
Fanfare: Enhance (4) - Give your leader the following effect: At the end of your turn, if you have at least 1 play point, deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Evolve: Banish an enemy follower with 3 defense or less. Recover 1 play point.
Boomerang Sister
Havencraft
Gold
-
Fanfare: Banish the enemy follower that has been in play the longest, put a copy of it into your opponent's deck, and give this follower -X/-0. X equals the banished follower's defense. Repeat until this follower has 0 attack or less (up to 5 times).
Evolve: Change this follower's attack and defense to 6/4.
Chamber of Cleansing
Havencraft
Gold
Festive
Countdown (2) At the end of your turn, summon a Fox of Fortune and, if at least 2 cards have been banished from play or your hand this turn, give it +3/+3.
Fox of Fortune
Havencraft
Bronze
Festive
Ambush. During your turn, when another allied follower comes into play, banish this follower. When this follower is banished, draw a card.
Fanfare: Banish 3 cards from your hand. Draw 3 cards. At the end of your turn, deal X damage to the enemy leader. X equals the number of cards banished from play or your hand this turn.
Evolve: Banish 2 enemy followers. At the end of your turn, deal X damage to the enemy leader. X equals the number of cards banished from play or your hand this turn.
Magna Saber
Portalcraft
Legendary
Festive
Maneuver: Festive followers that originally cost 4 play points or less When this follower becomes Maneuverable, deal 6 damage to all enemy followers and then 3 damage to the enemy leader. When the follower Maneuvering this follower returns to play, transform it into a Magna Saber.
(Same as the unevolved form.)
Full Blast Gunner
Portalcraft
Legendary
Artifact
Fanfare: Put an Analyzing Artifact into your hand.
Evolve: Give your leader the following effect - During your turn, whenever an allied Artifact card comes into play, deal 2 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)
Put a random Portalcraft follower that originally costs 5 play points from your deck into play. Then, if any allied Festive followers are in play, recover 3 play points.
Tinkering Shopkeeper
Portalcraft
Silver
Festive
Fanfare: If at least 10 allied followers have been destroyed this match, restore 2 defense to your leader. Last Words: Put an Enhanced Puppet into your hand.
(Same as the unevolved form, excluding Fanfare.)
Enhanced Puppet
Portalcraft
Bronze
-
Rush. At the end of your opponent's turn, destroy this follower. (This card will be treated as a Puppet.)
Fanfare: If Resonance is active for you, remove all effects on all enemy followers except changes to their attack or defense.
Evolve: Draw 2 cards.
Merciless Voiding
Portalcraft
Silver
-
Summon an Ancient Artifact and Analyzing Artifact. Then, if you have more evolution points than your opponent, summon a Mystic Artifact. (You have 0 evolution points on turns you are unable to evolve.)
Fusion: Harnessed Flame or Harnessed Glass ---------- Storm. Fanfare: If this card is fused with at least 1 card, destroy all enemy cards. Then, if it's fused with both a Harnessed Flame and Harnessed Glass, recover 6 play points.
(Same as the unevolved form, excluding Fanfare.)
Harnessed Flame
Neutral
Gold
-
Strike: Deal 2 damage to the enemy leader. At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
(Same as the unevolved form.)
Harnessed Glass
Neutral
Gold
-
Strike: Deal 1 damage to all enemy followers. At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Fanfare: Banish all cards in your hand. Randomly put 6 different Apocalypse Cards or Cocytus Cards into your hand.
Servant of Darkness
Neutral
Legendary
-
Silent Rider
Neutral
Legendary
-
Storm.
(Same as the unevolved form.)
Dis's Damnation
Neutral
Legendary
-
Deal 7 damage to an enemy. Restore 7 defense to your leader.
Demon of Purgatory
Neutral
Legendary
-
Fanfare: Give the enemy leader the following effect - At the start of your next turn, discard a random card from your hand.
Scion of Desire
Neutral
Legendary
-
At the end of your turn, destroy a random enemy follower. Restore X defense to your leader. X equals that follower's attack.
(Same as the unevolved form.)
Gluttonous Behemoth
Neutral
Legendary
-
At the end of your turn, deal 7 damage to the enemy leader.
At the end of your turn, deal 9 damage to the enemy leader.
Scorpion of Greed
Neutral
Legendary
-
Storm. Bane. Drain.
(Same as the unevolved form.)
Wrathful Icefiend
Neutral
Legendary
-
Fanfare: Recover 2 evolution points.
Heretical Hellbeast
Neutral
Legendary
-
Ward. Fanfare: Deal X damage to your leader. X equals the number of other followers in play. Then destroy all other followers.
(Same as the unevolved form, excluding Fanfare.)
Vicious Commander
Neutral
Legendary
-
Fanfare: Deal 4 damage to an enemy follower.
Evolve: Deal 6 damage to an enemy follower.
Flamelord of Deceit
Neutral
Legendary
-
Storm. Fanfare: Banish all enemy amulets.
(Same as the unevolved form, excluding Fanfare.)
Infernal Gaze
Neutral
Legendary
-
Until the start of your next turn, add 10 to the original cost of spells in your opponent's hand. (Only affects cards in hand at the time this effect is activated.) Draw a card.
Infernal Surge
Neutral
Legendary
-
Draw 3 cards.
Heavenfall
Neutral
Legendary
-
Banish an enemy follower or amulet. Draw a card.
Earthfall
Neutral
Legendary
-
Destroy all non-Neutral followers.
Astaroth's Reckoning
Neutral
Legendary
-
Deal damage to the enemy leader until their defense drops to 1.
Put 2 different random Festive cards (excluding Stay in Paradise) from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Brave Goblin
Neutral
Silver
Festive
Fanfare: Use X play points and gain +X/+X. X equals your remaining play points.
Angel's Blessing
Neutral
Silver
-
Draw 2 cards. If you have more evolution points than your opponent, restore 2 defense to your leader and recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Torchbearing Guide
Neutral
Bronze
Festive
Fanfare: Put a random Festive follower (excluding Torchbearing Guide) from your deck into your hand.
Infernal Titan
Neutral
Bronze
-
Fanfare: Deal 3 damage to the enemy leader.
Evolve: Deal 5 damage to an enemy follower.
Burst Tackle
Neutral
Bronze
-
Deal 9 damage to an enemy follower. If you've played any other Burst Tackles this match, deal 3 damage instead.
Ogre Weaponmaster
Neutral
Gold
-
Accelerate (2): Deal 1 damage to all enemy followers. ---------- Fanfare: Deal 3 damage to all enemy followers. Enhance (8): Deal 9 damage instead.