Shadowverse's 25th card set, Roar of the Godwyrm, will launch at the end of June with 97 cards, new leader cards, and alternate-art cards. Additional cards will be added in August.
This card set features Ultimate Bahamut and cards from the Shadowverse anime, such as Shining Valkyrie, Legendary Sword Commander, and Sorcerer of Seven Forces.
The godwyrm dictates creation and destruction, but we determine our destinies. Bahamut, Supreme Dragon—no longer shall you desecrate our home!
The call to arms echoes...
* Stats and abilities are subject to change.
Shining Valkyrie
Legendary
Rayne, Divine Smith
Legendary
Aqua Fairy
Gold
Whirlwind Assault
Gold
Precocious Felpurr Kitten
Silver
Brightplume Owl Man
Silver
Alba, Dark Elf Conductor
Silver
Autumn Leaf Man
Bronze
Machete Elf
Bronze
Hornet Whisperer
Bronze
Forest Remedies
Bronze
Legendary Sword Commander
Legendary
Aurelia, Glorious Saber
Legendary
Swiftspeed Quickblader
Gold
Steeled Luminous Knight
Gold
Brave Vanguard
Silver
Radiant Luminous Mage
Silver
Luminous Lancer
Silver
Illustrious Thief
Bronze
Lyrala, Luminous Cleric
Bronze
Kitty Sergeant
Bronze
Shuriken Jutsu
Bronze
Sorcerer of Seven Forces
Legendary
Mysteria, Magic Originator
Legendary
Juno, Atelier Alchemist
Gold
Craig, Mysterian Chanter
Gold
Levi, Sapience Supreme
Silver
Hanna, Mysterian Maid
Silver
Sorcerer's Standoff
Silver
Wise Owl
Bronze
Elegant Witch
Bronze
Blazing Bomb
Bronze
Enchanting Spell
Bronze
Infiniflame Dragon
Legendary
Forte, Darkwing Ruler
Legendary
Leviathan, the Furious
Gold
Flame Lizard's Breath
Gold
Twindrake Guide
Silver
Ironscale Serpent Drake
Silver
Katakura Kojuro
Silver
Lethal Dragoon Scyther
Bronze
Dragonewt Martial Artist
Bronze
Hailwyrm
Bronze
Mermaid Song
Bronze
Departed Soultaker
Legendary
Cerberus, Infernal Hound
Legendary
Charon, Stygian Demise
Gold
Orthrus, Infernal Fang
Gold
Mino, Daydreaming Reaper
Silver
Wandering Plaguebearer
Silver
Corral Souls
Silver
Attendant of the Abyss
Bronze
Beguiling Specter
Bronze
Corpse Peddler
Bronze
Lifespan Calculation
Bronze
Doomlord of the Abyss
Legendary
Vania, Crimson Majesty
Legendary
Veight, Twilit Highborn
Gold
Vampire Queen's Castle
Gold
Dancing Mini Soul Devil
Silver
Baleful Venomous Cobra
Silver
Sanguine Slash
Silver
Devious Spiderweb Imp
Bronze
Seasoned Devil Hunter
Bronze
Frenzied Demon
Bronze
Creeping Malice
Bronze
Imperial Saint
Legendary
Jeanne, Salvation's Maiden
Legendary
Ascended Prism Priestess
Gold
Crusader's Rallying Cry
Gold
Teena, Sacred Sister
Silver
Lucius, Holy Knight
Silver
Hierophant's Implements
Silver
Reverend Punishment
Bronze
Masked Abbess
Bronze
Zlatorog
Bronze
Sublime Talisman
Bronze
Orchis, the Limitless
Legendary
Summon Divine Treasure
Legendary
Tylle, Dimension Observer
Gold
Norn, Arbiter of Worlds
Gold
Rosa, Unfettered Maiden
Silver
Cassim, the Courageous
Silver
Eccentric Engineer
Silver
Blossoming Flower Doll
Bronze
Hydrogunner
Bronze
Robopup
Bronze
Cultivate Life
Bronze
Ultimate Bahamut
Legendary
Metatron
Legendary
Giant Happy Pig
Gold
Terra Finis
Gold
Ambitious Goblin Mage
Silver
Archangel of the Word
Silver
Wayfaring Goblin
Bronze
Angel of Boons
Bronze
Dreams of Adventure
Bronze
Title: Shadowverse
Genre: Strategic Multiplayer Digital Card Game
Price: Free-to-play (Optional in-app purchases)
Minimum Requirements:
iOS 9.0 / Android 5.0 / macOS Mojave 10.14 / Windows 8.1/10 (64-bit)
Autumn Leaf Man
Forestcraft
Bronze
-
Fanfare: If at least 2 other cards were played this turn, give all allied followers the following effect until the end of your opponent's turn - Reduce damage from effects to 0.
Machete Elf
Forestcraft
Bronze
-
Fanfare: Deal 1 damage to a random enemy follower and then the enemy leader. Do this 1 time. Enhance (4): Deal 3 damage instead. Enhance (7): Do this 2 times instead.
Hornet Whisperer
Forestcraft
Bronze
-
Fanfare: Summon a Hornet Warrior. If at least 2 other cards were played this turn, summon 2 instead.
Draw 2 cards. Put a Fairy into your hand. If you have more evolution points than your opponent, put a Fairy Wisp instead. (You have 0 evolution points on turns you are unable to evolve.)
Fairy
Forestcraft
Bronze
-
Fairy Wisp
Forestcraft
Bronze
-
Fanfare: Banish this follower if at least 2 other cards were played this turn.
Rush. Fanfare: If at least 2 other cards were played this turn, draw a card and gain the following effect - The next time this follower takes damage, reduce that damage to 0.
(Same as the unevolved form, excluding Fanfare.)
Brightplume Owl Man
Forestcraft
Silver
-
Ambush. Fanfare: Gain +X/+X. X equals the number of other cards played this turn.
(Same as the unevolved form, excluding Fanfare.)
Alba, Dark Elf Conductor
Forestcraft
Silver
-
Fanfare: Summon a Red Ragewyrm and evolve it. If at least 2 other cards were played this turn, give all allied followers the following effect: Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Red Ragewyrm
Dragoncraft
Gold
-
Can't attack.
(Can attack.) Destroy this follower at the end of your turn.
At the end of your turn, if at least 4 cards were played this turn, reveal this card from your deck and put it into your hand (up to 1 copy per turn). ---------- Put a Whirlwind Assault into your deck. Until the end of the turn, give +X/+0 to an allied Forestcraft follower that costs 1 play point or less. Then, if X is at least 5, give it Storm. X equals the number of other Whirlwind Assaults you've played this match.
Rayne, Divine Smith
Forestcraft
Legendary
-
Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card. Then, return it to your hand and change its cost to 1.
Evolve: Evolve an unevolved allied Forestcraft follower. Evolve effects will not activate for it.
Shining Valkyrie
Forestcraft
Legendary
-
Storm. Fanfare: Put 2 Fairies into your hand and give them the following effect - Fanfare: Deal 3 damage to a random enemy follower. Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.
Storm. Evolve: Summon a Fairy and evolve it. Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.
Ward. Fanfare: Restore 2 defense to your leader. If any allied Commander cards are in play, give your leader the following effect: The next time your leader takes damage, reduce that damage to 0.
(Same as the unevolved form, excluding Fanfare.)
Kitty Sergeant
Swordcraft
Bronze
Commander
Fanfare: Enhance (6) - Summon a Castle Guardian and Blitz Lancer. At the end of your turn, restore 1 defense to all allies.
Destroy an enemy follower. If Ambush is active for any allied followers in play, banish the enemy follower instead.
Brave Vanguard
Swordcraft
Silver
Officer
Fanfare: If there is at least 1 enemy follower in play, gain Rush. Then, if there are at least 3, gain +1/+1 and Bane. If there are at least 5, gain +2/+2 instead of +1/+1 and then gain the ability to attack 2 times per turn.
Radiant Luminous Mage
Swordcraft
Silver
Commander
While this follower is in play, allied Commander followers can evolve for 0 evolution points.
Evolve: Put a random Commander card that costs 2 play points or less from your deck into your hand and change its cost to 0 until the end of the turn. While this follower is in play, allied Commander followers can evolve for 0 evolution points.
Luminous Lancer
Swordcraft
Silver
Commander
Fanfare: Summon a Knight. Enhance (4): Then, summon a Steelclad Knight. Whenever an allied Officer follower comes into play, give it Rush.
Fanfare: Deal 1 damage to an enemy follower and then the enemy leader. If at least 5 other allied Commander cards have come into play this match, deal 3 damage instead and evolve this follower.
Legendary Sword Commander
Swordcraft
Legendary
Commander
Fanfare: Summon a Legendary Sword. While any allied Legendary Swords are in play, this follower has Rush and the following effect: Reduce damage to this follower to 0. Not affected by other cards' effects, except for those that change this card's attack or defense.
(Same as the unevolved form, excluding Fanfare.)
Legendary Sword
Swordcraft
Legendary
Commander
While this amulet is in play, all allied Officer followers in play and that come into play have Ward. Whenever an allied follower attacks, deal 1 damage to all enemies. If the allied follower is a Legendary Sword Commander, deal 3 damage instead.
Fanfare: Put a random Mysteria follower (excluding Hanna, Mysterian Maid) from your deck into your hand.
Evolve: Choose - Put 1 of the following cards into your hand. -Mysterian Missile -Mysterian Circle -Mysterian Rite
Mysterian Missile
Runecraft
Bronze
Mysteria
Deal 3 damage to an enemy follower. Deal 1 damage to the enemy leader.
Mysterian Circle
Runecraft
Bronze
Mysteria
Summon a Clay Golem. Give Ward to allied Clay Golems.
Mysterian Rite
Runecraft
Bronze
Mysteria
Whenever you play a Mysteria card, if this card costs 5 play points, change its cost to 3. ---------- Deal 3 damage to an enemy. Summon a Guardian Golem.
Deal 3 damage to all enemy followers and restore 2 defense to your leader. If you have 20 cards or less in your deck, instead deal 6 damage, restore 4 defense, and draw 2 cards.
Craig, Mysterian Chanter
Runecraft
Gold
Mysteria
Spellboost: Subtract 1 from the cost of this card. Whenever you play a Mysteria card, subtract 1 from the cost of this card. ---------- Whenever you play a spell, deal 1 damage to all enemy followers. Whenever you play a Mysteria card, restore 1 defense to your leader.
(Same as the unevolved form.)
Sorcerer of Seven Forces
Runecraft
Legendary
-
Fanfare: If you have any followers in your hand, discard 1 and draw a card. Whenever you play a spell, if it's the seventh spell you've played this turn, deal 20 damage to the enemy leader.
Evolve: Change the cost of all spells in your hand that originally cost 3 play points or less to 0. Whenever you play a spell, if it's the seventh spell you've played this turn, deal 20 damage to the enemy leader.
Mysteria, Magic Originator
Runecraft
Legendary
Mysteria
Fanfare: Give the Mysteria trait to all spells in your hand and deck.
Evolve: Subtract 1 from the cost of all Mysteria cards in your hand.
Juno, Atelier Alchemist
Runecraft
Gold
-
Fusion: Runecraft followers Whenever cards are fused to this card, summon a Magic Sediment. ---------- Fanfare: Earth Rite - Give your leader the following effect: At the end of each player's turn, summon a Guardian Golem. (This effect is not stackable and is removed after activating 3 times.)
Magic Sediment
Runecraft
Bronze
Earth Sigil
Stack (1) Can't be targeted by enemy effects. Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
Storm. Bane. Fanfare: If Overflow is active for you, summon a Lethal Dragoon Scyther.
(Same as the unevolved form, excluding Fanfare.)
Hailwyrm
Dragoncraft
Bronze
-
Ward. Fanfare: Deal 5 damage to all enemy followers.
(Same as the unevolved form, excluding Fanfare.)
Mermaid Song
Dragoncraft
Bronze
-
Give +0/+1 to all allied Dragoncraft followers. If Overflow is active for you, draw a card.
Twindrake Guide
Dragoncraft
Silver
-
Fanfare: Summon a Fire Drake Whelp. Then, if Overflow is active for you, put a random Dragoncraft follower that originally costs 1 play point or less from your deck into your hand. Whenever an allied Dragoncraft follower that originally costs 1 play point or less comes into play, draw a card.
(Same as the unevolved form, excluding Fanfare.)
Fire Drake Whelp
Dragoncraft
Bronze
-
Last Words: Deal 1 damage to a random enemy follower.
Rush. Fanfare: Enhance (6) - Gain +3/+3. Once on each of your turns, when this follower's attack or defense is increased by an effect, summon an Ironscale Serpent Drake.
(Same as the unevolved form, excluding Fanfare.)
Katakura Kojuro
Dragoncraft
Silver
-
Rush. Fanfare: If Overflow is active for you, gain +1/+1 and the following effect - The next time this follower takes damage, reduce that damage to 0. If you have 10 play point orbs, gain +3/+3 instead of +1/+1, then gain Ward.
(Same as the unevolved form, excluding Fanfare.)
Leviathan, the Furious
Dragoncraft
Gold
-
Can't attack. Can't be targeted by enemy effects. At the end of your turn, if Overflow is active for you, evolve this follower and deal 6 damage to all other followers.
(Can attack.) Can't be targeted by enemy effects. At the end of your turn, deal 6 damage to all other followers.
Flame Lizard's Breath
Dragoncraft
Gold
-
Deal a pool of X damage divided between all enemy followers. X equals your total play point orbs.
Infiniflame Dragon
Dragoncraft
Legendary
-
Fanfare: Deal 5 damage to the enemy leader. Follower Strike: Deal X damage to the enemy leader. X equals this follower's attack.
Evolve: Destroy all other followers with 5 defense or less. Deal Y damage to the enemy leader. Y equals the number of followers destroyed. Follower Strike: Deal X damage to the enemy leader. X equals this follower's attack.
Forte, Darkwing Ruler
Dragoncraft
Legendary
-
Storm. During your turn, whenever this follower's attack or defense is increased by an effect or this follower evolves, activate 1 of the following effects in order (up to 3 effects). 1. Recover 2 play points. 2. Destroy a random enemy follower. 3. Gain the following effects. -Can't be attacked. -Reduce damage from effects to 0.
(Same as the unevolved form.)
Dragonewt Martial Artist
Dragoncraft
Bronze
-
Last Words: Put a Dragonewt Fist into your hand and change its cost to 0.
(Same as the unevolved form.)
Dragonewt Fist
Dragoncraft
Silver
-
Deal 2 damage to a random enemy follower. Do this 2 times. Randomly discard 1 of the lowest-cost cards in your hand.
Accelerate (1): Randomly remove all effects (except changes to its attack or defense) from 1 of the highest-cost Shadowcraft followers in your deck and put it into play. Then, destroy it. ---------- Ward. Fanfare: Randomly remove all effects (except changes to its attack or defense) from 1 of the highest-cost Shadowcraft followers in your deck and put it into play. Then, destroy it.
Ward.
Evolve: Reanimate (10). Give the summoned follower Rush and the following effect: At the end of your turn, destroy this follower.
Orthrus, Infernal Fang
Shadowcraft
Gold
-
Fanfare: Burial Rite - Put a random Shadowcraft follower (excluding Orthrus, Infernal Fang) from your deck into your hand. If Burial Rite was performed on a Shadowcraft follower that originally costs at least 7 play points, put 2 into your hand instead.
Evolve: Burial Rite - Deal 2 damage to all enemy followers.
Cerberus, Infernal Hound
Shadowcraft
Legendary
-
Fanfare: Burial Rite - Put a Mimi, Right Paw Hellhound and Coco, Left Paw Hellhound into your hand. If X is at least 5, summon them instead and give them and this follower Rush. If X is at least 10, give Storm instead. X equals the number of allied cards that had Last Words when they were destroyed this match.
Fanfare: Randomly summon copies of allied Shadowcraft followers of different costs destroyed this match (excluding Departed Soultaker) until your area is full. Give them Last Words: Summon a copy of this follower.
Devious Spiderweb Imp
Bloodcraft
Bronze
-
Ward. Fanfare: If Wrath is not active for you, deal 1 damage to your leader. Otherwise, gain +2/+2 and restore 3 defense to your leader.
(Same as the unevolved form, excluding Fanfare.)
Seasoned Devil Hunter
Bloodcraft
Bronze
-
Storm. Fanfare: Put a Silverbolt Hail into your hand.
(Same as the unevolved form, excluding Fanfare.)
Silverbolt Hail
Bloodcraft
Bronze
-
Deal 1 damage to a random enemy follower. Do this 2 times. If any evolved allied followers are in play, do this 4 times instead.
Fanfare: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.
Evolve: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.
Creeping Malice
Bloodcraft
Bronze
-
Deal 2 damage to your leader. Deal 5 damage to an enemy follower.
Dancing Mini Soul Devil
Bloodcraft
Silver
-
During your turn, whenever another allied follower evolves, evolve this follower.
Can't be attacked. Once on each of your opponent's turns, when an enemy follower evolves, give it -2/-2.
Baleful Venomous Cobra
Bloodcraft
Silver
-
Rush. Fanfare and Last Words: Deal 1 damage to all allies and enemies. Enhance (6): Gain the following effect and evolve this follower - Last Words: Summon a Baleful Venomous Cobra.
Bane. Last Words: Deal 1 damage to all allies and enemies.
Sanguine Slash
Bloodcraft
Silver
-
If this card is discarded, deal 1 damage to the enemy leader and restore 1 defense to your leader. ---------- Deal 3 damage to a random enemy follower and then the enemy leader. Restore 3 defense to your leader.
Veight, Twilit Highborn
Bloodcraft
Gold
-
Fanfare: Summon a Forest Bat, deal 1 damage to your leader, and draw a card. Do this 2 times. At the start of your opponent's turn, if Vengeance or Wrath is active for you, give +1/+1 to all allied Forest Bats.
Evolve: Put a random amulet that costs 2 play points from your deck into play. Deal 4 damage to an enemy follower. At the start of your opponent's turn, if Vengeance or Wrath is active for you, give +1/+1 to all allied Forest Bats.
Countdown (2) Once on each of your turns, when your leader takes damage, summon a Forest Bat and give it Ward. At the end of your turn, if Wrath is not active for you, deal 1 damage to your leader. Otherwise, restore 3 defense to your leader.
Fusion: Bloodcraft cards Whenever cards are fused to this card, change this card's cost to 6. (Can only fuse if Vengeance is active for you.) ---------- Storm. Fanfare: Deal X damage to all other followers. X equals your leader's defense. Then, deal damage to your leader until their defense drops to 1.
Storm. Evolve: Give your leader the following effect until the start of your next turn - Reduce damage to your leader to 0.
Vania, Crimson Majesty
Bloodcraft
Legendary
-
Fanfare: Put a Gift for Bloodkin into your hand. Then, if Vengeance or Wrath is active for you, put a Summon Bloodkin into your hand and gain the ability to evolve for 0 evolution points.
Whenever an allied Forest Bat comes into play, give it Storm and Bane and deal 1 damage to the enemy leader.
Gift for Bloodkin
Bloodcraft
Gold
-
Deal 1 damage to both leaders. Summon a Forest Bat for both leaders.
Ward. Fanfare: If at least 5 allied followers had Ward when they were destroyed this match, evolve this follower.
Ward. At the end of your turn, put a random Havencraft follower from your deck into your hand.
Lucius, Holy Knight
Havencraft
Silver
-
Ward. Fanfare: If there are at least 2 enemy followers in play, gain the ability to evolve for 0 evolution points.
Ward. Evolve: Destroy an enemy follower. If you have more evolution points remaining than your opponent, recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)
Hierophant's Implements
Havencraft
Silver
-
Countdown (2) Fanfare: Subtract 1 from the Countdown of another allied amulet. Last Words: Draw a card.
Ascended Prism Priestess
Havencraft
Gold
-
Fanfare: Put a random Countdown amulet that costs 2 play points or less from your deck into your hand and subtract 1 from its cost. If at least 5 allied amulets have been destroyed this match, put 2 different ones into your hand instead.
Crusader's Rallying Cry
Havencraft
Gold
-
Countdown (3) Fanfare: If at least 5 allied amulets have been destroyed this match, deal 3 damage to a random enemy follower, restore 3 defense to your leader, and subtract 2 from this amulet's Countdown. Last Words: Summon a Holy Falcon and Holyflame Tiger.
Ward. Fanfare: Draw a card. Enhance (6): Deal 2 damage to all enemy followers. Restore 2 defense to your leader. Gain the ability to evolve for 0 evolution points.
Ward. Evolve: Deal 2 damage to all enemy followers. Restore 2 defense to your leader.
Imperial Saint
Havencraft
Legendary
-
Can't be evolved using evolution points. (Can be evolved using card effects.) Whenever your leader takes 4 or more damage, restore 4 defense to your leader and deal 4 damage to this follower. Last Words: Summon an Imperial Saint and evolve it.
Storm. Bane. Ward.
Blossoming Flower Doll
Portalcraft
Bronze
-
Fanfare: Give an allied Puppet the following effect - Last Words: Summon a Blossoming Flower Doll. Last Words: Put a Puppet into your hand.
(Same as the unevolved form, excluding Fanfare.)
Puppet
Portalcraft
Bronze
-
Rush. At the end of your opponent's turn, destroy this follower.
Fanfare: Banish a card from your hand and put a copy of it into your deck. At the end of this turn, draw a card. Whenever Resonance becomes active for you, restore 1 defense to all allies.
Evolve: If no allied Cassim, the Courageouses are in play, summon 1. Whenever Resonance becomes active for you, restore 1 defense to all allies.
Cassim, the Courageous
Portalcraft
Silver
-
Fanfare: Banish a card from your hand and put a copy of it into your deck. At the end of this turn, draw a card. Whenever Resonance becomes active for you, deal 1 damage to all enemies.
Evolve: If no allied Rosa, Unfettered Maidens are in play, summon 1. Whenever Resonance becomes active for you, deal 1 damage to all enemies.
Fanfare: Banish a card from your hand and put a copy of it into your deck. At the end of this turn, draw a card. Whenever Resonance becomes active for you, deal 1 damage to all enemies.
Evolve: If no allied Rosa, Unfettered Maidens are in play, summon 1. Whenever Resonance becomes active for you, deal 1 damage to all enemies.
Rosa, Unfettered Maiden
Portalcraft
Silver
-
Fanfare: Banish a card from your hand and put a copy of it into your deck. At the end of this turn, draw a card. Whenever Resonance becomes active for you, restore 1 defense to all allies.
Evolve: If no allied Cassim, the Courageouses are in play, summon 1. Whenever Resonance becomes active for you, restore 1 defense to all allies.
Fanfare: If Resonance is active for you, draw a card.
Evolve: Put a random Portalcraft follower that originally costs 2 play points or less (excluding Tylle, Dimension Observer) from your deck into play. At the end of your turn, if Resonance is active for you, put a random Portalcraft follower that originally costs 1 play point or less from your deck into play.
Norn, Arbiter of Worlds
Portalcraft
Gold
-
Fanfare: Destroy an enemy follower. Give your leader the following effect: Whenever Resonance becomes active for you, recover 1 play point. (This effect is not stackable and lasts for the rest of the match.)
Evolve: Draw a card.
Orchis, the Limitless
Portalcraft
Legendary
-
Fusion: Puppets Whenever cards are fused to this card, summon a Puppet and give it +1/+0. ---------- Fanfare: If this card is fused with at least 1 card, summon a Lloyd, Orchis's Puppet. If fused with at least 3 cards, evolve it and this follower.
Whenever an allied Puppet comes into play, give it Storm.
Puppet
Portalcraft
Bronze
-
Rush. At the end of your opponent's turn, destroy this follower.
(Same as the unevolved form.)
Lloyd, Orchis's Puppet
Portalcraft
Legendary
-
Storm. Ward. At the end of your turn, give 2 random enemy followers the following effect until the end of your opponent's turn: Can't attack.
Choose: Summon 1 of the following cards. -Spear of Judgment -Shield of Transgression -Eternal Dogma Enhance (5): Then, summon a Divine Treasure Herald. Enhance (7): Then, summon a Divine Treasure Guardian.
Spear of Judgment
Portalcraft
Legendary
-
Countdown (2) At the end of your turn, deal 3 damage to a random enemy follower and then 1 damage to the enemy leader.
Shield of Transgression
Portalcraft
Legendary
-
Countdown (2) While this amulet is in play, your leader has the following effect: Can't take more than 4 damage at a time.
Eternal Dogma
Portalcraft
Legendary
-
Countdown (2) At the end of your turn, restore 2 defense to your leader and draw a card.
Divine Treasure Herald
Portalcraft
Legendary
-
Rush. Ward. Last Words: Put a Summon Divine Treasure without Enhance into your hand.
(Same as the unevolved form.)
Divine Treasure Guardian
Portalcraft
Legendary
-
Rush. Ward. Strike: Deal 3 damage to the enemy leader.
Fanfare: If this is your first turn, draw a card. If this is your eighth turn or later, evolve this follower.
At the end of your turn, restore 3 defense to your leader.
Dreams of Adventure
Neutral
Bronze
-
Draw a card. If it's a follower, give it +1/+1. If it's a spell, restore 2 defense to your leader. If it's an amulet, draw a card.
Ambitious Goblin Mage
Neutral
Silver
-
Fanfare: Banish a follower from your hand. Reveal a copy of that follower and put it into your deck. Then, put a random follower with an original cost less than the banished follower's original cost from your deck into your hand.
Archangel of the Word
Neutral
Silver
-
Fanfare: Deal 1 damage to all enemies.
Evolve: Destroy all enemy followers with 1 defense.
Giant Happy Pig
Neutral
Gold
-
Accelerate (2): Summon a Happy Pig. ---------- Fanfare: Summon 2 Happy Pigs. Increase your leader's maximum defense by 4.
Evolve: Evolve a random unevolved allied Happy Pig.
Accelerate (5): Deal 3 damage to a random enemy follower. Put an Ultimate Bahamut into your deck. Recover 4 play points. ---------- Invocation: At the end of your turn, if you've used at least 50 play points this match, invoke this card. Then, banish cards from your opponent's deck until there are 5 cards left. ---------- Fanfare: Destroy all enemy cards.
Metatron
Neutral
Legendary
-
Ward. Fanfare: Deal 1 damage to the enemy leader. Restore 1 defense to your leader.
Ward. At the end of your turn, if you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)
Terra Finis
Neutral
Gold
-
Fanfare: Put a random follower that originally costs at least 9 play points from your deck into your hand. Recover 6 play points. At the start of your opponent's turn, if there are any allied followers that originally cost at least 9 play points in play, destroy all enemy cards and this amulet.