Shadowverse's 32nd card set, Heroes of Shadowverse, will be launching at the end of March with 106 cards, along with new leaders and alternate-art cards. Additional cards will be added in May.
Your favorite characters from the main story take center stage in this set with brand-new cards like Elena, Defier of Destiny. Plus, familiar faces like Mono, Meowskers, Bunny, and Baron will be making their triumphant return as Resurgent Cards.
A long journey—the start of my history. Recorded in the pages of life, Carved into the memories of my flesh. And now, my magnum opus— True Purgation... has only just begun.
* Stats and abilities are subject to change.
Briarmaiden
Legendary
Ladica, Nature's Claws
Legendary
Damian, Drillarm Battler
Legendary
Avatar of Growth
Gold
United Resolve
Gold
Beastfolk Gatherer
Silver
Spiritbeam
Silver
Loving Embrace
Silver
Frightful Treant
Bronze
Greenleaf Sprite
Bronze
Sköll Guard
Bronze
Lonely Past
Bronze
Geirölul
Legendary
Bayleon, Shining Sovereign
Legendary
Bun & Bar, Partners in Crime
Legendary
Leod, Light of the Moon
Gold
Fiery Strike
Gold
Fleet Tigress
Silver
Bladerights Hero
Silver
Precious Memories
Silver
Lupine Crusher
Bronze
Fox Spearman
Bronze
Countersolari Adept
Bronze
Brothers' Pride
Bronze
Rosy Court Magician
Legendary
Tetra, Sapphire Leader
Legendary
Maiser, Rapid Peacekeeper
Legendary
Eleanor, Beloved Flower
Gold
Arts of Trust
Gold
Tech Wizard
Silver
Gaia Sorceress
Silver
Connected Hearts
Silver
Rocketbroom Witch
Bronze
Magitech Mystic
Bronze
Rivaylian Officer
Bronze
Purehearted Robot
Bronze
Crystalshard Dragonewt
Legendary
Valdain, Bound Shadow
Legendary
Rola, Hellfire Dragoon
Legendary
Djeana, the Brighthearted
Gold
Overcoming Power
Gold
Succulent Stegosaurus
Silver
Naterran Defender
Silver
Motley Alliance
Silver
Thunderous Velociraptor
Bronze
Dilophosaurus of Decay
Bronze
Mánagarmr Sentinel
Bronze
Eternal Thoughts
Bronze
Atem
Legendary
Aenea, Amethyst Creator
Legendary
Lubelle, Necroshepherd
Legendary
Nicola, Unauthorized Hope
Gold
Friends Anywhere
Gold
Zombodroid
Silver
Gold Rush Necromancer
Silver
Shared Goal
Silver
Steelskull
Bronze
Mechasaw Soulshredder
Bronze
Entranced Skeleton
Bronze
Succession of Balance
Bronze
Chaotic Chimera
Legendary
Mono, Garnet Challenger
Legendary
Grasping Spider
Legendary
Hypodermic Devil
Gold
Garnet Rondo
Gold
Nightmaker
Silver
Dice Devil
Silver
Red-Hot Gossip
Silver
Metallic Bat
Bronze
Weapon Tamer
Bronze
Vampire Croupier
Bronze
One Reminder
Bronze
Concordia
Legendary
Meowskers, Shaggy Consul
Legendary
Selena, Clergy's Judgment
Legendary
Marlone, Pillar of Balance
Gold
Shining Prayers
Gold
Gracious Meus
Silver
Eschamali Peacemaker
Silver
Sanctum of Wings
Silver
Risewing
Bronze
Heavenly Flag-Bearer
Bronze
Eschamali Advocate
Bronze
Mark Overcome
Bronze
Postapocalyptic Girls
Legendary
Belphomet, Loretaker
Legendary
Illganeau, Restored Wretch
Legendary
Sparksting Archaeologist
Gold
Duel with Destiny
Gold
Fettler Coyote
Silver
Mass-Produced Enforcer
Silver
Dual Swords of Severance
Silver
Outmoded Warrior
Bronze
Metal Mammoth
Bronze
Overgrown Wretch
Bronze
Nameless Impulse
Bronze
Elena, Defier of Destiny
Legendary
Technolord: Origin
Legendary
Benevolent Mother
Legendary
Desert Wanderer
Gold
Naterran Peace
Gold
Anarchy Lizard
Silver
Ruins of Aiolon
Silver
Hoverboard Speedster
Bronze
Rivaylian Outlaw
Bronze
Isunia's Reconstruction
Bronze
Title: Shadowverse
Genre: Strategic Multiplayer Digital Card Game
Price: Free-to-play (Optional in-app purchases)
Minimum Requirements:
iOS 11.0 / Android 7.0 / macOS 11 Big Sur / Windows 10 (64-bit) (Mac computers using Apple silicon chips are currently not on the list of supported devices.)
Frightful Treant
Forestcraft
Bronze
Natura
Fanfare: Summon a Frightful Treant. When this follower comes into play, if any allied Naterran World Trees are in play, evolve this follower. Last Words: Summon a Naterran World Tree.
Ward. Last Words: Summon a Naterran World Tree.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: If at least 2 other cards were played this turn, gain +1/+0 and Rush. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: Summon a Naterran World Tree. During your turn, whenever an allied amulet leaves play, deal 1 damage to all enemies. (Transformation doesn't count as leaving play.)
Evolve: Recover 2 play points. During your turn, whenever an allied amulet leaves play, deal 1 damage to all enemies.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fusion: Forestcraft cards ---------- Destroy an allied Naterran World Tree. Deal 5 damage to an enemy follower. If this card is fused with at least 1 card, deal 2 damage to the enemy leader and recover 1 play point. (Can be played only when 2 targetable cards are in play.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: Put a Naterran World Tree into your hand.
Evolve: Put a Naterran World Tree into your hand and change its cost to 0.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Summon a Naterran World Tree. If at least 2 other cards were played this turn, restore 2 defense to your leader.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fusion: Forestcraft cards ---------- Put a random Natura follower from your deck into your hand. If this card is fused with at least 1 card, put a Naterran World Tree into your hand and change its cost to 0.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Rush.
Last Words: Deal 2 damage to the enemy leader. Give your leader the following effect - Whenever an allied amulet leaves play, if it's the second this turn, summon an Avatar of Growth, then remove this effect. (This effect is not stackable.)
(Same as the unevolved form.)
United Resolve
Forestcraft
Gold
-
Deal X damage to all enemy followers. X equals the number of other cards played this turn. If X is at least 4, recover 1 evolution point.
Briarmaiden
Forestcraft
Legendary
-
Ward. Fanfare: Give all allied followers Clash - Deal 1 damage to the enemy follower. Can evolve for 0 evolution points. Whenever another allied follower comes into play, give it Clash: Deal 1 damage to the enemy follower.
Ward. Evolve: Summon 2 Fairies. Give Rush to all allied followers. Then, if at least 10 allied Forestcraft followers have left play this match, give all allied followers Clash - Deal 1 damage to the enemy leader. Whenever another allied follower comes into play, give it Clash: Deal 1 damage to the enemy follower.
Can't be evolved using evolution points. (Can be evolved using card effects.) Whenever you play a Natura card, recover 1 play point. If it's the fourth Natura card or later this turn, evolve this follower.
Storm. When this follower evolves, put a Back to Nature into your hand.
Back to Nature
Forestcraft
Legendary
Natura
Give +X/+X to an allied Ladica, Nature's Claws. X equals the number of allied Natura cards played this turn (including this card). Deal 5 damage to a random enemy follower.
Storm. Fanfare: If X is at least 5, recover 3 play points. If X is at least 7, gain the ability to ignore Ward. X equals the number of times that allied followers have evolved this match. Strike: Deal X damage to all enemy followers.
(Same as the unevolved form, excluding Fanfare.)
Lupine Crusher
Swordcraft
Bronze
Ofcr./Nat.
Rush. Fanfare: Summon a Naterran World Tree. If at least 5 allied cards have left play this match, recover 1 play point.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Deal 2 damage to a random enemy follower. If at least 10 allied cards have left play this match, deal 10 damage instead. Summon a Naterran World Tree.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Rush. Fanfare: If at least 5 allied cards have left play this match, restore 2 defense to your leader and recover 2 play points. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: Summon 2 Fortress Guards. If you have more evolution points than your opponent, evolve them. (You have 0 evolution points on turns you are unable to evolve.) Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
Fusion: Swordcraft cards ---------- Summon 2 Steelclad Knights. If this card is fused with at least 1 card, summon a Naterran World Tree. If it's fused with at least 2, deal 5 damage to a random enemy follower. If it's fused with at least 3, summon 2 Fox Spearmen instead of 2 Steelclad Knights.
Steelclad Knight
Swordcraft
Bronze
Officer
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Bane. During your turn, when another allied follower evolves, evolve this follower.
Bane. Strike: If allied followers have evolved at least 5 times this match, give your leader and this follower the following effect - The next time your leader or this follower takes damage, reduce that damage to 0.
Bayleon, Shining Sovereign
Swordcraft
Legendary
Cmdr./Nat.
Ward. Fanfare: If at least 10 allied cards have left play this match, evolve this follower.
Storm. Ward. When this follower evolves, give your leader the following effect: Once each turn, when an allied Naterran World Tree is destroyed, put a Luminous Blade into your hand. (This effect is not stackable and lasts for the rest of the match.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Luminous Blade
Swordcraft
Legendary
Natura
Give +1/+1 to an allied Natura follower. If at least 20 allied cards have left play this match, give it +2/+2 instead. If you selected a Bayleon, Shining Sovereign, deal 2 damage to a random enemy follower.
Storm. Fanfare: Put a Revolutionaries' Shot into your hand and give it the following effect - At the end of your turn, if this card is in your hand, discard it. If you have more evolution points than your opponent, put 2 into your hand instead. (You have 0 evolution points on turns you are unable to evolve.)
Storm. Evolve: At the start of your next turn, summon a Val, Speedy Magicar.
Revolutionaries' Shot
Swordcraft
Legendary
-
If this card is discarded from your hand, restore 2 defense to your leader. ---------- Deal 4 damage to an enemy follower.
Val, Speedy Magicar
Swordcraft
Legendary
Officer
Maneuver: Followers that originally cost 5 play points or less When this follower becomes Maneuverable, evolve it. When the follower Maneuvering this follower returns to play, evolve it.
Rush. Fanfare: If you have at least 3 other Machina cards in your hand, gain +2/+0 until the end of the turn. Last Words: Put a Recovery into your hand.
(Same as the unevolved form, excluding Fanfare.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Ward. Fanfare: If at least 2 other allied Machina cards are in play, give your leader the following effect - The next time your leader takes damage, reduce that damage to 0. Last Words: Put a Recovery into your hand.
(Same as the unevolved form, excluding Fanfare.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Fanfare: Draw a card. Spellboost the cards in your hand. Deal 1 damage to an enemy follower. If this card has been Spellboosted at least 5 times, deal 3 damage instead.
Purehearted Robot
Runecraft
Bronze
Mach./Nat.
Fanfare: Put a Recovery into your hand. Once on each of your turns, whenever this follower's defense is restored, draw a card.
(Same as the unevolved form, excluding Fanfare.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Fanfare: Put an Assembly Droid into your hand and give it the following effects. -Fanfare: Evolve this follower. -At the end of your turn, if this follower is in play, destroy it. Enhance (5): Subtract 1 from the costs of all Machina cards in your hand.
Fusion: Machina cards ---------- Put 2 different random Machina followers from your deck into your hand. If this card is fused with at least 1 card, summon 2 Assembly Droids. If you have more evolution points than your opponent, evolve a random unevolved allied Assembly Droid and recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Fanfare: Put a Splendid Mysticism into your hand. Draw a card. Spellboost the cards in your hand. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Splendid Mysticism
Runecraft
Gold
-
Deal 3 damage to an enemy follower. Restore 3 defense to your leader. Spellboost: Deal 1 more damage.
Whenever you play a Machina card, subtract 1 from the cost of this card.
----------
Put 2 Recoveries into your hand.
Give your leader the following effect until the end of the turn: Whenever you play a Machina card, deal 2 damage to a random enemy follower.
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Spellboost: Subtract 1 from the cost of this card. ---------- Ward. Fanfare: Banish an enemy follower. Restore 3 defense to your leader. Spellboost the cards in your hand. Can't be targeted by enemy effects. When you play a card with Spellboost, evolve this follower.
(Same as the unevolved form, excluding Fanfare.)
Tetra, Sapphire Leader
Runecraft
Legendary
Machina
Fanfare: Put a Recovery into your hand. When you play a Machina card, evolve this follower.
Whenever you play a Machina card, activate 1 of the following effects in order (up to 3 times per turn). 1. Recover 2 play points. 2. Deal 2 damage to a random enemy follower. 3. Put an Azure Blast into your hand.
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Fanfare: Put a Hastening Conviction into your hand. If this card has been Spellboosted at least 5 times, put 2 into your hand instead.
Evolve: Subtract 1 from the costs of all Hastening Convictions in your hand.
Hastening Conviction
Runecraft
Legendary
-
Deal 2 damage to a random enemy follower. If you've played at least 3 other Hastening Convictions this match, deal 2 damage to the enemy leader. If this card has been Spellboosted at least 5 times, put a Hastening Conviction into your hand.
Rush. Fanfare: Enhance (6) - Summon a Thunderous Velociraptor and give Storm to all allied Thunderous Velociraptors. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Bane. Ward. Fanfare: If any allied Naterran World Trees are in play, deal 7 damage to all enemy followers.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: If at least 5 allied Naterran World Trees have been destroyed this match, restore 2 defense to your leader. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Summon a Naterran World Tree. If Overflow is active for you, put a Naterran World Tree into your hand.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Accelerate (1): Deal 3 damage to an enemy follower. Put a Naterran World Tree into your hand. ---------- Rush. Ward. Fanfare: Summon a Succulent Stegosaurus. At the end of your turn, summon a Naterran World Tree and restore 2 defense to your leader.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: Put a Naterran World Tree into your hand. If at least 5 allied Naterran World Trees have been destroyed this match, gain Storm. During your turn, whenever an allied Naterran World Tree is destroyed, deal 2 damage to a random enemy follower.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fusion: Dragoncraft cards When a card is fused to this card, if it's the first time this match, put a Naterran World Tree into your hand. ---------- Restore 3 defense to your leader and summon a Naterran World Tree.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: If any allied Naterran World Trees are in play, gain an empty play point orb. Fanfare: If at least 5 allied Naterran World Trees have been destroyed this match, evolve this follower. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Summon a Naterran World Tree. Destroy a random enemy follower. At the end of this turn, if at least 10 allied Naterran World Trees have been destroyed this match, give your leader the following effect until the end of your opponent's turn: Reduce damage taken by 1.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Ward. Can't be destroyed by effects. (Can be destroyed by damage from effects.) During your turn, whenever another allied card is destroyed, if it's the first card this turn, destroy a random enemy follower. If it's the second, deal 2 damage to the enemy leader and restore 2 defense to your leader. If it's the third, gain +3/+3 and recover 3 play points.
(Same as the unevolved form.)
Valdain, Bound Shadow
Dragoncraft
Legendary
Natura
Fanfare: Put a Shadow's Rejection into your hand. If at least 10 allied Naterran World Trees have been destroyed this match, gain Storm.
Evolve: Give -2/-2 to all enemy followers. Subtract 2 from the cost of a random Shadow's Rejection in your hand.
Shadow's Rejection
Dragoncraft
Legendary
Natura
Give your leader the following effect: At the end of your turn, reduce the enemy leader's maximum defense by 1. If at least 5 allied Naterran World Trees have been destroyed this match, reduce it by 3 instead. (This effect is not stackable and lasts for the rest of the match.) If you've played any other Shadow's Rejections this match, give -3/-3 to all enemy followers and reduce the enemy leader's maximum defense by 3.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Storm. Fanfare: Gain an empty play point orb. Deal 4 damage to all enemy followers. If you have at least 3 other Dragoncraft followers that originally cost at least 7 play points in your hand, deal 6 damage instead and gain Bane, Ward, and Drain.
(Same as the unevolved form, excluding Fanfare.)
Steelskull
Shadowcraft
Bronze
Machina
Rush. Ward. Fanfare: Enhance (6) - Summon a Steelskull. Last Words: Deal 2 damage to the enemy leader. Put a Recovery into your hand and change its cost to 0.
(Same as the unevolved form, excluding Fanfare.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Fanfare: If you have at least 3 other Machina cards in your hand, destroy an enemy follower.
Fanfare: If you've played at least 10 other Machina cards this match, gain +2/+0 and Storm.
Entranced Skeleton
Shadowcraft
Bronze
-
Fanfare: Necromancy (4) - Put a Dutiful Steed into your hand and change its cost to 0. Last Words: Deal 1 damage to the enemy leader.
(Same as the unevolved form, excluding Fanfare.)
Dutiful Steed
Neutral
Bronze
-
During your turn, when an allied follower comes into play, give it +1/+1 and banish this amulet.
Whenever you play a Machina card, subtract 1 from the cost of this card. ---------- Rush. Bane.
(Same as the unevolved form.)
Gold Rush Necromancer
Shadowcraft
Silver
-
Fanfare: Reanimate (4). Deal 4 damage to all enemy followers. Restore 4 defense to your leader. Last Words: Draw 2 cards.
(Same as the unevolved form, excluding Fanfare.)
Shared Goal
Shadowcraft
Silver
Machina
Put 2 different random Machina followers that cost 2 play points or less from your deck into your hand and change their costs to 0. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Nicola, Unauthorized Hope
Shadowcraft
Gold
Machina
Fanfare: If you have at least 3 other Machina cards in your hand, gain Last Words - Put a Nicola, Unauthorized Hope into your hand. Can't be targeted by enemy effects.
Evolve: Put a Forbidden Power into your hand. Can't be targeted by enemy effects.
Forbidden Power
Shadowcraft
Gold
Machina
Fusion: Machina cards ---------- Deal X damage to all enemy followers. X equals the number of allied Machina cards in play. If this card is fused with at least 1 card, deal X damage to the enemy leader.
Put 2 Assembly Droids into your hand. If you've played at least 10 Machina cards this match, restore 3 defense to your leader and recover 1 evolution point.
Ward. Fanfare: Deal 7 damage to the enemy leader. If you've spent at least 20 shadows to perform Necromancy this match, recover 4 play points and evolve this follower.
Ward. Can't take more than 2 damage at a time. When this follower evolves, gain 10 shadows.
Aenea, Amethyst Creator
Shadowcraft
Legendary
Machina
Fanfare: Summon a Roly-Poly Mk I, Stalwart Bot. If you've played at least 10 other Machina cards this match, give all other allied Machina cards in play the following effect and put a Joy Secured into your hand - Last Words: Summon an Assembly Droid.
Roly-Poly Mk I, Stalwart Bot
Shadowcraft
Legendary
Machina
Ward. Can't take more than 2 damage at a time. Last Words: Draw a card.
(Same as the unevolved form.)
Assembly Droid
Neutral
Bronze
Machina
Joy Secured
Shadowcraft
Legendary
Machina
Give +1/+3 and Ward to all allied Machina followers (excluding Aenea, Amethyst Creator). Restore 3 defense to your leader. Give your leader the following effect: The next time your leader takes damage, reduce that damage to 0.
Fanfare: Summon a Vivifauna. Necromancy (10) - Summon 3 instead.
Evolve: Summon a Vivifauna. Necromancy (10) - Give Storm to this follower and all allied Vivifaunas.
Vivifauna
Shadowcraft
Legendary
Natura
Rush. Last Words: Randomly activate 1 of the following effects. -Restore 2 defense to your leader. -Put a copy of a random 2-play-point follower destroyed this match into your hand.
Fanfare: Put a Serpent into your hand. Deal 1 damage to your leader. Whenever an allied follower with an original defense of 1 comes into play, give it Rush and deal 1 damage to your leader.
Crystallize (2): Countdown (2) At the end of your turn, deal 1 damage to your leader. Last Words: Summon a Vampire Croupier. ---------- Rush. Strike: Deal 2 damage to all enemy followers. If Wrath is active for you, deal 4 damage instead. Last Words: Restore 4 defense to your leader.
(Same as the unevolved form.)
One Reminder
Bloodcraft
Bronze
Machina
Fusion: Machina cards ---------- Countdown (1) Fanfare: If this card is fused with at least 1 card, add 1 to its Countdown. At the end of your turn, restore 1 defense to your leader. At the start of your turn, draw a card.
Nightmaker
Bloodcraft
Silver
Machina
Fanfare: Put an Assembly Droid into your hand. Enhance (7): Gain Storm. Evolve this follower. Whenever an allied Assembly Droid comes into play, evolve it.
Whenever an allied Assembly Droid comes into play, evolve it. When this follower evolves, summon an Assembly Droid.
At the end of your turn, deal 1 damage to your leader. At the start of your opponent's turn, if Wrath is active for you, restore X defense to your leader. X equals a random number between 1 and 6.
At the end of your turn, deal 1 damage to your leader. At the start of your opponent's turn, if Wrath is active for you, restore Y defense to your leader. Y equals a random number between 4 and 6.
Red-Hot Gossip
Bloodcraft
Silver
Mach./Nat.
Deal 3 damage to a random enemy follower. Put a random Machina follower from your deck into your hand. If allied followers have evolved at least 5 times this match, deal 3 damage to the enemy leader. If at least 7 times, recover 1 play point.
Hypodermic Devil
Bloodcraft
Gold
Machina
Fanfare: If allied followers have evolved at least 3 times this match, gain Drain. Can evolve for 0 evolution points.
Evolve: Give your leader the following effect - At the end of your opponent's turn, summon an Assembly Droid. (This effect is not stackable and lasts for the rest of the match.)
Deal 4 damage to all enemy followers. Draw 2 cards. If Vengeance or Wrath is active for you, deal 4 damage to the enemy leader, restore 4 defense to your leader, and recover 2 play points.
Chaotic Chimera
Bloodcraft
Legendary
-
Fusion: Cards Whenever cards are fused to this card, subtract 3 from its cost. (Can only fuse if Wrath is active for you.) ---------- Ward. Fanfare: Deal 6 damage to all enemies. Restore 6 defense to your leader. Draw 3 cards.
(Same as the unevolved form, excluding Fanfare.)
Mono, Garnet Challenger
Bloodcraft
Legendary
Machina
Fanfare: If allied followers have evolved at least 5 times this match, put a Garnet Release into your hand. Can't be evolved using evolution points. (Can be evolved using card effects.)
Storm. Strike: If allied followers have evolved at least 10 times this match, give Storm to all other evolved allied followers.
Crystallize (2): Countdown (3)
Fanfare: Banish 2 random cards from your deck. Then, if you have 10 cards or less in your deck, subtract 2 from this amulet's Countdown.
Last Words: Summon a Grasping Spider.
----------
Bane.
When this follower comes into play, give all enemy followers the following effect until the end of your opponent's turn: Can't attack. Then, give this follower -X/-X. X equals the number of cards in your deck minus 10.
(Same as the unevolved form.)
Risewing
Havencraft
Bronze
Machina
Rush. Fanfare: Put a Recovery into your hand. Can attack 2 times per turn.
(Same as the unevolved form, excluding Fanfare.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Rush. Fanfare: Summon a Heavenly Flag-Bearer. Strike: Restore 2 defense to your leader. When this follower comes into play, if any allied Naterran World Trees are in play, gain Storm.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Ward. Fanfare: Summon a copy of a random allied amulet destroyed this match.
Ward. Evolve: If you have at least 3 play points, use 3 play points, summon an Eschamali Advocate, and evolve it. At the end of your turn, if any allied amulets are in play, restore 3 defense to your leader.
Mark Overcome
Havencraft
Bronze
-
Draw a card. If at least 5 allied followers that originally cost at least 5 play points have come into play this match, deal 3 damage to a random enemy follower and then the enemy leader.
Gracious Meus
Havencraft
Silver
Natura
Ward. Fanfare: Summon a Naterran World Tree. If there are any enemy followers that cost at least 2 play points in play, gain +1/+0.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: If any allied amulets are in play, evolve this follower. Strike: Banish a random enemy follower with the highest attack in play. Restore 2 defense to your leader. Draw a card.
(Same as the unevolved form, excluding Fanfare.)
Sanctum of Wings
Havencraft
Silver
Natura
Countdown (4) Fanfare: Summon a Naterran World Tree. Subtract X from this amulet's Countdown. X equals the number of evolution points you have. (You have 0 evolution points on turns you are unable to evolve.) Last Words: Summon a Regal Falcon.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Whenever an allied amulet is destroyed, subtract 1 from the cost of this card. If the amulet was a Naterran World Tree, subtract 1 more. ---------- Destroy an allied amulet. Banish a random enemy follower.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Invocation: At the end of your turn, if you have at least 1 evolution point and at least 1 of them has been used this turn, invoke this card. ---------- Ward. Fanfare: Banish an enemy follower, give your leader the following effect, and evolve this follower - The next time your leader takes damage, reduce that damage to 0. Once on each of your opponent's turns, when they play a follower, restore 2 defense to your leader.
Ward. Once on each of your opponent's turns, when they play a follower, give it -2/-2 and restore 2 defense to your leader.
Meowskers, Shaggy Consul
Havencraft
Legendary
Natura
Crystallize (1): Countdown (2) Last Words: Summon a Meowskers, Shaggy Consul. ---------- Rush. Fanfare: Deal 2 damage to a random enemy follower. Restore 2 defense to your leader. If at least 5 allied amulets have been destroyed this match, recover 1 evolution point and 3 play points. Last Words: Summon a Naterran World Tree.
(Same as the unevolved form, excluding Fanfare.)
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Ward. Fanfare: Put a Fiery Reproach into your hand. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Ward. Evolve: Put a Fiery Reproach into your hand.
Fiery Reproach
Havencraft
Legendary
-
Destroy an allied amulet. Deal 4 damage to a random enemy follower. At the end of this turn, if at least 10 allied amulets have been destroyed this match, deal 4 damage to the enemy leader.
When this card is fused to another card, if you have a card in your hand that originally costs at least 8 play points, deal 3 damage to a random enemy follower. ---------- Rush. Last Words: Put a Recovery into your hand.
(Same as the unevolved form.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Choose: Use play points equal to this card's cost and play this card as a Yuwan's Fervor or Belphomet's Authority.
Yuwan's Fervor
Portalcraft
Gold
-
Summon an Ancient Artifact and Analyzing Artifact. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Belphomet's Authority
Portalcraft
Gold
-
Deal 3 damage to all enemy followers. If you have a card in your hand that originally costs at least 8 play points, deal 6 damage instead.
During your turn, when this card is added to your hand from your deck, if X is at least 1, subtract X from its cost and reveal it. X equals the number of times Resonance has been activated for you this match. ---------- Accelerate (1): Put 2 Analyzing Artifacts and a Postapocalyptic Girls into your deck. At the end of this turn, draw a card. ---------- Fanfare: Restore 5 defense to your leader. Give your leader the following effect - The next time your leader takes damage, reduce that damage to 0.
Fusion: Machina cards
Whenever cards are fused to this card, if it's the first time this match and you have 4 or 5 play points, use 4 play points and summon a Tisiphone, Malignance Razed. If it's the second time and you have 6 or 7 play points, use 6 and summon an Alecto, Dissonance Razed.
----------
Fanfare: If this card is fused with at least 2 cards, summon a Tisiphone, Malignance Razed, Alecto, Dissonance Razed, and Megaera, Indignance Razed.
Evolve: Evolve an unevolved allied Machina follower. (Evolve effects will not activate.)
Tisiphone, Malignance Razed
Portalcraft
Legendary
Machina
Rush. Follower Strike: Deal 7 damage to the enemy follower. Can attack 2 times per turn.
Rush. Follower Strike: Deal 8 damage to the enemy follower. Can attack 3 times per turn.
Alecto, Dissonance Razed
Portalcraft
Legendary
Machina
Ward. Clash: Restore 2 defense to your leader. Can't take more than 2 damage at a time. Can't be destroyed by effects. (Can be destroyed by damage from effects.)
(Same as the unevolved form.)
Megaera, Indignance Razed
Portalcraft
Legendary
Machina
If this follower can be targeted by enemy effects, your opponent can only target this follower. When this follower comes into play, deal 6 damage to the enemy leader and draw 5 cards.
Discard 2 cards from your hand. Draw 2 cards. Restore 4 defense to your leader. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Anarchy Lizard
Neutral
Silver
-
Ward. Last Words: Summon a Bullet Bike.
Ward. Evolve: Summon an Anarchy Lizard. Last Words: Summon a Bullet Bike.
Bullet Bike
Neutral
Bronze
-
During your turn, when an allied follower comes into play, give it +2/+0 and Rush, then banish this amulet.
Countdown (1) Fanfare: Put a random Machina follower from your deck into your hand. Last Words: Put a Recovery into your hand. If you have more evolution points than your opponent, draw a card instead. (You have 0 evolution points on turns you are unable to evolve.)
Recovery
Neutral
Bronze
Machina
Restore 1 defense to your leader. Restore 2 defense to all allied Machina followers.
Evolve: Summon a Naterran World Tree. Recover 1 play point.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Put 2 Naterran World Trees into your hand. If at least 5 allied Naterran World Trees have been destroyed this match, restore 2 defense to your leader.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.
Fanfare: Discard a non-Neutral card from your hand, then put 1 of the following into your hand depending on the discarded card's class. -Forestcraft: Arisa, Evergreen Arrow -Swordcraft: Erika, Loyal Swordsavant -Runecraft: Isabelle, Intrepid Mage -Dragoncraft: Rowen, Dragon Lance -Shadowcraft: Luna, Soul Keeper -Bloodcraft: Urias, Final Vampire -Havencraft: Eris, Atoned Priestess -Portalcraft: Yuwan, Dimensional Avenger
Evolve: Banish an enemy follower with 3 defense or less. If both players have 10 play point orbs, deal 10 damage to the enemy leader.
Arisa, Evergreen Arrow
Forestcraft
Legendary
-
Fanfare: If at least 2 other cards were played this turn, summon a Forest Guardian's Bow. Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.
Evolve: Choose - Put a Gale Arrow or Storm Arrow into your hand. Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.
Erika, Loyal Swordsavant
Swordcraft
Legendary
Officer
Storm. Fanfare: Rally (7) - Put a Killer Instincts into your hand. Whenever another allied follower or amulet comes into play, gain +1/+0 until the end of your turn.
Storm. Evolve: Rally (15) - Put an Erika's Sleight into your hand. Whenever another allied follower or amulet comes into play, gain +1/+0 until the end of your turn.
Isabelle, Intrepid Mage
Runecraft
Legendary
-
Fusion: Runecraft followers Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand. If it's the second time, put an Insight into your hand. If it's the third time, put a Crimson Sorcery into your hand.
Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.
Rowen, Dragon Lance
Dragoncraft
Legendary
-
Rush. Fanfare: Put a Curse of the Black Dragon into your hand. Enhance (5): Summon a Dragonslayer Spear.
(Same as the unevolved form, excluding Fanfare.)
Luna, Soul Keeper
Shadowcraft
Legendary
-
Fanfare: Put a Luna's Doll into your hand. Necromancy (6): Recover 1 evolution point.
Evolve: Put an Allure of Shadows into your hand.
Urias, Final Vampire
Bloodcraft
Legendary
-
Fanfare: If Vengeance is active for you, draw a card. Fanfare: If Wrath is active for you, draw a card.
Evolve: Put an A Horrible Night into your hand.
Eris, Atoned Priestess
Havencraft
Legendary
-
Ward. Fanfare: Put a Sphere Relic into your hand. Recover 2 play points.
Ward. Evolve: Give your leader the following effect - At the end of your turn, randomly summon 1 of the following amulets that is not already in play for you. -Prism Relic. -Cylinder Relic. -Octarelic. (This effect is not stackable and lasts for the rest of the match.)
Yuwan, Dimensional Avenger
Portalcraft
Legendary
-
Fanfare: Banish a card in your hand and put a copy of it into your deck. Draw a card. At the start of your opponent's turn, if Resonance has been activated for you at least 5 times this match, deal 4 damage to a random enemy follower. Then, if it has been activated at least 10 times, deal 4 damage to the enemy leader.
Evolve: Summon an Analyzing Artifact. At the start of your opponent's turn, if Resonance has been activated for you at least 5 times this match, deal 4 damage to a random enemy follower. Then, if it has been activated at least 10 times, deal 4 damage to the enemy leader.
Accelerate (1): Deal 3 damage to an enemy follower. Draw a card.
(Can only Accelerate if you have at least 3 other Machina cards in your hand.)
----------
Fanfare: Deal a pool of X damage divided between all enemies. X equals the number of other allied Machina cards played this match.
Benevolent Mother
Neutral
Legendary
Natura
Rush. Bane. Can't be evolved using evolution points. (Can be evolved using card effects.) Can attack 2 times per turn. Last Words: Summon 2 Naterran World Trees. If at least 5 allied Naterran World Trees have been destroyed this match, summon a Benevolent Mother instead, then evolve it.
Ward.
At the end of your turn, restore 6 defense to your leader.
Last Words: Summon 2 Naterran World Trees.
Naterran World Tree
Neutral
Bronze
Natura
When this amulet comes into play, if any other allied Naterran World Trees are in play, destroy the one that's been in play the longest. Last Words: Draw a card.