Why wait to find out what the future holds when you can take fate into your own hands? Divine your destiny with Shadowverse's 17th card set, Fortune's Hand. This set will launch at the end of June with 97 initial cards and new leader cards, with additional cards coming in August.

A new mechanic, "Rally", will be introduced with this card set. Cards with Rally activate when the number of allied followers that have come into play in a match is equal to or greater than the Rally value. Followers with a Fanfare Rally effect will not count towards their own Rally count.

So what are you waiting for? You hold all the cards in your hand. All you need to do is reach out—and turn this world upside down!
* Stats and abilities are subject to change.

XII. Wolfraud, Hanged Man

XII. Wolfraud, Hanged Man

Legendary

Terrorformer

Terrorformer

Legendary

Chipper Skipper

Chipper Skipper

Gold

Lionel, Woodland Shadow

Lionel, Woodland Shadow

Gold

Optimistic Beastmaster

Optimistic Beastmaster

Silver

Lumbering Carapace

Lumbering Carapace

Silver

Soothing Spell

Soothing Spell

Silver

Reclusive Ponderer

Reclusive Ponderer

Bronze

Blossoming Archer

Blossoming Archer

Bronze

Deepwood Wolf

Deepwood Wolf

Bronze

Fairy Assault

Fairy Assault

Bronze

VII. Oluon, The Chariot

VII. Oluon, The Chariot

Legendary

Diamond Paladin

Diamond Paladin

Legendary

Prudent General

Prudent General

Gold

Decisive Strike

Decisive Strike

Gold

Empress of Serenity

Empress of Serenity

Silver

Ernesta, Weapons Hawker

Ernesta, Weapons Hawker

Silver

Shield Phalanx

Shield Phalanx

Silver

Selfless Noble

Selfless Noble

Bronze

Strikelance Knight

Strikelance Knight

Bronze

Honorable Thief

Honorable Thief

Bronze

Pompous Summons

Pompous Summons

Bronze

0. Lhynkal, The Fool

0. Lhynkal, The Fool

Legendary

Adamantine Golem

Adamantine Golem

Legendary

Imperator of Magic

Imperator of Magic

Gold

Madcap Conjuration

Madcap Conjuration

Gold

Juggling Moggy

Juggling Moggy

Silver

Sweetspell Sorcerer

Sweetspell Sorcerer

Silver

Authoring Tomorrow

Authoring Tomorrow

Silver

Creative Conjurer

Creative Conjurer

Bronze

Arcane Auteur

Arcane Auteur

Bronze

Piquant Potioneer

Piquant Potioneer

Bronze

Magical Augmentation

Magical Augmentation

Bronze

XI. Erntz, Justice

XI. Erntz, Justice

Legendary

Turncoat Dragon Summoner

Turncoat Dragon Summoner

Legendary

Slaughtering Dragonewt

Slaughtering Dragonewt

Gold

Draconic Call

Draconic Call

Gold

Heliodragon

Heliodragon

Silver

Wavecrest Angler

Wavecrest Angler

Silver

Dragon Impact

Dragon Impact

Silver

Springwell Dragon Keeper

Springwell Dragon Keeper

Bronze

Dragonclad Lancer

Dragonclad Lancer

Bronze

Tropical Grouper

Tropical Grouper

Bronze

Dragon Spawning

Dragon Spawning

Bronze

VI. Milteo, The Lovers

VI. Milteo, The Lovers

Legendary

Conquering Dreadlord

Conquering Dreadlord

Legendary

Deathbringer

Deathbringer

Gold

Bonenanza Necromancer

Bonenanza Necromancer

Gold

Cloistered Sacristan

Cloistered Sacristan

Silver

Ghostly Maid

Ghostly Maid

Silver

Coffin of the Unknown Soul

Coffin of the Unknown Soul

Silver

Death Fowl

Death Fowl

Bronze

Spirit Curator

Spirit Curator

Bronze

Soul Box

Soul Box

Bronze

Savoring Slash

Savoring Slash

Bronze

XIV. Luzen, Temperance

XIV. Luzen, Temperance

Legendary

Darhold, Abyssal Contract

Darhold, Abyssal Contract

Legendary

Vampire of Calamity

Vampire of Calamity

Gold

Contemptous Demon

Contemptous Demon

Gold

Tyrant of Mayhem

Tyrant of Mayhem

Silver

Whiplash Imp

Whiplash Imp

Silver

Burning Constriction

Burning Constriction

Silver

Moonrise Werewolf

Moonrise Werewolf

Bronze

Silverbolt Hunter

Silverbolt Hunter

Bronze

Curmudgeon Ogre

Curmudgeon Ogre

Bronze

Dark Summons

Dark Summons

Bronze

VIII. Sofina, Strength

VIII. Sofina, Strength

Legendary

Sarissa, Luxflash Spear

Sarissa, Luxflash Spear

Legendary

Reverend Adjudicator

Reverend Adjudicator

Gold

Lorena, Iron-Willed Priest

Lorena, Iron-Willed Priest

Gold

Four-Pillar Tortoise

Four-Pillar Tortoise

Silver

Puresong Priest

Puresong Priest

Silver

Jeweled Brilliance

Jeweled Brilliance

Silver

Priestess of Foresight

Priestess of Foresight

Bronze

Stalwart Featherfolk

Stalwart Featherfolk

Bronze

Prismaplume Bird

Prismaplume Bird

Bronze

Holybright Altar

Holybright Altar

Bronze

X. Slaus, Wheel of Fortune

X. Slaus, Wheel of Fortune

Legendary

Dimension Dominator

Dimension Dominator

Legendary

Mind Splitter

Mind Splitter

Gold

Inverted Manipulation

Inverted Manipulation

Gold

Cat Tuner

Cat Tuner

Silver

Powerlifting Puppeteer

Powerlifting Puppeteer

Silver

Artifact Scan

Artifact Scan

Silver

Marionette Expert

Marionette Expert

Bronze

Robotic Engineer

Robotic Engineer

Bronze

Steelslash Tiger

Steelslash Tiger

Bronze

Pop Goes the Poppet

Pop Goes the Poppet

Bronze

XXI. Zelgenea, The World

XXI. Zelgenea, The World

Legendary

Fieran, Havensent Wind God

Fieran, Havensent Wind God

Legendary

Starbright Deity

Starbright Deity

Gold

Resolve of the Fallen

Resolve of the Fallen

Gold

Cloud Gigas

Cloud Gigas

Silver

Titanic Showdown

Titanic Showdown

Silver

Pureshot Angel

Pureshot Angel

Bronze

Winged Courier

Winged Courier

Bronze

Sudden Showers

Sudden Showers

Bronze

  • Reclusive Ponderer
  • Reclusive Ponderer
  • Reclusive Ponderer

  • Forestcraft
  • Bronze
  • -
  • Accelerate (1): Draw a card.
    ----------
    Ambush.
  • (Same as the unevolved form.)
  • Blossoming Archer
  • Blossoming Archer
  • Blossoming Archer

  • Forestcraft
  • Bronze
  • -
  • Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.
  • (Same as the unevolved form.)
  • Deepwood Wolf
  • Deepwood Wolf
  • Deepwood Wolf

  • Forestcraft
  • Bronze
  • -
  • Accelerate (1): Return an allied follower or amulet to your hand. Draw a card.
    ----------
    Storm.
    When you play a card using its Accelerate effect, evolve this follower.
  • Storm.
  • Fairy Assault
  • Fairy Assault

  • Forestcraft
  • Bronze
  • -
  • Summon 4 Fairies and give them Rush.
    Enhance (8): Evolve them instead.

  • Fairy
  • Fairy
  • Fairy

    Token
  • Forestcraft
  • Bronze
  • -
  • Optimistic Beastmaster
  • Optimistic Beastmaster
  • Optimistic Beastmaster

  • Forestcraft
  • Silver
  • -
  • Fanfare: Put a random follower with Accelerate from your deck into your hand.
    Whenever you play a card using its Accelerate effect, deal 2 damage to all enemies.
  • Whenever you play a card using its Accelerate effect, deal 2 damage to all enemies.
  • Lumbering Carapace
  • Lumbering Carapace
  • Lumbering Carapace

  • Forestcraft
  • Silver
  • -
  • Fanfare: If at least 2 other cards were played this turn, gain +2/+2. Then, if at least 4 other cards were played this turn, gain +2/+2 more and Ward.
  • Soothing Spell
  • Soothing Spell

  • Forestcraft
  • Silver
  • -
  • Restore 3 defense to an ally.
    If at least 2 other cards were played this turn, recover 1 evolution point.

  • Chipper Skipper
  • Chipper Skipper
  • Chipper Skipper

  • Forestcraft
  • Gold
  • -
  • Accelerate (1): Summon a Fighter.
    (Can only Accelerate if a follower was played this turn.)
    ----------
    Whenever you play a card using its Accelerate effect, summon a Fighter and evolve it.
  • (Same as the unevolved form.)
  • Fighter
  • Fighter
  • Fighter

  • Neutral
  • Bronze
  • -
  • Lionel, Woodland Shadow
  • Lionel, Woodland Shadow
  • Lionel, Woodland Shadow

  • Forestcraft
  • Gold
  • -
  • Accelerate (1): Deal 5 damage to an enemy follower.
    (Can only Accelerate if an allied follower has evolved this turn.)
    ----------
    Fanfare: Deal 5 damage to an enemy follower. Then, if the selected follower had 5 defense or less before damage was dealt, evolve this follower.
  • Once on each of the opponent's turns, when the opponent plays a follower, deal 10 damage to it.
  • XII. Wolfraud, Hanged Man
  • XII. Wolfraud, Hanged Man
  • XII. Wolfraud, Hanged Man

  • Forestcraft
  • Legendary
  • -
  • Fanfare: Enhance (7) - Put a Treacherous Reversal into your hand and banish this follower.
    Can't be destroyed by effects. (Can be destroyed by damage from effects.)
  • Evolve: If at least 3 cards were played this turn, gain +3/+3.
    Can't be destroyed by effects.
  • Treacherous Reversal
  • Treacherous Reversal

    Token
  • Forestcraft
  • Legendary
  • -
  • Banish all cards in play.
    Banish all cards in your hand and deck.
    Put copies of the first 10 cards your opponent played this match (excluding XII. Wolfraud, Hanged Man and Treacherous Reversal) into your deck, in the order they were played.
    Transform the Reaper at the bottom of your deck into a Victory Card.
    Treat allied cards that have been destroyed this match as if they were banished.
    At the end of your opponent's next turn, put copies of each card in your opponent's hand into your hand (excluding XII. Wolfraud, Hanged Man and Treacherous Reversal).

  • Terrorformer
  • Terrorformer
  • Terrorformer

  • Forestcraft
  • Legendary
  • -
  • Fusion: Forestcraft followers that originally cost 2 play points or more
    Whenever 2 or more cards are fused to this card at once, gain +2/+0 and draw a card.
    ----------
    Fanfare: If at least 2 cards are fused to this card, gain Storm. Then, if at least 4 cards are fused to this card, destroy an enemy follower.
  • Selfless Noble
  • Selfless Noble
  • Selfless Noble

  • Swordcraft
  • Bronze
  • Commander
  • Fanfare: Discard a card. Gain +X/+X. X equals the original cost of the discarded card.
  • Strikelance Knight
  • Strikelance Knight
  • Strikelance Knight

  • Swordcraft
  • Bronze
  • Officer
  • Fanfare: If an allied Commander card is in play, evolve this follower.
  • Honorable Thief
  • Honorable Thief
  • Honorable Thief

  • Swordcraft
  • Bronze
  • Officer
  • Fanfare: Rally (7) - Evolve this follower.
    Last Words: Put a Gilded Boots into your hand.
  • Last Words: Put a Gilded Boots into your hand.
  • Gilded Boots
  • Gilded Boots

    Token
  • Swordcraft
  • Bronze
  • Loot
  • Give Rush to an allied follower.

  • Pompous Summons
  • Pompous Summons

  • Swordcraft
  • Bronze
  • -
  • Put a random Swordcraft follower from your deck into your hand.
    Rally (10): Put 2 random Swordcraft followers into your hand instead.

  • Empress of Serenity
  • Empress of Serenity
  • Empress of Serenity

  • Swordcraft
  • Silver
  • Commander
  • Fanfare: Summon a Shield Guardian.
    Enhance (5): Summon 3 instead.
    Enhance (10): Give +3/+3 to all allied Shield Guardians.
  • Shield Guardian
  • Shield Guardian
  • Shield Guardian

    Token
  • Swordcraft
  • Bronze
  • Officer
  • Ward.
  • Ward.
  • Ernesta, Weapons Hawker
  • Ernesta, Weapons Hawker
  • Ernesta, Weapons Hawker

  • Swordcraft
  • Silver
  • Officer
  • Fanfare: Rally (10) - Put a Dread Hound into your hand.
  • Dread Hound
  • Dread Hound
  • Dread Hound

    Token
  • Swordcraft
  • Silver
  • Officer
  • Bane.
    Ward.
    Fanfare: Give a random allied Ernesta, Weapons Hawker Last Words - Deal 4 damage to a random enemy follower.
  • Bane.
    Ward.
  • Shield Phalanx
  • Shield Phalanx

  • Swordcraft
  • Silver
  • -
  • Summon a Shield Guardian and Knight.
    Rally (15): Summon a Frontguard General instead of a Shield Guardian.

  • Shield Guardian
  • Shield Guardian
  • Shield Guardian

    Token
  • Swordcraft
  • Bronze
  • Officer
  • Ward.
  • Ward.
  • Knight
  • Knight
  • Knight

    Token
  • Swordcraft
  • Bronze
  • Officer
  • Frontguard General
  • Frontguard General
  • Frontguard General

  • Swordcraft
  • Gold
  • Commander
  • Ward.
    Last Words: Summon a Fortress Guard.
  • Ward.
    Last Words: Summon a Fortress Guard.
  • Prudent General
  • Prudent General
  • Prudent General

  • Swordcraft
  • Gold
  • Commander
  • Evolve: Give your leader the following effect - At the end of your turn, summon a Steelclad Knight. (This effect is not stackable and lasts for the rest of the match.)
  • Steelclad Knight
  • Steelclad Knight
  • Steelclad Knight

    Token
  • Swordcraft
  • Bronze
  • Officer
  • Decisive Strike
  • Decisive Strike

  • Swordcraft
  • Gold
  • -
  • Deal X damage to an enemy follower. X equals the attack of the highest-attack Commander follower in your hand.
    Enhance (5): Deal X damage to all enemy followers instead.

  • VII. Oluon, The Chariot
  • VII. Oluon, The Chariot
  • VII. Oluon, The Chariot

  • Swordcraft
  • Legendary
  • Commander
  • Fanfare: Enhance (7) - Transform this follower into a VII. Oluon, Runaway Chariot.
    At the end of your turn, randomly activate 1 of the following effects.
    -Gain Ward.
    -Summon a Knight.
    -Deal 2 damage to the enemy leader.
  • At the end of your turn, randomly activate 1 of the following effects.
    -Gain Ward.
    -Summon a Knight.
    -Deal 2 damage to the enemy leader.
  • Knight
  • Knight
  • Knight

    Token
  • Swordcraft
  • Bronze
  • Officer
  • VII. Oluon, Runaway Chariot
  • VII. Oluon, Runaway Chariot
  • VII. Oluon, Runaway Chariot

    Token
  • Swordcraft
  • Legendary
  • Commander
  • Can't attack.
    At the end of your turn, randomly deal X damage to an enemy or another ally and then Y damage to this follower. X equals this follower's attack and Y equals the attack of the follower or leader damaged (leaders have 0 attack). Do this 2 times.
  • (Same as the unevolved form.)
  • Diamond Paladin
  • Diamond Paladin
  • Diamond Paladin

  • Swordcraft
  • Legendary
  • Commander
  • Rush.
    Fanfare: Enhance (8) - Gain the ability to evolve for 0 evolution points.
    During your turn, whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, recover 2 play points and gain the ability to attack 2 times this turn.
  • Rush.
    Evolve: Give -4/-0 to an enemy follower.
    During your turn, whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, recover 2 play points and gain the ability to attack 2 times this turn.
  • Creative Conjurer
  • Creative Conjurer
  • Creative Conjurer

  • Runecraft
  • Bronze
  • -
  • Fanfare: If there are no allied Earth Sigil amulets in play, summon an Earth Essence. Otherwise, perform Earth Rite: Put a Golem Summoning into your hand.
  • Earth Essence
  • Earth Essence

    Token
  • Runecraft
  • Bronze
  • Earth Sigil
  • (This is an Earth Sigil amulet that can be used to activate Earth Rite effects.)

  • Golem Summoning
  • Golem Summoning

    Token
  • Runecraft
  • Bronze
  • -
  • Summon a Guardian Golem.
    If you have 20 cards or less in your deck, evolve it.

  • Arcane Auteur
  • Arcane Auteur
  • Arcane Auteur

  • Runecraft
  • Bronze
  • -
  • Last Words: Put an Insight into your hand.
  • (Same as the unevolved form.)
  • Insight
  • Insight

  • Runecraft
  • Bronze
  • -
  • Draw a card.

  • Piquant Potioneer
  • Piquant Potioneer
  • Piquant Potioneer

  • Runecraft
  • Bronze
  • -
  • Fanfare: Deal 1 damage to all enemy followers. If you have 20 cards or less in your deck, deal 3 damage instead.
  • Magical Augmentation
  • Magical Augmentation

  • Runecraft
  • Bronze
  • -
  • Deal 1 damage to an enemy follower.
    Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.

  • Juggling Moggy
  • Juggling Moggy
  • Juggling Moggy

  • Runecraft
  • Silver
  • -
  • Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.
  • Earth Essence
  • Earth Essence

    Token
  • Runecraft
  • Bronze
  • Earth Sigil
  • (This is an Earth Sigil amulet that can be used to activate Earth Rite effects.)

  • Sweetspell Sorcerer
  • Sweetspell Sorcerer
  • Sweetspell Sorcerer

  • Runecraft
  • Silver
  • -
  • Whenever you play a spell, summon a Happy Pig.
  • Evolve: Evolve all allied Happy Pigs.
    Whenever you play a spell, summon a Happy Pig.
  • Happy Pig
  • Happy Pig
  • Happy Pig

  • Neutral
  • Bronze
  • -
  • Last Words: Restore 1 defense to your leader.
  • Last Words: Restore 3 defense to your leader.
  • Authoring Tomorrow
  • Authoring Tomorrow

  • Runecraft
  • Silver
  • -
  • Give your leader the following effect: At the end of your turn, if it is your second, fourth, sixth, or eighth turn, deal 1 damage to all enemy followers. If it is your third, fifth, seventh, or ninth turn, draw a card. If it is your tenth turn or later, deal 5 damage to the enemy leader. (This effect is not stackable and is removed after activating 3 times.)

  • Imperator of Magic
  • Imperator of Magic
  • Imperator of Magic

  • Runecraft
  • Gold
  • -
  • Fanfare: Earth Rite - Summon an Emergency Summoning.
    Fanfare: Enhance (6) - Recover 1 evolution point.
  • Evolve: Deal X damage to an enemy follower. X equals the number of allied Earth Sigil amulets destroyed this match.
  • Emergency Summoning
  • Emergency Summoning

    Token
  • Runecraft
  • Gold
  • Earth Sigil
  • When your opponent plays a follower, destroy this amulet.
    Last Words: Summon a Guardian Golem and a Clay Golem.

  • Madcap Conjuration
  • Madcap Conjuration

  • Runecraft
  • Gold
  • -
  • Discard your hand.
    If at least 2 spells were discarded, draw 5 cards.
    If at least 2 followers were discarded, destroy all followers.
    If at least 2 amulets were discarded, summon 2 Clay Golems and deal 2 damage to the enemy leader.

  • Clay Golem
  • Clay Golem
  • Clay Golem

    Token
  • Runecraft
  • Bronze
  • -
  • 0. Lhynkal, The Fool
  • 0. Lhynkal, The Fool
  • 0. Lhynkal, The Fool

  • Runecraft
  • Legendary
  • -
  • Fanfare: Choose - Put a Rite of the Ignorant or Scourge of the Omniscient into your hand.
  • Evolve: Recover 2 play points.
  • Rite of the Ignorant
  • Rite of the Ignorant

    Token
  • Runecraft
  • Legendary
  • -
  • Give your leader the following effect: At the start of your turn, draw a card and Spellboost it X times. X equals a random number between 1 and 10. Then give it the following effect: At the end of your turn, discard this card. (This leader effect lasts for the rest of the match.)

  • Scourge of the Omniscient
  • Scourge of the Omniscient

    Token
  • Runecraft
  • Legendary
  • -
  • Give the enemy leader the following effect: At the end of your turn, reduce your leader's maximum defense by 1. (This effect lasts for the rest of the match.)

  • Adamantine Golem
  • Adamantine Golem
  • Adamantine Golem

  • Runecraft
  • Legendary
  • -
  • During your turn, when this card is added to your hand from your deck, if there are 2 allied Earth Sigil amulets or less in play, reveal it and summon an Earth Essence.
    ----------
    Fanfare: Randomly activate 1 of the following effects. Earth Rite (X): Do this X more times. X equals the number of allied Earth Sigil amulets in play.
    -Summon a Guardian Golem.
    -Put a Witch Snap into your hand and change its cost to 0.
    -Deal 2 damage to the enemy leader. Restore 2 defense to your leader.
  • Earth Essence
  • Earth Essence

    Token
  • Runecraft
  • Bronze
  • Earth Sigil
  • (This is an Earth Sigil amulet that can be used to activate Earth Rite effects.)

  • Guardian Golem
  • Guardian Golem
  • Guardian Golem

    Token
  • Runecraft
  • Bronze
  • -
  • Ward.
  • Ward.
  • Witch Snap
  • Witch Snap

  • Runecraft
  • Bronze
  • -
  • Deal 3 damage to an enemy follower.
    Put an Earth Essence into your hand.

  • Springwell Dragon Keeper
  • Springwell Dragon Keeper
  • Springwell Dragon Keeper

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: Discard a card and deal 4 damage to an enemy follower.
    (Activates only when both a targetable card is in your hand and a targetable enemy follower is in play.)
    Enhance (5): Gain +3/+3.
  • Dragonclad Lancer
  • Dragonclad Lancer
  • Dragonclad Lancer

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: If any other allied followers are in play, deal 2 damage to 1, then draw a card and gain +2/+1.
  • Tropical Grouper
  • Tropical Grouper
  • Tropical Grouper

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: Enhance (4) - Summon a Tropical Grouper.
    During your turn, whenever another allied follower evolves, summon a Tropical Grouper.
  • During your turn, whenever another allied follower evolves, summon a Tropical Grouper.
  • Dragon Spawning
  • Dragon Spawning

  • Dragoncraft
  • Bronze
  • -
  • Summon 2 Dragon's Nests.
    If you have 10 play point orbs, summon 5 instead.

  • Dragon's Nest
  • Dragon's Nest

  • Dragoncraft
  • Bronze
  • -
  • At the start of your turn, restore 2 defense to your leader, draw a card, and destroy this amulet if Overflow is active for you.

  • Heliodragon
  • Heliodragon
  • Heliodragon

  • Dragoncraft
  • Silver
  • -
  • If this card is discarded by an effect, summon an Ivory Dragon. Then, if Overflow is active for you, draw a card.
    ----------
    During your turn, whenever you discard cards, restore X defense to your leader. X equals the number of cards discarded.
  • During your turn, whenever you discard cards, restore X defense to your leader. X equals the number of cards discarded.
  • Ivory Dragon
  • Ivory Dragon
  • Ivory Dragon

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: Draw a card if Overflow is active for you.
  • Wavecrest Angler
  • Wavecrest Angler
  • Wavecrest Angler

  • Dragoncraft
  • Silver
  • -
  • Fanfare: Randomly put a copy of a card discarded by an effect this turn into your hand.
  • Dragon Impact
  • Dragon Impact

  • Dragoncraft
  • Silver
  • -
  • Give +1/+1 and Rush to a Dragoncraft follower in your hand.
    Deal 5 damage to a random enemy follower.
    (Can be played only when a targetable card is in your hand.)

  • Slaughtering Dragonewt
  • Slaughtering Dragonewt
  • Slaughtering Dragonewt

  • Dragoncraft
  • Gold
  • -
  • Bane.
    Fanfare: Banish all cards in your deck that originally cost 1, 3, 5, 7, or 9 play points.
    Can only attack if Overflow is active for you.
  • Bane.
    Evolve: Deal 4 damage to all followers.
    Can only attack if Overflow is active for you.
  • Draconic Call
  • Draconic Call

  • Dragoncraft
  • Gold
  • -
  • Randomly put 1 of the highest-cost Dragoncraft followers from your deck into your hand.
    If Overflow is active for you, randomly put 2 of the highest-cost Dragoncraft followers into your hand instead.

  • XI. Erntz, Justice
  • XI. Erntz, Justice
  • XI. Erntz, Justice

  • Dragoncraft
  • Legendary
  • -
  • Ward.
    When this follower comes into play, randomly activate 1 of the following effects.
    -Draw 3 cards.
    -Evolve this follower.
    When this follower leaves play, restore 8 defense to your leader. (Transformation doesn't count as leaving play.)
  • Storm.
    Ignore Ward.
    Can't be targeted by enemy effects.
  • Turncoat Dragon Summoner
  • Turncoat Dragon Summoner
  • Turncoat Dragon Summoner

  • Dragoncraft
  • Legendary
  • -
  • If this card is discarded by an effect, put a Crimson Dragon's Sorrow into your hand.
    ----------
    Ward.
    Fanfare: Discard a card. Put an Azure Dragon's Rage into your hand.
  • Ward.
  • Crimson Dragon's Sorrow
  • Crimson Dragon's Sorrow
  • Crimson Dragon's Sorrow

    Token
  • Dragoncraft
  • Legendary
  • -
  • During your turn, whenever you discard cards, subtract X from the cost of this card. X equals the number of cards discarded.
    ----------
    Ward.
    Fanfare: Discard a card. Draw 2 cards.
  • Ward.
  • Azure Dragon's Rage
  • Azure Dragon's Rage
  • Azure Dragon's Rage

    Token
  • Dragoncraft
  • Legendary
  • -
  • During your turn, whenever you discard cards, subtract X from the cost of this card. X equals the number of cards discarded.
    ----------
    Storm.
  • Storm.
  • Death Fowl
  • Death Fowl
  • Death Fowl

  • Shadowcraft
  • Bronze
  • -
  • Crystallize (1): Countdown (3)
    Last Words: Gain 4 shadows.
    ----------
    Fanfare: Gain 4 shadows.
    Last Words: Draw a card.
  • Last Words: Draw a card.
  • Spirit Curator
  • Spirit Curator
  • Spirit Curator

  • Shadowcraft
  • Bronze
  • -
  • Fanfare: Burial Rite - Draw a card.
  • Soul Box
  • Soul Box
  • Soul Box

  • Shadowcraft
  • Bronze
  • -
  • Fanfare: If there are any allied amulets in play, evolve this follower.
  • Savoring Slash
  • Savoring Slash

  • Shadowcraft
  • Bronze
  • -
  • Deal 3 damage to an enemy follower.
    Burial Rite: Draw a card.

  • Cloistered Sacristan
  • Cloistered Sacristan
  • Cloistered Sacristan

  • Shadowcraft
  • Silver
  • -
  • Crystallize (2): Countdown (4)
    Whenever you perform Burial Rite, subtract 1 from this amulet's Countdown.
    Last Words: Summon a Cloistered Sacristan.
    ----------
    Ward.
  • Ward.
    Evolve: Burial Rite - Randomly destroy 1 of the enemy followers with the highest attack in play and restore 3 defense to your leader.
  • Ghostly Maid
  • Ghostly Maid
  • Ghostly Maid

  • Shadowcraft
  • Silver
  • -
  • Fanfare: If there are any allied amulets in play, summon a Ghost. Then, if there are at least 2 in play, evolve it.
  • Ghost
  • Ghost
  • Ghost

    Token
  • Shadowcraft
  • Bronze
  • -
  • Storm.
    Banish this follower when it leaves play or when your turn ends.
  • Storm.
    Banish this follower when it leaves play or when your turn ends.
  • Coffin of the Unknown Soul
  • Coffin of the Unknown Soul

  • Shadowcraft
  • Silver
  • -
  • Countdown (1)
    Fanfare: Burial Rite - Draw a card and add X to this amulet's Countdown. X equals half the original cost of the follower destroyed by Burial Rite (rounded down).
    Last Words: Summon a copy of the follower destroyed by Burial Rite.

  • Deathbringer
  • Deathbringer
  • Deathbringer

  • Shadowcraft
  • Gold
  • -
  • Crystallize (2): Countdown (3)
    Fanfare and Last Words: Transform a random enemy follower into a Skeleton.
    ----------
    At the end of your turn, destroy 2 random enemy followers and restore 5 defense to your leader.
  • (Same as the unevolved form.)
  • Skeleton
  • Skeleton
  • Skeleton

    Token
  • Shadowcraft
  • Bronze
  • -
  • Bonenanza Necromancer
  • Bonenanza Necromancer
  • Bonenanza Necromancer

  • Shadowcraft
  • Gold
  • -
  • Fanfare: Enhance (7) - Reanimate (10)
    Whenever you perform Burial Rite, draw a card.
  • Whenever you perform Burial Rite, draw a card.
  • VI. Milteo, The Lovers
  • VI. Milteo, The Lovers
  • VI. Milteo, The Lovers

  • Shadowcraft
  • Legendary
  • -
  • Fanfare: Burial Rite (2) - Reanimate (X) and Reanimate (Y). X and Y equal 6 split randomly.
    (To perform Burial Rite (2), there must be at least 2 open spaces in your area after this follower comes into play.)
    Enhance (9): Do not perform Burial Rite. Evolve this follower instead.
    Can't be evolved using evolution points. (Can be evolved using card effects.)
    Last Words: Draw 2 cards.
  • At the end of your turn, destroy 6 other random followers. Then, if the enemy leader has 7 defense or more, deal damage to them until their defense drops to 6.
  • Conquering Dreadlord
  • Conquering Dreadlord
  • Conquering Dreadlord

  • Shadowcraft
  • Legendary
  • -
  • Invocation: When you perform Burial Rite, if it is your fifth, seventh, or ninth time this match, invoke this card, then return it to your hand.
    ----------
    When this follower leaves play, or at the end of your turn, summon a Lich. (Transformation doesn't count as leaving play.)
  • (Same as the unevolved form.)
  • Lich
  • Lich
  • Lich

    Token
  • Shadowcraft
  • Bronze
  • -
  • Moonrise Werewolf
  • Moonrise Werewolf
  • Moonrise Werewolf

  • Bloodcraft
  • Bronze
  • -
  • Fanfare: If Avarice is active for you, gain +0/+2 and Ward.
    Fanfare: Enhance (5) - Gain +3/+3.
  • Silverbolt Hunter
  • Silverbolt Hunter
  • Silverbolt Hunter

  • Bloodcraft
  • Bronze
  • -
  • Fanfare: Deal 1 damage to your leader.
    Last Words: Give +1/+1 to a random allied follower.
  • Last Words: Give +1/+1 to a random allied follower.
  • Curmudgeon Ogre
  • Curmudgeon Ogre
  • Curmudgeon Ogre

  • Bloodcraft
  • Bronze
  • -
  • Fanfare: Enhance (6) - Give +1/+1 to all allied Bloodcraft followers. If Vengeance is active for you, give +2/+2 instead.
  • Dark Summons
  • Dark Summons

  • Bloodcraft
  • Bronze
  • -
  • Deal 3 damage to an enemy follower.
    If Wrath is active for you, recover 2 play points.

  • Tyrant of Mayhem
  • Tyrant of Mayhem
  • Tyrant of Mayhem

  • Bloodcraft
  • Silver
  • -
  • Fanfare: Draw a card. If Vengeance is not active for you, deal 2 damage to your leader. Otherwise, deal 2 damage to the enemy leader.
  • Whiplash Imp
  • Whiplash Imp
  • Whiplash Imp

  • Bloodcraft
  • Silver
  • -
  • Fanfare: If Wrath is active for you, gain +1/+4, Rush, and Drain.
    Fanfare: Enhance (6) - Summon an Imp Lancer.
  • Imp Lancer
  • Imp Lancer
  • Imp Lancer

  • Bloodcraft
  • Bronze
  • -
  • Storm.
  • Storm.
  • Burning Constriction
  • Burning Constriction

  • Bloodcraft
  • Silver
  • -
  • Deal 4 damage to all enemy followers. Then, if Vengeance is active for you, deal 4 damage to the enemy leader.

  • Vampire of Calamity
  • Vampire of Calamity
  • Vampire of Calamity

  • Bloodcraft
  • Gold
  • -
  • Accelerate (1): Deal 1 damage to your leader. Deal 2 damage to an enemy follower.
    ----------
    Rush.
    Fanfare: If Wrath is active for you, deal 4 damage to an enemy and restore 4 defense to your leader.
  • Rush.
  • Contemptous Demon
  • Contemptous Demon
  • Contemptous Demon

  • Bloodcraft
  • Gold
  • -
  • Fanfare: If Wrath is active for you, gain the ability to evolve for 0 evolution points.
    At the end of your turn, deal 1 damage to your leader.
    At the start of your turn, restore 2 defense to your leader.
  • At the end of your turn, deal 1 damage to your leader.
    At the start of your turn, restore 2 defense to your leader.
    During your turn, whenever your leader takes damage, deal 3 damage to a random enemy follower (up to 10 times per turn).
  • XIV. Luzen, Temperance
  • XIV. Luzen, Temperance
  • XIV. Luzen, Temperance

  • Bloodcraft
  • Legendary
  • -
  • Accelerate (0): Put an Unselfish Grace into your hand. If Avarice is active for you, put an Insatiable Desire into your hand instead.
    ----------
    Can't be targeted by enemy effects.
    While this follower is in play, your leader has the following effects.
    -Can't take more than 1 damage at a time.
    -Whenever your leader takes damage, reduce the enemy leader's maximum defense by 3.
  • (Same as the unevolved form.)
  • Unselfish Grace
  • Unselfish Grace

    Token
  • Bloodcraft
  • Legendary
  • -
  • Countdown (5)
    At the end of your turn, restore 1 defense to your leader. If you have more evolution points than your opponent, restore 2 defense instead. (You have 0 evolution points on turns you are unable to evolve.)
    Last Words: Summon a 4-play point 4/4 XIV. Luzen, Temperance (without Accelerate).

  • Insatiable Desire
  • Insatiable Desire

    Token
  • Bloodcraft
  • Legendary
  • -
  • Give your leader the following effects.
    -At the start of your turn, draw a card.
    -At the start of your turn, lose 1 play point.
    (These effects are not stackable and last for the rest of the match.)

  • Darhold, Abyssal Contract
  • Darhold, Abyssal Contract
  • Darhold, Abyssal Contract

  • Bloodcraft
  • Legendary
  • -
  • Fanfare: If Wrath is active for you, destroy an enemy follower, then deal 3 damage to the enemy leader.
  • Evolve: Deal 3 damage to your leader. Summon a Dire Bond.
  • Dire Bond
  • Dire Bond

  • Bloodcraft
  • Gold
  • -
  • Countdown (3)
    Fanfare: Deal 6 damage to your leader.
    At the start of your turn, restore 2 defense to your leader and draw a card.

  • Priestess of Foresight
  • Priestess of Foresight
  • Priestess of Foresight

  • Havencraft
  • Bronze
  • -
  • Fanfare: If another allied follower with Ward is in play, destroy an enemy follower. Otherwise, gain Ward.
  • Stalwart Featherfolk
  • Stalwart Featherfolk
  • Stalwart Featherfolk

  • Havencraft
  • Bronze
  • -
  • Ward.
    Fanfare: If any allied amulets are in play, restore X defense to your leader. X equals the number of allied amulets in play.
  • Ward.
  • Prismaplume Bird
  • Prismaplume Bird
  • Prismaplume Bird

  • Havencraft
  • Bronze
  • -
  • Last Words: Randomly summon a Summon Pegasus or Pinion Prayer.
  • (Same as the unevolved form.)
  • Summon Pegasus
  • Summon Pegasus

  • Havencraft
  • Bronze
  • -
  • Countdown (4)
    Last Words: Summon a Pegasus.

  • Pinion Prayer
  • Pinion Prayer

  • Havencraft
  • Bronze
  • -
  • Countdown (2)
    Last Words: Summon a Holy Falcon.

  • Holybright Altar
  • Holybright Altar

  • Havencraft
  • Bronze
  • -
  • Countdown (1)
    Fanfare: If an allied follower with Ward is in play, subtract 1 from this amulet's Countdown.
    Last Words: Summon a Holywing Dragon.

  • Holywing Dragon
  • Holywing Dragon
  • Holywing Dragon

    Token
  • Havencraft
  • Bronze
  • -
  • Four-Pillar Tortoise
  • Four-Pillar Tortoise
  • Four-Pillar Tortoise

  • Havencraft
  • Silver
  • -
  • Ward.
    Fanfare: Randomly put a 4-play point Havencraft follower or amulet from your deck into your hand.
  • Ward.
  • Puresong Priest
  • Puresong Priest
  • Puresong Priest

  • Havencraft
  • Silver
  • -
  • Accelerate (1): Restore 1 defense to your leader. If an allied follower with Ward is in play, draw a card.
    ----------
    Fanfare: Restore 4 defense to all allies.
  • Jeweled Brilliance
  • Jeweled Brilliance

  • Havencraft
  • Silver
  • -
  • Put a random amulet from your deck into your hand.

  • Reverend Adjudicator
  • Reverend Adjudicator
  • Reverend Adjudicator

  • Havencraft
  • Gold
  • -
  • Ward.
    Fanfare: Restore 2 defense to your leader. Draw a card.
    During your turn, whenever your leader's defense is restored, summon a Snake Priestess.
  • Ward.
    Evolve: Restore 2 defense to your leader.
    During your turn, whenever your leader's defense is restored, summon a Snake Priestess.
  • Snake Priestess
  • Snake Priestess
  • Snake Priestess

  • Havencraft
  • Bronze
  • -
  • Ward.
  • Ward.
  • Lorena, Iron-Willed Priest
  • Lorena, Iron-Willed Priest
  • Lorena, Iron-Willed Priest

  • Havencraft
  • Gold
  • -
  • Fanfare: Put a Lorena's Holy Water into your hand.
    During your turn, when defense is restored to your leader, if it's the second time this turn, gain the ability to evolve for 0 evolution points.
  • Evolve: Deal X damage to an enemy follower. X equals the attack of the allied follower with the highest attack in play.
  • Lorena's Holy Water
  • Lorena's Holy Water

    Token
  • Havencraft
  • Gold
  • -
  • Restore 2 defense to an ally.
    Draw a card.

  • VIII. Sofina, Strength
  • VIII. Sofina, Strength
  • VIII. Sofina, Strength

  • Havencraft
  • Legendary
  • -
  • Accelerate (2): Summon a Somnolent Strength.
    ----------
    Fanfare: Give all other allied followers +1/+1 and Ward.
    While this follower is in play, all allied followers in play and that come into play can't take more than 3 damage at a time.
  • While this follower is in play, all allied followers in play and that come into play can't take more than 3 damage at a time.
  • Somnolent Strength
  • Somnolent Strength

    Token
  • Havencraft
  • Legendary
  • -
  • Countdown (3)
    At the end of your turn, give +0/+2 to a random allied follower.
    Last Words: Give -2/-0 to a random enemy follower.

  • Sarissa, Luxflash Spear
  • Sarissa, Luxflash Spear
  • Sarissa, Luxflash Spear

  • Havencraft
  • Legendary
  • -
  • Fanfare: The next time this follower takes damage, reduce that damage to 0.
    Enhance (6): Randomly summon a copy of 1 of the highest-cost allied followers that had Ward when they were destroyed this match.
    Whenever an allied follower with Ward is destroyed, gain +2/+2.
  • Whenever an allied follower with Ward is destroyed, gain +2/+2.
  • Marionette Expert
  • Marionette Expert
  • Marionette Expert

  • Portalcraft
  • Bronze
  • -
  • Last Words: Put a Puppet into your hand.
  • (Same as the unevolved form.)
  • Puppet
  • Puppet
  • Puppet

    Token
  • Portalcraft
  • Bronze
  • -
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Robotic Engineer
  • Robotic Engineer
  • Robotic Engineer

  • Portalcraft
  • Bronze
  • -
  • Last Words: Put a Paradigm Shift into your hand.
  • (Same as the unevolved form.)
  • Paradigm Shift
  • Paradigm Shift

    Token
  • Portalcraft
  • Bronze
  • -
  • Whenever an allied Artifact follower is destroyed, subtract 1 from the cost of this card.
    ----------
    Choose: Summon a Barrier Artifact, Keenedge Artifact, or Airstrike Artifact.

  • Steelslash Tiger
  • Steelslash Tiger
  • Steelslash Tiger

  • Portalcraft
  • Bronze
  • -
  • Rush.
    Fanfare: Gain +X/+0. X equals the number of allied Artifact cards with different names destroyed this match.
  • Rush.
  • Pop Goes the Poppet
  • Pop Goes the Poppet

  • Portalcraft
  • Bronze
  • -
  • Destroy an enemy follower. Then deal X damage to a random enemy follower. X equals the destroyed follower's attack.

  • Cat Tuner
  • Cat Tuner
  • Cat Tuner

  • Portalcraft
  • Silver
  • -
  • At the end of your turn, put a copy of a random allied follower destroyed this match that costs X play points into your hand. X equals your remaining play points.
  • (Same as the unevolved form.)
  • Powerlifting Puppeteer
  • Powerlifting Puppeteer
  • Powerlifting Puppeteer

  • Portalcraft
  • Silver
  • -
  • Fanfare: Put 2 Puppets into your hand.
    At the end of your turn, give +1/+1 to all Puppets in your hand.
  • At the end of your turn, give +1/+1 to all Puppets in your hand.
  • Puppet
  • Puppet
  • Puppet

    Token
  • Portalcraft
  • Bronze
  • -
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Artifact Scan
  • Artifact Scan

  • Portalcraft
  • Silver
  • -
  • Put copies of 2 random allied Artifact cards with different names destroyed this match into your hand. Then, if more than 6 allied Artifact cards with different names have been destroyed this match, change their costs to 0.

  • Mind Splitter
  • Mind Splitter
  • Mind Splitter

  • Portalcraft
  • Gold
  • -
  • Fanfare: Recover X play points. X equals the number of allied followers in play.
    At the end of your turn, if you have at least 1 play point, draw a card. Then, if you have at least 3 play points, subtract 2 from its cost.
  • At the end of your turn, if you have at least 1 play point, draw a card. Then, if you have at least 3 play points, subtract 2 from its cost.
  • Inverted Manipulation
  • Inverted Manipulation

  • Portalcraft
  • Gold
  • -
  • Put a Puppet into your hand.
    Give your leader the following effect until the end of the turn: Whenever an allied Puppet comes into play, deal 2 damage to a random enemy follower. If no enemy followers are in play, deal 2 damage to the enemy leader instead. (This effect is not stackable.)

  • Puppet
  • Puppet
  • Puppet

    Token
  • Portalcraft
  • Bronze
  • -
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • X. Slaus, Wheel of Fortune
  • X. Slaus, Wheel of Fortune
  • X. Slaus, Wheel of Fortune

  • Portalcraft
  • Legendary
  • -
  • Fanfare: If Resonance is active for you, summon an enemy Wheel of Misfortune and banish this follower.
    At the start of your opponent's turn, if Resonance is active for you, gain +1/+1 and destroy a random enemy follower.
  • At the start of your opponent's turn, if Resonance is active for you, gain +1/+1 and destroy a random enemy follower.
  • Wheel of Misfortune
  • Wheel of Misfortune

    Token
  • Portalcraft
  • Legendary
  • -
  • Countdown (3)
    At the start of your turn, randomly activate 1 of the following effects.
    -Add 1 to the cost of all cards in your hand until the end of the turn.
    -Give -2/-2 to all allied followers.
    -Summon an enemy Analyzing Artifact.
    (The same effect will not activate twice.)

  • Dimension Dominator
  • Dimension Dominator
  • Dimension Dominator

  • Portalcraft
  • Legendary
  • -
  • Fanfare: Give a follower in your hand Fanfare - Recover 2 play points.
  • Evolve: Give your leader the following effect - Once on each of your turns, when you play a follower, recover 1 play point. (This effect is not stackable and lasts for the rest of the match.)
  • Pureshot Angel
  • Pureshot Angel
  • Pureshot Angel

  • Neutral
  • Bronze
  • -
  • Accelerate (2): Deal 3 damage to a random enemy follower.
    ----------
    Fanfare: Deal 3 damage to a random enemy follower and then 3 damage to the enemy leader.
  • Winged Courier
  • Winged Courier
  • Winged Courier

  • Neutral
  • Bronze
  • -
  • Last Words: Draw a card.
  • (Same as the unevolved form.)
  • Sudden Showers
  • Sudden Showers

  • Neutral
  • Bronze
  • -
  • Destroy a random follower.

  • Cloud Gigas
  • Cloud Gigas
  • Cloud Gigas

  • Neutral
  • Silver
  • -
  • Ward.
    At the start of your turn, put a Cloud Gigas into your deck and banish this follower.
  • Ward.
  • Titanic Showdown
  • Titanic Showdown

  • Neutral
  • Silver
  • -
  • Countdown (2)
    Fanfare: Put a random follower that originally costs at least 9 play points from your deck into your hand. If any other allied Titanic Showdowns are in play, recover 4 play points and banish this amulet.
    Last Words: At the start of your next turn, put 5 random followers that originally cost at least 9 play points from your hand into play.

  • Starbright Deity
  • Starbright Deity
  • Starbright Deity

  • Neutral
  • Gold
  • -
  • Fanfare: Put into your hand copies of the 3 left-most cards in your hand, in the order they were added.
  • Resolve of the Fallen
  • Resolve of the Fallen

  • Neutral
  • Gold
  • -
  • Destroy an enemy follower or amulet.
    If at least 3 allied followers have evolved this match, recover 3 play points.
    Then, if at least 5 have evolved, draw 2 cards.

  • XXI. Zelgenea, The World
  • XXI. Zelgenea, The World
  • XXI. Zelgenea, The World

  • Neutral
  • Legendary
  • -
  • Invocation: At the start of your tenth turn, invoke this card. Then, evolve it.
    ----------
    Fanfare: Restore 5 defense to your leader. If your leader had 14 defense or less before defense was restored, draw 2 cards and randomly destroy 1 of the enemy followers with the highest attack in play.
    Can't be evolved using evolution points. (Can be evolved using card effects.)
  • Strike: Give your leader the following effect - At the end of your turn, deal 4 damage to all allies and enemies. (This effect is not stackable and lasts for the rest of the match.)
  • Fieran, Havensent Wind God
  • Fieran, Havensent Wind God
  • Fieran, Havensent Wind God

  • Neutral
  • Legendary
  • -
  • Invocation: At the start of your turn, Rally (10) - Invoke this card.
    ------
    Fanfare: If you have more evolution points than your opponent, gain +0/+2 and deal 2 damage to an enemy follower. (You have 0 evolution points on turns you are unable to evolve.)
    At the end of your turn, give +1/+1 to all allied followers.
  • At the end of your turn, give +1/+1 to all allied followers.