Shadowverse's 30th card set, Order Shift, will be launching at the end of September with 96 cards, along with new leader and alternate-art cards. Additional cards will be added in November.
With the newly introduced Transmute mechanic, watch as your cards fuse and transform into alternate versions of themselves. Find this new keyword on cards throughout the set, including fresh faces from the realm of Rivenbrandt: Iris the sky spirit, Rosalie the vengeful hunter, Midelo the truth-seeker, and more!
A great shift looms; the order of all things is changing. And only those who change with it will forge it anew.
Change is our constant companion.
* Stats and abilities are subject to change.
Iris, Sky Spirit
Legendary
Frostborn Princess
Legendary
Sapling Steward
Gold
Rain of Arrows
Gold
Scavenger Scarab
Silver
Warden of the Woods
Silver
Pining for Home
Silver
Wise Bear
Bronze
Ageless Bystander
Bronze
Cutie Cat
Bronze
Nature's Guidance
Bronze
Rosalie, Enduring Hope
Legendary
Dashing Duelist
Legendary
Icyclone
Gold
Untold Kick
Gold
Despotic Pawnmaker
Silver
Vanguard Lancer
Silver
Tears of Tribulation
Silver
Mercurial Mercenary
Bronze
War-Weary Demolisher
Bronze
Palace Knight
Bronze
Tales of the Mundane
Bronze
Midelo, Seeker of Truths
Legendary
Undying Witch
Legendary
Mind-Control Mage
Gold
Celestial Command
Gold
Philanthropic Physician
Silver
Quicksilver Witch
Silver
Checkmate
Silver
Stalwart Snowman
Bronze
Toxic Witch
Bronze
Battery
Bronze
Fate's Hand
Bronze
Irma, Dragon Princess
Legendary
Voracious Venomaw
Legendary
Gallant Dragonewt
Gold
Gone Fishing
Gold
Silverscale Sentry
Silver
Drake Hunter
Silver
All That Glitters
Silver
Firmscale Fish
Bronze
Silent Gargouille
Bronze
Militant Mermaid
Bronze
Wyrmcrafting
Bronze
Grave Voidknight
Legendary
Lovelorn Necromancer
Legendary
Reviled Remnant
Gold
Soul's Light
Gold
Resurrected Malice
Silver
Cursed King
Silver
Death's Door Opens
Silver
Nemean Lion
Bronze
Tortured Soul
Bronze
Punisher of the Undead
Bronze
Soul Extraction
Bronze
Lian & Alfie, Hunters
Legendary
Diabolus Hedone
Legendary
General of Infamy
Gold
How to Train Your Bat
Gold
Avnas
Silver
Temptress of the Cups
Silver
Silver Snipe
Silver
Demon of the Keys
Bronze
Hope-Chained Devil
Bronze
Wicked Collector
Bronze
Instinctive Rampage
Bronze
Angels of the Covenant
Legendary
Tanzanite Convictor
Legendary
Meus Gourmand
Gold
Winged Brilliance
Gold
Citrine Rabbit
Silver
Armed Al-mi'raj
Silver
Prayer of Conviction
Silver
Peckish Al-mi'raj
Bronze
Featherfolk Courier
Bronze
Lonesome Moon
Bronze
Pick of the Harvest
Bronze
Agyll, Purelight Prototype
Legendary
Synthetic Eden
Legendary
Disseminator of Wisdom
Gold
Fiery Barrage
Gold
Shadow Ruler
Silver
Mythril Messenger
Silver
Homunculus's Advent
Silver
Aimless Gunner
Bronze
Dreamer Puppet
Bronze
Plucky Toymaster
Bronze
Doll's Teatime
Bronze
Goddess of Compassion
Legendary
Harbinger of the Night
Gold
Seraph of Sin
Gold
Angel of Darkness
Silver
Provisions Aplenty
Silver
Steppe Soldier
Bronze
Meddling Angel
Bronze
Smiting Shower
Bronze
Title: Shadowverse
Genre: Strategic Multiplayer Digital Card Game
Price: Free-to-play (Optional in-app purchases)
Minimum Requirements:
iOS 11.0 / Android 7.0 / macOS 11 Big Sur / Windows 10 (64-bit) (Mac computers using Apple silicon chips are currently not on the list of supported devices.)
Wise Bear
Forestcraft
Bronze
-
Fanfare: Summon 2 Fairies and evolve them. Whenever an allied Fairy comes into play, deal 1 damage to the enemy leader and restore 1 defense to your leader.
Fanfare: Choose - Put 1 of the following cards into your hand and subtract 1 from its cost. -Forest of Dreams -Wood of Brambles -Woodland Band
Forest of Dreams
Forestcraft
Bronze
-
Countdown (2) At the end of your turn, select a random enemy follower. It can't attack next turn.
Wood of Brambles
Forestcraft
Silver
-
Countdown (2) Fanfare: Put 2 Fairies into your hand. While this amulet is in play, all allied followers in play and that come into play have Clash: Deal 1 damage to the enemy follower.
Woodland Band
Forestcraft
Bronze
-
At the end of your turn, if at least 4 different allied followers are in play, give +2/+2 to all allied followers and destroy this amulet.
Fanfare: If at least 2 other allied followers are in play, destroy 2 and draw 2 cards.
Rain of Arrows
Forestcraft
Gold
-
Fusion: Forestcraft cards When 6 or more cards are fused to this card at once, Transmute this card into Deluge of Arrows. ---------- Deal 3 damage to all enemy followers. If you've played at least 2 other cards this turn, deal 6 damage instead and draw a card.
Deluge of Arrows
Forestcraft
Gold
-
Draw cards until there are 7 cards in your hand. Deal X damage to all enemies. X equals the number of cards drawn.
Fusion: Forestcraft cards (up to 1 at a time) When a card is fused to this card, if this card is fused with at least 3 different cards, Transmute this card into Iris, Soaring Spirit. ---------- Fanfare: If this card is fused with at least 1 card, draw 2 cards and add 2 to the number of cards played this turn.
Iris, Soaring Spirit
Forestcraft
Legendary
-
Fanfare: Subtract X from the cost of all Forestcraft cards in your hand and deck. X equals the number of different allied Forestcraft cards fused this match.
Fanfare: If you've played at least 2 other cards this turn, gain Storm. If you've played at least 4, evolve this follower. If you've played at least 6, gain the following effect: At the end of your turn, return this card to your hand.
Mercurial Mercenary
Swordcraft
Bronze
Officer
Fanfare: Enhance (4) - Summon a Mercurial Mercenary. Deal 2 damage to 2 random enemy followers.
War-Weary Demolisher
Swordcraft
Bronze
Officer
Rush. During your turn, whenever an enemy follower is destroyed, deal 5 damage to a random enemy follower (up to 5 times per turn).
(Same as the unevolved form.)
Palace Knight
Swordcraft
Bronze
Officer
Fanfare: Summon a Heavy Knight. Rally (10): Summon a Castle Guardian instead.
Storm. Fanfare: Rally (10) - Give +1/+0 to an allied Officer follower.
(Same as the unevolved form, excluding Fanfare.)
Tears of Tribulation
Swordcraft
Silver
-
Give your leader the following effect until the end of the turn: Whenever an allied Officer follower comes into play, restore 1 defense to your leader. Summon 2 Shield Guardians.
Fanfare: If any damaged allied followers are in play, destroy an enemy follower. Last Words: At the start of your next turn, put a random Heroic follower from your deck into your hand.
(Same as the unevolved form, excluding Fanfare.)
Untold Kick
Swordcraft
Gold
-
Fusion: Followers When a card is fused to this card, Transmute this card into Legendary Kick. ---------- Deal 3 damage to an enemy follower. Summon a Heavy Knight.
Fusion: Followers
When 3 or more cards are fused to this card at once, Transmute this card into Rosalie, Everlasting Hope.
----------
Ward.
Fanfare: Restore X defense to your leader. Recover X play points. X equals the number of cards fused to this card.
Reduce damage from effects to 0. Can't be destroyed or banished by effects.
(Same as the unevolved form, excluding Fanfare.)
Rosalie, Everlasting Hope
Swordcraft
Legendary
Commander
Fanfare: Draw 3 cards. Rally (10): Gain +1/+1 and Storm. Rally (20): Gain +3/+3 and Storm instead.
Fanfare: If the enemy leader's class is Forestcraft, Swordcraft, Runecraft, or Bloodcraft, gain Ward. If it's Dragoncraft, Shadowcraft, Havencraft, or Portalcraft, gain Ambush until the end of your opponent's turn. Fanfare: Draw a card. Rally (10): Recover 1 evolution point.
Evolve: Deal 2 damage to all enemies. Rally (20): Deal 4 damage instead.
Stalwart Snowman
Runecraft
Bronze
-
Accelerate (2): Summon a Wild Snowman. ---------- Ward. Fanfare: Transform an enemy follower into a Snowman. Last Words: Summon 3 Snow Knights.
Rush. Strike: Draw a card. Spellboost the cards in your hand.
Rush. Evolve: Summon a Quicksilver Witch. If you have at least 3 play points, use 3 play points and summon 2 instead. Strike: Draw a card. Spellboost the cards in your hand.
Checkmate
Runecraft
Silver
Chess
At the end of your turn, if there are any allied followers with at least 8 attack in play, subtract 3 from the cost of this card. ---------- Summon 5 Magical Pawns and give them +1/+0 and Storm.
Magical Pawn
Runecraft
Bronze
Chess
Rush. When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
When this card is fused to another card, draw a card. ---------- Fanfare: Summon a Magic Sediment.
Evolve: Destroy an enemy follower that costs 2 play points or less. Earth Rite: Summon an allied copy of that follower and give it Last Words - Summon a Magic Sediment.
Magic Sediment
Runecraft
Bronze
Earth Sigil
Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
Fusion: Runecraft cards Whenever cards are fused to this card, if 1 card was fused, add 1 to an allied Stack in play. If at least 2 were fused, Transmute this card into Celestial Convergence. ---------- Summon a Guardian Golem and Magic Sediment.
Celestial Convergence
Runecraft
Gold
-
Summon 3 Guardian Golems and evolve them. Earth Rite (2): Until the end of your opponent's turn, give all allies the following effect - Reduce damage from effects by 2.
Guardian Golem
Runecraft
Bronze
-
Ward.
(Same as the unevolved form.)
Magic Sediment
Runecraft
Bronze
Earth Sigil
Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
Fusion: Runecraft cards When cards are fused to this card, if this card is fused with at least 5 different cards, Transmute this card into Midelo, Scorner of Truths. ---------- Fanfare: Put a random Runecraft card from your deck into your hand. If this card is fused with at least 1 card, put 2 different random Runecraft cards into your hand instead.
Midelo, Scorner of Truths
Runecraft
Legendary
-
Fanfare: Draw 5 cards. Change their costs to 0 until the end of the turn. Whenever an allied follower comes into play, give it Rush.
Fanfare: If the left-most card in your hand is the same type as a card played by your opponent during their previous turn, summon a Magic Sediment and draw a card. Fanfare: If at least 7 allied Stacked cards have been consumed this match, evolve this follower. Can't be evolved using evolution points. (Can be evolved using card effects.)
When this follower evolves, give your leader the following effect: Once on each of your turns, when you consume Stacked cards, recover X play points. X equals the number of Stacked cards consumed. (This effect is not stackable and lasts for the rest of the match.)
Magic Sediment
Runecraft
Bronze
Earth Sigil
Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
Bane. Evolve: Destroy a random enemy follower with 4 attack or less. If you have at least 2 play points, use 2 play points and destroy a random enemy follower with at least 5 attack.
All That Glitters
Dragoncraft
Silver
-
Recover 1 evolution point. Give 2 random enemy followers the following effect until the end of your opponent's turn: Can't attack. Draw 3 cards. Give +4/+4 to a random allied follower. Restore 5 defense to your leader.
Gallant Dragonewt
Dragoncraft
Gold
Armed
Fanfare: Put a Draconic Weapon into your hand. If at least 4 allied Armed followers have left play this match, gain +2/+0 and Storm. Randomly put a copy of 1 of the highest-cost allied Armed followers that left play this match into your hand.
Draconic Weapon
Dragoncraft
Silver
Armed
During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
Fusion: Spells or amulets When a card is fused to this card, if Overflow is active for you, Transmute this card into Been Fishing. ---------- Reveal copies of 2 different random allied Dragoncraft cards fused or discarded from your hand this match and put them into your hand.
Been Fishing
Dragoncraft
Gold
-
Put 2 different random Dragoncraft followers that originally cost at least 7 play points from your deck into your hand.
Fusion: Cards that originally cost at least 7 play points When a card is fused to this card, if you have 10 play point orbs, Transmute this card into Irma, Dragon Friend.
Evolve: Gain an empty play point orb. Restore 2 defense to your leader.
Irma, Dragon Friend
Dragoncraft
Legendary
-
Fanfare: Summon a Whitescale Dragon, then evolve it and this follower.
Fanfare: Give -X/-X to all enemy followers. Reduce the enemy leader's maximum defense by Y. Add 2 to the cost of Z random cards in your opponent's hand until the start of your next turn. X, Y, and Z equal 15 split randomly.
Nemean Lion
Shadowcraft
Bronze
-
Storm. Fanfare: Burial Rite - Put a random Shadowcraft follower from your deck into your hand.
(Same as the unevolved form, excluding Fanfare.)
Tortured Soul
Shadowcraft
Bronze
-
Fanfare: Summon a Zombie. Whenever an allied Zombie comes into play, give it Rush and Bane.
Evolve: Summon a Zombie and evolve it. Whenever an allied Zombie comes into play, give it Rush and Bane.
Put copies of 2 different allied followers destroyed this match into your hand and give them the following effect: At the end of your turn, discard this card from your hand.
Reviled Remnant
Shadowcraft
Gold
-
Invocation: At the end of your turn, if you've performed Burial Rite at least 5 times this match, invoke this card. ---------- Ward. Last Words: Put a Ghost into your hand.
(Same as the unevolved form.)
Ghost
Shadowcraft
Bronze
-
Storm. Banish this follower when it leaves play or when your turn ends.
Fusion: Shadowcraft cards When 2 or more cards are fused to this card at once, Transmute this card into Heart's Radiance. --------- Draw 2 cards. If this card is fused with at least 1 card, deal 2 damage to all enemy followers.
Heart's Radiance
Shadowcraft
Gold
-
Summon copies of 5 different allied Shadowcraft followers fused this match that originally cost at least 3 play points. Destroy all allied followers and restore X defense to your leader. X equals the number of followers destroyed.
Fusion: Shadowcraft cards Whenever cards are fused to this card, if this card is fused with 2 different cards or less, Necromancy (4): Put a random Shadowcraft follower with Last Words from your deck into your hand. Otherwise, Transmute this card into Grave Adjudicator. ---------- Fanfare: Necromancy (4) - Gain the ability to evolve for 0 evolution points.
Evolve: Deal 4 damage to an enemy follower. Restore 2 defense to your leader.
Grave Adjudicator
Shadowcraft
Legendary
-
Reduce damage to this follower to 0. Not affected by other cards' effects, except for those that change this card's attack or defense. Whenever another allied follower is destroyed, gain +2/+2.
Storm. Fanfare: Burial Rite (3) - Destroy 2 random enemy followers. Recover 2 play points. Draw 2 cards. (To perform Burial Rite (3), there must be at least 3 open spaces in your area after this follower comes into play.)
(Same as the unevolved form, excluding Fanfare.)
Demon of the Keys
Bloodcraft
Bronze
-
Ward. Fanfare: If Wrath is not active for you, deal 1 damage to your leader. Do this 2 times. Otherwise, evolve this follower.
Ward. Strike: Deal 2 damage to all enemy followers. Restore 2 defense to your leader.
Hope-Chained Devil
Bloodcraft
Bronze
-
Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
Wicked Collector
Bloodcraft
Bronze
-
Fanfare: Put a random Bloodcraft follower from your deck into your hand and give it +1/+1.
Instinctive Rampage
Bloodcraft
Bronze
-
Deal 3 damage to 2 random enemy followers. If Vengeance is active for you, deal 3 damage to the enemy leader.
Avnas
Bloodcraft
Silver
-
Fanfare: Summon a Serpent. Whenever an allied Serpent comes into play, evolve it.
Evolve: Put a Giant Cobra into your hand. Whenever an allied Serpent comes into play, evolve it.
Serpent
Bloodcraft
Bronze
-
Giant Cobra
Bloodcraft
Bronze
-
Accelerate (2): Summon 2 Serpents. ---------- Ward. Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.
Deal 3 damage to a random enemy follower. If Wrath is not active for you, deal 1 damage to your leader. Otherwise, deal 3 damage to the enemy leader.
General of Infamy
Bloodcraft
Gold
-
Fanfare: Put 2 Giant Cobras into your hand. Change the costs of all Giant Cobras in your hand to 1. Enhance (8): Give Storm to all Giant Cobras in your hand.
Evolve: Subtract 1 from the costs of all Giant Cobras in your hand.
Giant Cobra
Bloodcraft
Bronze
-
Accelerate (2): Summon 2 Serpents. ---------- Ward. Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.
Fusion: Cards When a card is fused to this card, Transmute this card into How to Train Your Wolf. (Can only fuse if Wrath is active for you.) ---------- Deal 1 damage to your leader. Draw a card. At the start of your next turn, deal 1 damage to your leader and draw a card.
How to Train Your Wolf
Bloodcraft
Gold
-
Recover 1 evolution point. Give your leader the following effect: During your turn, reduce damage to your leader to 0. (This effect is not stackable and lasts for the rest of the match.)
Fusion: Cards When a card is fused to this card, Transmute this card into Lian & Alfie, Companions. (Can only fuse if allied followers have evolved at least 5 times this match.) ---------- Ward. Clash: Deal 1 damage to the enemy follower. During your turn, when another allied follower evolves, evolve this follower.
Ward. Clash: Deal 3 damage to the enemy follower.
Lian & Alfie, Companions
Bloodcraft
Legendary
-
Ward. Clash: Deal 3 damage to the enemy follower. Reduce damage from effects to 0. Can't be destroyed by effects.
Fanfare: Put 2 different random Havencraft followers with 2 attack from your deck into your hand.
Armed Al-mi'raj
Havencraft
Silver
-
Fanfare: Destroy an enemy follower. Restore 2 defense to your leader. Draw a card.
Evolve: Destroy an enemy follower. Restore 2 defense to your leader. Draw a card.
Prayer of Conviction
Havencraft
Silver
-
Banish an enemy follower. Restore 1 defense to both leaders. Both players draw a card.
Meus Gourmand
Havencraft
Gold
-
Fanfare: Deal 1 damage to an enemy follower. Restore 1 defense to your leader. If allied followers have evolved at least 3 times this match, evolve this follower.
When this follower evolves, deal 2 damage to a random enemy follower and restore 2 defense to your leader.
Winged Brilliance
Havencraft
Gold
-
Fusion: Havencraft cards When at least 2 cards are fused to this card at once, Transmute this card into Greatwinged Luminance. ---------- Fanfare: If any other allied Winged Brilliances are in play, draw a card and then destroy this card. Whenever an allied amulet comes into play, subtract 1 from its Countdown.
Greatwinged Luminance
Havencraft
Gold
-
Fanfare: Restore 2 defense to your leader. If you have more evolution points than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.) During your turn, whenever your leader's defense is restored, if it's the first time this turn, draw a card. If it's the second time, recover 1 play point. If it's the third time, destroy a random enemy follower.
Fusion: Havencraft cards When a card is fused to this card, if at least 10 allied amulets have been destroyed this match, Transmute this card into Seraphs of the True Key. ---------- Fanfare: Subtract 1 from the Countdown of an allied amulet. At the end of your turn, if an allied amulet was destroyed this turn, return this card to your hand.
Evolve: Banish an enemy follower with 3 defense or less. At the end of your turn, if an allied amulet was destroyed this turn, return this card to your hand.
Seraphs of the True Key
Havencraft
Legendary
-
Ward. Fanfare: Summon copies of 4 different random allied Countdown amulets destroyed this match. Give all allied Countdown amulets Last Words - Deal 2 damage to the enemy leader and restore 2 defense to your leader. Last Words: Subtract 10 from the Countdown of all allied amulets.
Storm. At the end of your turn, restore 1 defense to both leaders. Once on each of your turns, when this follower's attack or defense is increased by an effect, gain the following effect until the end of your opponent's turn: Can't be targeted by enemy effects.
Fanfare: If Resonance is active for you, evolve this follower.
Strike: Deal 4 damage to all enemy followers.
Mythril Messenger
Portalcraft
Silver
-
Fanfare: If 5 Artifact followers or less have been added to your deck this match, put 2 Bifurcating Artifacts into your deck and change their costs to 1. Otherwise, put 2 Airstrike Artifacts into your deck, change their costs to 1, and recover 1 play point.
Bifurcating Artifact
Portalcraft
Bronze
Artifact
Fanfare: Summon a Bifurcating Artifact.
Airstrike Artifact
Portalcraft
Bronze
Artifact
Storm.
Last Words: Deal 2 damage to the enemy leader.
Put 2 Analyzing Artifacts into your deck. At the end of this turn, if 5 Artifact followers or less have been added to your deck this match, draw a card. Otherwise, put a random Artifact follower from your deck into your hand.
Accelerate (1): Destroy an allied Artifact card. Deal 4 damage to a random enemy follower and then 2 damage to the enemy leader. -------- Ward. Fanfare: Draw 2 cards. Subtract 1 from the costs of all Artifact cards in your hand.
(Same as the unevolved form, excluding Fanfare.)
Fiery Barrage
Portalcraft
Gold
-
Fusion: Portalcraft cards When a card is fused to this card, if Resonance is active for you, Transmute this card into Blazing Barrage. ---------- Remove all effects from an enemy follower except changes to its attack or defense and then deal 1 damage to it.
Blazing Barrage
Portalcraft
Gold
-
Deal 2 damage to the enemy leader. The next time your leader takes damage, reduce that damage to 0.
Fusion: Portalcraft cards Whenever cards are fused to this card, if 5 Artifact followers or less have been added to your deck this match, put 2 Analyzing Artifacts into your deck. Otherwise, Transmute this card into Agyll, Purelight Exemplar. ---------- Fanfare: Put a random Artifact follower (excluding Agyll, Purelight Prototype) from your deck into your hand.
Analyzing Artifact
Portalcraft
Bronze
Artifact
Last Words: Draw a card.
(Same as the unevolved form.)
Agyll, Purelight Exemplar
Portalcraft
Legendary
Artifact
Evolve: Give your leader the following effect - During your turn, whenever an allied Artifact card comes into play, if it's the first, third, or fifth Artifact card this turn, draw a card. If it's the second, fourth, or sixth, recover 1 play point. (This effect is not stackable and lasts for the rest of the match.)
Ward. Fanfare: Select 2 other followers. Destroy them and gain +X/+0. X equals the total attack of the selected followers. At the end of your turn, if this follower's attack is an odd number, deal 7 damage to the enemy leader and restore 7 defense to your leader. Otherwise, draw 4 cards and subtract 4 from their costs.
(Same as the unevolved form, excluding Fanfare.)
Steppe Soldier
Neutral
Bronze
-
Rush. Last Words: Summon a Dutiful Steed.
Rush. Evolve: Summon a Steppe Soldier. Last Words: Summon a Dutiful Steed.
Dutiful Steed
Neutral
Bronze
-
During your turn, when an allied follower comes into play, give it +1/+1 and banish this amulet.
Fusion: Spells, amulets, or Neutral followers When a card is fused to this card, if this card is fused with at least 3 different cards, Transmute this card into Goddess of Condemnation. ---------- Fanfare: If this card is fused with at least 1 card and you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)
Evolve: Give -2/-2 to all enemy followers.
Goddess of Condemnation
Neutral
Legendary
-
Fanfare: Increase your leader's maximum defense by 5 and restore 5 defense to your leader. Give -5/-5 to all enemy followers.