The gates of life and death are rising. Step into the arena and greet your foes in Shadowverse's 15th card set: Ultimate Colosseum. This set of 114 cards will launch at the end of December with 97 initial cards and 2 new leader cards, with an additional 17 cards (a new gold card for all 9 classes and a new legendary card for all classes with the exception of Neutral) coming in February.

In addition, some cards will spotlight characters from our anime RPG, Princess Connect! Re:Dive. A portion of these cards will also come with a new mechanic, "Union Burst." Cards with Union Burst will feature "Fanfare: Union Burst (10)" in their skill text; this means that the Union Burst effect activates when you play the card on your 10th turn or later. Furthermore, every time an allied follower evolves when there is a card with Union Burst in your hand, that card's Union Burst count goes down by 1, and its effect can be activated 1 turn earlier.

But the characters from Princess Connect! Re:Dive are just a few of the gladiators gathered at the Ultimate Colosseum. Mighty warriors from multiple realms are lined up in the shadows, and they all burn for victory. Are you strong enough to join their ranks?

"The battle of the century awaits."
* Stats and abilities are subject to change.

Lymaga, Forest Champion

Lymaga, Forest Champion

Legendary

Kokkoro, Faithful Guide

Kokkoro, Faithful Guide

Legendary

Wildwood Matriarch

Wildwood Matriarch

Gold

Rino, Cleansweep Archer

Rino, Cleansweep Archer

Gold

Woodland Cleaver

Woodland Cleaver

Silver

Assault Jaguar

Assault Jaguar

Silver

Spiritshine

Spiritshine

Silver

Greenwood Guardian

Greenwood Guardian

Bronze

Crossbow Sniper

Crossbow Sniper

Bronze

Mallet Monkey

Mallet Monkey

Bronze

Synchronized Slash

Synchronized Slash

Bronze

Kagemitsu, Matchless Blade

Kagemitsu, Matchless Blade

Legendary

Pecorine, Peckish Princess

Pecorine, Peckish Princess

Legendary

Steadfast Samurai

Steadfast Samurai

Gold

Shizuru, Sisterly Sabreur

Shizuru, Sisterly Sabreur

Gold

Quickdraw Maven

Quickdraw Maven

Silver

Twinsword Master

Twinsword Master

Silver

Grand Acquisition

Grand Acquisition

Silver

Petalwink Paladin

Petalwink Paladin

Bronze

Samurai Outlaw

Samurai Outlaw

Bronze

Fox Lancer

Fox Lancer

Bronze

Breakneck Draw

Breakneck Draw

Bronze

Kuon, Founder of Onmyodo

Kuon, Founder of Onmyodo

Legendary

Karyl, Catty Sorceress

Karyl, Catty Sorceress

Legendary

Kyoka, Prize Pupil

Kyoka, Prize Pupil

Gold

Curse Crafter

Curse Crafter

Gold

Traditional Sorcerer

Traditional Sorcerer

Silver

Demoncaller

Demoncaller

Silver

Crimson Meteor Storm

Crimson Meteor Storm

Silver

Talisman Disciple

Talisman Disciple

Bronze

Aeroelementalist

Aeroelementalist

Bronze

Charming Gentlemouse

Charming Gentlemouse

Bronze

Shikigami Summons

Shikigami Summons

Bronze

Garyu, Supreme Dragonkin

Garyu, Supreme Dragonkin

Legendary

Kaya, Draconine Brawler

Kaya, Draconine Brawler

Legendary

Phoenix Empress

Phoenix Empress

Gold

Inori, Timid Dragonmaiden

Inori, Timid Dragonmaiden

Gold

Jadelong Tactician

Jadelong Tactician

Silver

Aquascale Stalwart

Aquascale Stalwart

Silver

Ice Dancing Dragonewt

Ice Dancing Dragonewt

Silver

Swordwhip Dragoon

Swordwhip Dragoon

Bronze

Trident Merman

Trident Merman

Bronze

Poisonous Dilophosaurus

Poisonous Dilophosaurus

Bronze

Flamewinged Might

Flamewinged Might

Bronze

Ginsetsu, Great Fox

Ginsetsu, Great Fox

Legendary

Shinobu, Mausoleum Medium

Shinobu, Mausoleum Medium

Legendary

Miyako, Pudding Poltergeist

Miyako, Pudding Poltergeist

Gold

Shuten-Doji

Shuten-Doji

Gold

Yuki-Onna

Yuki-Onna

Silver

Kasha

Kasha

Silver

Path to Perdition

Path to Perdition

Silver

Zashiki-Warashi

Zashiki-Warashi

Bronze

Bone Crane

Bone Crane

Bronze

Mummy Chef

Mummy Chef

Bronze

Demonic Procession

Demonic Procession

Bronze

Aragavy the Berserker

Aragavy the Berserker

Legendary

Illya, Queen of Night

Illya, Queen of Night

Legendary

Bear Pelt Warrior

Bear Pelt Warrior

Gold

Creeping Madness

Creeping Madness

Gold

Cougar Pelt Warrior

Cougar Pelt Warrior

Silver

Boar Pelt Warrior

Boar Pelt Warrior

Silver

Lucius, Vampire Slayer

Lucius, Vampire Slayer

Silver

Rookie Succubus

Rookie Succubus

Bronze

Antelope Pelt Warrior

Antelope Pelt Warrior

Bronze

Giant Cobra

Giant Cobra

Bronze

Berserker's Pelt

Berserker's Pelt

Bronze

Wilbert, Grand Knight

Wilbert, Grand Knight

Legendary

Saren, Orphanage Matron

Saren, Orphanage Matron

Legendary

Saintly Leader

Saintly Leader

Gold

Yukari, Holy Guardian

Yukari, Holy Guardian

Gold

Holy Lancer

Holy Lancer

Silver

Golden Eagle

Golden Eagle

Silver

Feather Sanctuary

Feather Sanctuary

Silver

Winged Staff Priestess

Winged Staff Priestess

Bronze

Calm Featherfolk

Calm Featherfolk

Bronze

Saintly Griffon

Saintly Griffon

Bronze

Holy Counterattack

Holy Counterattack

Bronze

Karula, Arts Master

Karula, Arts Master

Legendary

Omniscient Kaiser

Omniscient Kaiser

Legendary

Phantom Blade Wielder

Phantom Blade Wielder

Gold

Fearsome Fortress

Fearsome Fortress

Gold

Barrage Brawler

Barrage Brawler

Silver

Boost Kicker

Boost Kicker

Silver

Box of Puppets

Box of Puppets

Silver

Sure-Sighted Lancer

Sure-Sighted Lancer

Bronze

Gravity Grappler

Gravity Grappler

Bronze

Begoggled Mole

Begoggled Mole

Bronze

Focus

Focus

Bronze

Athena, Divine Shield

Athena, Divine Shield

Legendary

Mammoth God's Colosseum

Mammoth God's Colosseum

Legendary

Mithra, Daybreak Deity

Mithra, Daybreak Deity

Gold

Colosseum on High

Colosseum on High

Gold

Chaht, Ringside Announcer

Chaht, Ringside Announcer

Silver

Clash of Heroes

Clash of Heroes

Silver

Sheep Rider

Sheep Rider

Bronze

Bazooka Goblins

Bazooka Goblins

Bronze

Sentry Gate

Sentry Gate

Bronze

  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Crossbow Sniper
  • Crossbow Sniper
  • Crossbow Sniper

  • Forestcraft
  • Bronze
  • -
  • Last Words: Put a Greenwood Guardian into your hand.
  • (Same as the unevolved form.)
  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Mallet Monkey
  • Mallet Monkey
  • Mallet Monkey

  • Forestcraft
  • Bronze
  • -
  • Storm.
    Fanfare: Enhance (6) - Summon a Mallet Monkey.
    Enhance (9): Summon 1 more.
  • Storm.
  • Synchronized Slash
  • Synchronized Slash

  • Forestcraft
  • Bronze
  • -
  • Deal 2 damage to an enemy follower.
    If at least 2 other cards were played this turn, put a Greenwood Guardian into your hand.

  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Woodland Cleaver
  • Woodland Cleaver
  • Woodland Cleaver

  • Forestcraft
  • Silver
  • -
  • Fanfare: Put a Greenwood Guardian into your hand. If at least 3 allied Greenwood Guardians have been played this match, deal 2 damage to an enemy follower.
  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Assault Jaguar
  • Assault Jaguar
  • Assault Jaguar

  • Forestcraft
  • Silver
  • -
  • Rush.
    Last Words: Put a Greenwood Guardian into your hand.
  • (Same as the unevolved form.)
  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Spiritshine
  • Spiritshine

  • Forestcraft
  • Silver
  • Natura
  • Put 2 Fairies into your hand.
    If an allied Naterran Great Tree is in play, add 1 to the number of cards played this turn.

  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Fairy
  • Fairy
  • Fairy

    Token
  • Forestcraft
  • Bronze
  • -
  • Wildwood Matriarch
  • Wildwood Matriarch
  • Wildwood Matriarch

  • Forestcraft
  • Gold
  • -
  • Fanfare: If at least 3 allied Greenwood Guardians have been played this match, gain Storm.
    Strike: Change the cost of all Greenwood Guardians in your hand that cost at least 2 play points to 1.
  • Evolve: Put a Greenwood Guardian into your hand.
    Strike: Change the cost of all Greenwood Guardians in your hand that cost at least 2 play points to 1.
  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Rino, Cleansweep Archer
  • Rino, Cleansweep Archer
  • Rino, Cleansweep Archer

  • Forestcraft
  • Gold
  • -
  • Fanfare: Union Burst (10) - Deal 2 or 4 damage to all enemy followers. (Damage is determined randomly for each enemy.)
  • Evolve: Gain +2/+0 until the end of the turn. Then add 2 to the number of cards played this turn.
  • Lymaga, Forest Champion
  • Lymaga, Forest Champion
  • Lymaga, Forest Champion

  • Forestcraft
  • Legendary
  • -
  • Accelerate (1): Put a Greenwood Guardian into your hand. Put a 7 play point Lymaga, Forest Champion (without Accelerate) into your deck.
    ----------
    Storm.
    Invocation: At the start of your turn, if at least 6 allied Greenwood Guardians have been played this match, invoke this card.
  • Storm.
  • Greenwood Guardian
  • Greenwood Guardian
  • Greenwood Guardian

  • Forestcraft
  • Bronze
  • -
  • Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
  • Kokkoro, Faithful Guide
  • Kokkoro, Faithful Guide
  • Kokkoro, Faithful Guide

  • Forestcraft
  • Legendary
  • -
  • Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
    Union Burst (10): Give +1/+1 to all allied followers. Then restore 3 defense to your leader.
  • Petalwink Paladin
  • Petalwink Paladin
  • Petalwink Paladin

  • Swordcraft
  • Bronze
  • Commander
  • Fanfare: Deal 3 damage to an enemy follower.
    Whenever an enemy follower is destroyed, gain +1/+1.
  • Whenever an enemy follower is destroyed, gain +1/+1.
  • Samurai Outlaw
  • Samurai Outlaw
  • Samurai Outlaw

  • Swordcraft
  • Bronze
  • Officer
  • Fanfare: Enhance (7) - Gain +2/+2 and evolve this follower.
    Clash: Gain +1/+1.
  • Clash: Gain +1/+1.
  • Fox Lancer
  • Fox Lancer
  • Fox Lancer

  • Swordcraft
  • Bronze
  • Natura
  • Fanfare: If an allied Naterran Great Tree is in play, recover 1 play point.
    When this follower's attack or defense is increased by a spell or effect, gain Storm.
  • When this follower's attack or defense is increased by a spell or effect, gain Storm.
  • Breakneck Draw
  • Breakneck Draw

  • Swordcraft
  • Bronze
  • -
  • Deal 4 damage to an enemy follower. Then draw 2 cards.

  • Quickdraw Maven
  • Quickdraw Maven
  • Quickdraw Maven

  • Swordcraft
  • Silver
  • Officer
  • Rush.
    Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, evolve it.
  • Rush.
    Bane.
  • Twinsword Master
  • Twinsword Master
  • Twinsword Master

  • Swordcraft
  • Silver
  • Officer
  • Fanfare: If an allied Commander card is in play, gain the ability to evolve for 0 evolution points.
  • Can attack 2 times per turn.
  • Grand Acquisition
  • Grand Acquisition

  • Swordcraft
  • Silver
  • -
  • Choose: Put a Gilded Blade, Gilded Goblet, Gilded Boots, or Gilded Necklace into your hand.
    Enhance (6): Put 1 of each into your hand instead, and recover 6 play points.

  • Gilded Blade
  • Gilded Blade

    Token
  • Swordcraft
  • Bronze
  • Loot
  • Deal 1 damage to an enemy follower.

  • Gilded Goblet
  • Gilded Goblet

    Token
  • Swordcraft
  • Bronze
  • Loot
  • Restore 2 defense to an ally.

  • Gilded Boots
  • Gilded Boots

    Token
  • Swordcraft
  • Bronze
  • Loot
  • Give Rush to an allied follower.

  • Gilded Necklace
  • Gilded Necklace

    Token
  • Swordcraft
  • Bronze
  • Loot
  • Give +1/+1 to an allied follower.

  • Steadfast Samurai
  • Steadfast Samurai
  • Steadfast Samurai

  • Swordcraft
  • Gold
  • Officer
  • Fanfare: Enhance (5) - Evolve this follower.
    Clash: Reduce damage to this follower to 0 until the end of the turn.
  • Storm.
    Clash: Reduce damage to this follower to 0 until the end of the turn.
    Your leader has the following effect: Reduce damage from spells and effects to 0. (This effect lasts until this follower leaves play.)
  • Shizuru, Sisterly Sabreur
  • Shizuru, Sisterly Sabreur
  • Shizuru, Sisterly Sabreur

  • Swordcraft
  • Gold
  • Officer
  • Ward.
    Fanfare: Union Burst (10) - Deal 3 damage to the enemy leader. Gain the ability to evolve for 0 evolution points.
  • Ward.
    At the end of the turn, if you have more evolution points than your opponent, restore 3 defense to your leader and this follower. (You have 0 evolution points on turns you are unable to evolve.)
  • Kagemitsu, Matchless Blade
  • Kagemitsu, Matchless Blade
  • Kagemitsu, Matchless Blade

  • Swordcraft
  • Legendary
  • Officer
  • Fanfare: Enhance (3) - Gain +2/+0 and Rush.
    Last Words: If it is your turn, give your leader the following effect - At the start of your turn, summon a Kagemitsu, Matchless Blade, evolve it, then remove this effect.
  • Strike: Gain +X/+X. X equals the number of times that allied followers have evolved this match.
  • Pecorine, Peckish Princess
  • Pecorine, Peckish Princess
  • Pecorine, Peckish Princess

  • Swordcraft
  • Legendary
  • Commander
  • Rush.
    Fanfare: Union Burst (10) - Gain +3/+3. Deal 5 damage to an enemy follower.
    At the end of your turn, gain +0/+1.
  • Rush.
    At the end of your turn, gain +0/+1.
  • Talisman Disciple
  • Talisman Disciple
  • Talisman Disciple

  • Runecraft
  • Bronze
  • -
  • Ward.
    Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.
  • Ward.
  • Paper Shikigami
  • Paper Shikigami
  • Paper Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Aeroelementalist
  • Aeroelementalist
  • Aeroelementalist

  • Runecraft
  • Bronze
  • Natura
  • Rush.
    Fanfare: Randomly put a copy of an allied amulet destroyed this match into your hand. If the amulet is a Naterran Great Tree, gain +2/+2.
  • Rush.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Charming Gentlemouse
  • Charming Gentlemouse
  • Charming Gentlemouse

  • Runecraft
  • Bronze
  • -
  • Fanfare: Enhance (5) - Summon a Charming Gentlemouse. Give +1/+1 to all allied Charming Gentlemice.
    Enhance (8) - Summon 2 and give +2/+2 instead.
    Enhance (10) - Summon 3 and give +3/+3 instead.
  • Shikigami Summons
  • Shikigami Summons

  • Runecraft
  • Bronze
  • -
  • Summon a Paper Shikigami.
    If you have 20 cards or less in your deck, summon a Demonic Shikigami instead.

  • Paper Shikigami
  • Paper Shikigami
  • Paper Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Traditional Sorcerer
  • Traditional Sorcerer
  • Traditional Sorcerer

  • Runecraft
  • Silver
  • -
  • Fanfare: Summon a Paper Shikigami.
    Whenever an allied Paper Shikigami or Demonic Shikigami comes into play, give it Ward.
    Subtract 0 from the cost of this card.
    Spellboost: Subtract 1 more.
  • Whenever an allied Paper Shikigami or Demonic Shikigami comes into play, give it Ward.
  • Paper Shikigami
  • Paper Shikigami
  • Paper Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Demoncaller
  • Demoncaller
  • Demoncaller

  • Runecraft
  • Silver
  • -
  • Fanfare: Summon a Demonic Shikigami.
    Whenever an allied Paper Shikigami or Demonic Shikigami comes into play, give it +1/+0 and Rush.
    Subtract 0 from the cost of this card.
    Spellboost: Subtract 1 more.
  • Whenever an allied Paper Shikigami or Demonic Shikigami comes into play, give it +1/+0 and Rush.
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Crimson Meteor Storm
  • Crimson Meteor Storm

  • Runecraft
  • Silver
  • -
  • Deal 3 damage to all enemy followers. If you have 20 cards or less in your deck, put a Crimson Sorcery into your hand.

  • Crimson Sorcery
  • Crimson Sorcery

    Token
  • Runecraft
  • Bronze
  • -
  • Deal 3 damage to an enemy.

  • Kyoka, Prize Pupil
  • Kyoka, Prize Pupil
  • Kyoka, Prize Pupil

  • Runecraft
  • Gold
  • -
  • Fanfare: Spellboost the cards in your hand.
    Union Burst (10): Deal 7 damage to an enemy follower. Deal 2 damage to the enemy leader.
  • Evolve: Spellboost the cards in your hand. Deal 2 damage to an enemy follower.
  • Curse Crafter
  • Curse Crafter
  • Curse Crafter

  • Runecraft
  • Gold
  • -
  • Fanfare: Summon a Demonic Shikigami. Randomly put 2 different followers with Spellboost from your deck into your hand.
  • Evolve: Summon a Paper Shikigami.
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Paper Shikigami
  • Paper Shikigami
  • Paper Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Kuon, Founder of Onmyodo
  • Kuon, Founder of Onmyodo
  • Kuon, Founder of Onmyodo

  • Runecraft
  • Legendary
  • -
  • Fanfare: Summon a Celestial Shikigami, a Demonic Shikigami, and a Paper Shikigami.
    Whenever an allied Demonic Shikigami or Paper Shikigami comes into play, give it Storm.
    Subtract 0 from the cost of this card.
    Spellboost: Subtract 1 more.
  • Whenever an allied Demonic Shikigami or Paper Shikigami comes into play, give it Storm.
  • Paper Shikigami
  • Paper Shikigami
  • Paper Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Demonic Shikigami
  • Demonic Shikigami
  • Demonic Shikigami

    Token
  • Runecraft
  • Bronze
  • -
  • Last Words: Spellboost the cards in your hand.
  • (Same as the unevolved form.)
  • Celestial Shikigami
  • Celestial Shikigami
  • Celestial Shikigami

    Token
  • Runecraft
  • Legendary
  • -
  • Ward.
    Last Words: Spellboost the cards in your hand 3 times.
  • (Same as the unevolved form.)
  • Karyl, Catty Sorceress
  • Karyl, Catty Sorceress
  • Karyl, Catty Sorceress

  • Runecraft
  • Legendary
  • -
  • Fanfare: Reduce the enemy leader's maximum defense by 5.
    Union Burst (10): Deal 1 damage to a random enemy follower and 1 damage to the enemy leader 5 times.
  • Evolve: Destroy all enemy followers with 3 defense or less.
  • Swordwhip Dragoon
  • Swordwhip Dragoon
  • Swordwhip Dragoon

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: Deal 1 damage to 2 random enemy followers.
    Enhance (6): Deal 2 damage instead. Gain +3/+3.
  • Trident Merman
  • Trident Merman
  • Trident Merman

  • Dragoncraft
  • Bronze
  • -
  • Fanfare: Summon a Megalorca.
    Whenever an allied Megalorca comes into play, give it +1/+1 and Ward.
  • Whenever an allied Megalorca comes into play, give it +1/+1 and Ward.
  • Megalorca
  • Megalorca
  • Megalorca

    Token
  • Dragoncraft
  • Bronze
  • -
  • Poisonous Dilophosaurus
  • Poisonous Dilophosaurus
  • Poisonous Dilophosaurus

  • Dragoncraft
  • Bronze
  • Natura
  • Fanfare: If any allied Naterran Great Trees are in play, randomly destroy 1 and gain Bane.
    Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
  • Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Flamewinged Might
  • Flamewinged Might

  • Dragoncraft
  • Bronze
  • -
  • Give +1/+0 to an allied follower until the end of the turn. Deal 2 damage to an enemy follower.
    (Can be played only when both a targetable allied card and enemy card are in play.)

  • Jadelong Tactician
  • Jadelong Tactician
  • Jadelong Tactician

  • Dragoncraft
  • Silver
  • -
  • Storm.
    Leader Strike: Deal 3 damage to a random enemy follower.
  • (Same as the unevolved form.)
  • Aquascale Stalwart
  • Aquascale Stalwart
  • Aquascale Stalwart

  • Dragoncraft
  • Silver
  • -
  • Clash: Gain +0/+1.
    Once each turn, when another allied follower is destroyed, put a copy of that follower into your hand.
  • (Same as the unevolved form.)
  • Ice Dancing Dragonewt
  • Ice Dancing Dragonewt
  • Ice Dancing Dragonewt

  • Dragoncraft
  • Silver
  • -
  • Fanfare: If Overflow is active for you, gain Storm.
  • Phoenix Empress
  • Phoenix Empress
  • Phoenix Empress

  • Dragoncraft
  • Gold
  • -
  • Rush.
    Fanfare: Give another allied follower Ambush.
  • Rush.
  • Inori, Timid Dragonmaiden
  • Inori, Timid Dragonmaiden
  • Inori, Timid Dragonmaiden

  • Dragoncraft
  • Gold
  • -
  • Ambush.
    Fanfare: Union Burst (10) - Give all enemy followers the following effect - At the start of your turn, deal 1 damage to your leader and 2 damage this follower.
  • Ambush.
  • Garyu, Supreme Dragonkin
  • Garyu, Supreme Dragonkin
  • Garyu, Supreme Dragonkin

  • Dragoncraft
  • Legendary
  • -
  • Fanfare: Enhance (5) - Choose: Summon a Supreme Golden Dragon or Supreme Silver Dragon.
    Enhance (9): Summon both instead.
  • Supreme Golden Dragon
  • Supreme Golden Dragon
  • Supreme Golden Dragon

    Token
  • Dragoncraft
  • Legendary
  • -
  • Ward.
    At the end of your turn, if an allied Garyu, Supreme Dragonkin is in play, restore 2 defense to your leader. If an allied Supreme Silver Dragon is in play, gain +2/+2.
  • (Same as the unevolved form.)
  • Supreme Silver Dragon
  • Supreme Silver Dragon
  • Supreme Silver Dragon

    Token
  • Dragoncraft
  • Legendary
  • -
  • Rush.
    Strike: If an allied Garyu, Supreme Dragonkin is in play, deal 2 damage to the enemy leader.
    Follower Strike: If an allied Supreme Golden Dragon is in play, deal X damage to the enemy follower before it can deal any damage in return. X equals this follower's attack.
  • (Same as the unevolved form.)
  • Kaya, Draconine Brawler
  • Kaya, Draconine Brawler
  • Kaya, Draconine Brawler

  • Dragoncraft
  • Legendary
  • -
  • Rush.
    Fanfare: Union Burst (10) - Gain Storm and the following effect: The next time this follower takes damage, reduce that damage to 0.
    Follower Strike: Gain +2/+2 and the ability to attack 2 times this turn.
  • Rush.
    Follower Strike: Gain +2/+2 and the ability to attack 2 times this turn.
  • Zashiki-Warashi
  • Zashiki-Warashi
  • Zashiki-Warashi

  • Shadowcraft
  • Bronze
  • -
  • Fanfare: Enhance (6) - Evolve this follower.
    Can't be attacked.
    Follower Strike: If the enemy follower has 2 defense or less, perform Necromancy (3) - Banish the enemy follower before it can deal any damage in return.
  • Can't be attacked.
    Follower Strike: If the enemy follower has 2 defense or less, perform Necromancy (3) - Banish the enemy follower before it can deal any damage in return.
  • Bone Crane
  • Bone Crane
  • Bone Crane

  • Shadowcraft
  • Bronze
  • Natura
  • Last Words: Put a Skeleton in your hand. If an allied Naterran Great Tree is in play, summon a Skeleton instead.
  • (Same as the unevolved form.)
  • Skeleton
  • Skeleton
  • Skeleton

    Token
  • Shadowcraft
  • Bronze
  • -
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Mummy Chef
  • Mummy Chef
  • Mummy Chef

  • Shadowcraft
  • Bronze
  • -
  • Fanfare: If another allied follower is in play, destroy an allied follower, draw a card, and restore 4 defense to your leader.
  • Demonic Procession
  • Demonic Procession

  • Shadowcraft
  • Bronze
  • -
  • Burial Rite: Put a random Shadowcraft follower from your deck into your hand. If Burial Rite was performed on a follower with an original attack or defense of 1, put 2 Shadowcraft followers into your hand instead.

  • Yuki-Onna
  • Yuki-Onna
  • Yuki-Onna

  • Shadowcraft
  • Silver
  • -
  • Fanfare: Select an enemy follower. It can't attack next turn.
    Enhance (8): Gain +4/+4 and destroy the enemy follower instead.
  • Kasha
  • Kasha
  • Kasha

  • Shadowcraft
  • Silver
  • -
  • Fanfare: Put a random follower with an original attack of 1 and a random follower with an original defense of 1 (excluding Kasha) from your deck into your hand.
  • Path to Perdition
  • Path to Perdition

  • Shadowcraft
  • Silver
  • -
  • Countdown (3)
    Fanfare: Burial Rite - Reanimate (7).
    During your turn, whenever an allied follower is summoned using Reanimate, perform Necromancy (4): Give it Storm.

  • Miyako, Pudding Poltergeist
  • Miyako, Pudding Poltergeist
  • Miyako, Pudding Poltergeist

  • Shadowcraft
  • Gold
  • -
  • Fanfare: The next time this follower takes damage, reduce that damage to 0.
    Union Burst (10): Put a Pudding Time into your hand.
  • Pudding Time
  • Pudding Time

    Token
  • Shadowcraft
  • Gold
  • -
  • Remove all effects from an enemy follower. Change its attack and defense to 0/1.
    Give +3/+3 to a random allied Miyako, Pudding Poltergeist.

  • Shuten-Doji
  • Shuten-Doji
  • Shuten-Doji

  • Shadowcraft
  • Gold
  • -
  • Bane.
    Fanfare: Necromancy (8) - Recover 1 evolution point.
  • Bane.
    Evolve: Give your leader the following effect - When you play a follower with an original attack or defense of 1 for the first time on each of your turns, give it Storm. (This effect is not stackable and lasts for the rest of the match.)
  • Ginsetsu, Great Fox
  • Ginsetsu, Great Fox
  • Ginsetsu, Great Fox

  • Shadowcraft
  • Legendary
  • -
  • Accelerate (2): Summon a One-Tailed Fox.
    Accelerate (5): Summon 3 One-Tailed Foxes.
    ----------
    Fanfare: Summon 4 One-Tailed Foxes.
    Whenever an allied One-Tailed Fox comes into play, give it +1/+0 and Drain.
  • Whenever an allied One-Tailed Fox comes into play, give it +1/+0 and Drain.
  • One-Tailed Fox
  • One-Tailed Fox
  • One-Tailed Fox

    Token
  • Shadowcraft
  • Legendary
  • -
  • Rush.
    Ward.
    Last Words: Give +2/+0 to all allied Ginsetsu, Great Foxes.
  • (Same as the unevolved form.)
  • Shinobu, Mausoleum Medium
  • Shinobu, Mausoleum Medium
  • Shinobu, Mausoleum Medium

  • Shadowcraft
  • Legendary
  • -
  • Fanfare: Union Burst (10) - Deal 4 damage to an enemy follower. Then, if the selected follower had 4 defense or less before damage was dealt, deal 2 damage to all enemies.
  • Evolve: Summon a Skullfather.
  • Skullfather
  • Skullfather
  • Skullfather

    Token
  • Shadowcraft
  • Legendary
  • -
  • Rush.
    Last Words: Give +1/+1 to 2 random allied followers.
  • (Same as the unevolved form.)
  • Rookie Succubus
  • Rookie Succubus
  • Rookie Succubus

  • Bloodcraft
  • Bronze
  • -
  • Fanfare: Deal 1 damage to your leader. Summon a Forest Bat.
  • Forest Bat
  • Forest Bat
  • Forest Bat

    Token
  • Bloodcraft
  • Bronze
  • -
  • Antelope Pelt Warrior
  • Antelope Pelt Warrior
  • Antelope Pelt Warrior

  • Bloodcraft
  • Bronze
  • -
  • Fanfare: If your leader has taken damage during your turn 6 times or less this match, gain the following effect - At the end of your turn, deal 1 damage to your leader and this follower.
    Fanfare: If your leader has taken damage during your turn at least 7 times, gain the following effect - At the end of your turn, restore 3 defense to your leader.
  • Giant Cobra
  • Giant Cobra
  • Giant Cobra

  • Bloodcraft
  • Bronze
  • -
  • Accelerate (2): Summon 2 Serpents.
    ----------
    Ward.
    Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.
  • Ward.
  • Serpent
  • Serpent
  • Serpent

    Token
  • Bloodcraft
  • Bronze
  • -
  • Berserker's Pelt
  • Berserker's Pelt

  • Bloodcraft
  • Bronze
  • -
  • Countdown (3)
    At the start of your opponent's turn, give Bane to a random allied Bloodcraft follower. Then, if your leader took damage during your previous turn, give it +1/+1.

  • Cougar Pelt Warrior
  • Cougar Pelt Warrior
  • Cougar Pelt Warrior

  • Bloodcraft
  • Silver
  • -
  • Rush.
    Fanfare: If your leader has taken damage during your turn at least 7 times this match, summon 2 Cougar Pelt Warriors.
  • Rush.
  • Boar Pelt Warrior
  • Boar Pelt Warrior
  • Boar Pelt Warrior

  • Bloodcraft
  • Silver
  • -
  • Fanfare: If Vengeance is not active for you, deal 1 damage to your leader. Then activate Vengeance until the end of the turn even if your leader's defense is more than 10.
  • Lucius, Vampire Slayer
  • Lucius, Vampire Slayer
  • Lucius, Vampire Slayer

  • Bloodcraft
  • Silver
  • -
  • Fanfare: If there are at least 4 enemy cards in play, gain the ability to evolve for 0 evolution points.
    Enhance (7) : Gain +5/+5 and Bane.
  • Evolve: Destroy an enemy follower with X defense or less. X equals 20 minus your leader's defense.
  • Bear Pelt Warrior
  • Bear Pelt Warrior
  • Bear Pelt Warrior

  • Bloodcraft
  • Gold
  • -
  • Fanfare: Deal 1 damage to both leaders. If at least 2 cards were added to your hand from your deck this turn, repeat once.
    Last Words: Restore 2 defense to your leader.
  • Last Words: Restore 4 defense to your leader.
  • Creeping Madness
  • Creeping Madness

  • Bloodcraft
  • Gold
  • Natura
  • Deal 1 damage to your leader. Draw a card. If an allied Naterran Great Tree is in play, restore 2 defense to your leader and recover 1 play point.

  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Aragavy the Berserker
  • Aragavy the Berserker
  • Aragavy the Berserker

  • Bloodcraft
  • Legendary
  • -
  • Fanfare: If your leader has taken damage during your turn at least 7 times this match, gain the ability to evolve for 0 evolution points.
    At the start of your opponent's turn, if your leader took damage during your previous turn, restore 3 defense to your leader.
  • Evolve: Deal 4 damage to an enemy follower. If you have at least 4 play points, use 4 play points and deal 8 damage to all other followers instead.
    At the start of your opponent's turn, if your leader took damage during your previous turn, restore 3 defense to your leader.
  • Illya, Queen of Night
  • Illya, Queen of Night
  • Illya, Queen of Night

  • Bloodcraft
  • Legendary
  • -
  • Fanfare: Union Burst (10) - Deal 3 damage to an enemy follower. Then deal 3 damage to the enemy leader. Restore 3 defense to your leader.
    At the start of your opponent's turn, if your leader took damage during your previous turn, gain +1/+1.
    After clashing with an enemy follower, if this follower is not destroyed, fully restore this follower's defense.
  • At the start of your opponent's turn, if your leader took damage during your previous turn, gain +1/+1.
    After clashing with an enemy follower, if this follower is not destroyed, fully restore this follower's defense.
  • Winged Staff Priestess
  • Winged Staff Priestess
  • Winged Staff Priestess

  • Havencraft
  • Bronze
  • -
  • Last Words: Give your leader the following effect - At the start of your turn, summon a Holy Cavalier, then remove this effect.
  • (Same as the unevolved form.)
  • Holy Cavalier
  • Holy Cavalier
  • Holy Cavalier

    Token
  • Havencraft
  • Legendary
  • -
  • Ward.
  • (Same as the unevolved form.)
  • Calm Featherfolk
  • Calm Featherfolk
  • Calm Featherfolk

  • Havencraft
  • Bronze
  • -
  • Crystallize (1): Countdown (4)
    Last Words: Summon a Calm Featherfolk.
    ----------
    When this follower comes into play, restore 3 defense to your leader.
  • Saintly Griffon
  • Saintly Griffon
  • Saintly Griffon

  • Havencraft
  • Bronze
  • -
  • Fanfare: Put a random amulet that costs 1 play point or less from your deck into play.
    Enhance (7): Gain +4/+4 and Ward.
  • Holy Counterattack
  • Holy Counterattack

  • Havencraft
  • Bronze
  • -
  • Select an allied follower and an enemy follower. If the allied follower has Ward, give it +1/+1. Deal X damage to the enemy follower. X equals the attack of the allied follower. (Can be played only when both a targetable allied card and enemy card are in play.)

  • Holy Lancer
  • Holy Lancer
  • Holy Lancer

  • Havencraft
  • Silver
  • -
  • Ward.
    At the end of your turn, summon a Holy Cavalier and give +1/+1 to all allied Holy Cavaliers.
  • (Same as the unevolved form.)
  • Holy Cavalier
  • Holy Cavalier
  • Holy Cavalier

    Token
  • Havencraft
  • Legendary
  • -
  • Ward.
  • (Same as the unevolved form.)
  • Golden Eagle
  • Golden Eagle
  • Golden Eagle

  • Havencraft
  • Silver
  • -
  • Fanfare: If an allied follower with Ward is in play, gain Storm.
  • Feather Sanctuary
  • Feather Sanctuary

  • Havencraft
  • Silver
  • Natura
  • Countdown (2)
    Last Words: Summon a Regal Falcon. If an allied Naterran Great Tree is in play, restore 2 defense to your leader.

  • Regal Falcon
  • Regal Falcon
  • Regal Falcon

    Token
  • Havencraft
  • Bronze
  • -
  • Storm.
  • Storm.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Saintly Leader
  • Saintly Leader
  • Saintly Leader

  • Havencraft
  • Gold
  • -
  • Fanfare: Gain +X/+X. X equals the number of allied followers with Ward that have been destroyed this match.
    Enhance (5) : Deal X damage to an enemy follower.
  • Yukari, Holy Guardian
  • Yukari, Holy Guardian
  • Yukari, Holy Guardian

  • Havencraft
  • Gold
  • -
  • Fanfare: Restore 2 defense to your leader.
    Union Burst (10): Until the end of your opponent's turn, give all allies the following effect - Reduce damage from spells and effects to 0.
  • Wilbert, Grand Knight
  • Wilbert, Grand Knight
  • Wilbert, Grand Knight

  • Havencraft
  • Legendary
  • -
  • Accelerate (3): Summon 2 Holy Cavaliers.
    ----------
    Ward.
    Fanfare: Give your leader the following effect - When an enemy follower attacks an allied follower with Ward, deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
    Last Words: Give your leader the following effect - At the start of your turn, summon 2 Holy Cavaliers, then remove this effect.
  • Ward.
    Last Words: Give your leader the following effect - At the start of your turn, summon 2 Holy Cavaliers, then remove this effect.
  • Holy Cavalier
  • Holy Cavalier
  • Holy Cavalier

    Token
  • Havencraft
  • Legendary
  • -
  • Ward.
  • (Same as the unevolved form.)
  • Saren, Orphanage Matron
  • Saren, Orphanage Matron
  • Saren, Orphanage Matron

  • Havencraft
  • Legendary
  • -
  • Fanfare: If at least 2 allied amulets are in play, gain the ability to evolve for 0 evolution points.
    Union Burst (10) : Deal 3 damage to all enemy followers. If your leader has 5 defense or less, deal 5 damage instead.
  • Evolve: Subtract 3 from the Countdown of an allied amulet.
  • Sure-Sighted Lancer
  • Sure-Sighted Lancer
  • Sure-Sighted Lancer

  • Portalcraft
  • Bronze
  • -
  • Fanfare: Destroy an enemy follower whose attack or defense has been raised.
  • Gravity Grappler
  • Gravity Grappler
  • Gravity Grappler

  • Portalcraft
  • Bronze
  • -
  • At the end of your turn, if you have at least 1 play point, summon an Analyzing Artifact. Then if you have at least 3 play points, summon a Mystic Artifact.
  • (Same as the unevolved form.)
  • Analyzing Artifact
  • Analyzing Artifact
  • Analyzing Artifact

    Token
  • Portalcraft
  • Bronze
  • Artifact
  • Last Words: Draw a card.
  • Last Words: Draw a card.
  • Mystic Artifact
  • Mystic Artifact
  • Mystic Artifact

    Token
  • Portalcraft
  • Bronze
  • Artifact
  • Ward.
    Fanfare: Draw a card.
  • Ward.
  • Begoggled Mole
  • Begoggled Mole
  • Begoggled Mole

  • Portalcraft
  • Bronze
  • Natura
  • Fanfare: If Resonance is active for you or if an allied Naterran Great Tree is in play, gain Ambush until the end of your opponent's turn.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Focus
  • Focus

  • Portalcraft
  • Bronze
  • -
  • Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.

  • Barrage Brawler
  • Barrage Brawler
  • Barrage Brawler

  • Portalcraft
  • Silver
  • -
  • At the end of your turn, if you have at least 1 play point, deal 1 damage to a random enemy follower. If you have at least 3 play points, deal 2 damage to a random enemy follower and 1 damage to the enemy leader instead.
  • (Same as the unevolved form.)
  • Boost Kicker
  • Boost Kicker
  • Boost Kicker

  • Portalcraft
  • Silver
  • -
  • At the end of your turn, deal X damage to all enemy followers, then remove this effect. X equals your remaining play points.
  • (Same as the unevolved form.)
  • Box of Puppets
  • Box of Puppets

  • Portalcraft
  • Silver
  • -
  • Countdown (1)
    Fanfare: Transform an enemy follower or amulet into a Lococo's Teddy Bear.
    Last Words: Summon a Lococo's Teddy Bear.

  • Lococo's Teddy Bear
  • Lococo's Teddy Bear
  • Lococo's Teddy Bear

    Token
  • Portalcraft
  • Legendary
  • -
  • At the start of your turn, put a Puppet into your opponent's hand.
  • (Same as the unevolved form.)
  • Phantom Blade Wielder
  • Phantom Blade Wielder
  • Phantom Blade Wielder

  • Portalcraft
  • Gold
  • -
  • At the end of your turn, if you have at least 1 play point, put a Puppet into your hand. Then, if you have at least 3 play points, give it +4/+0.
  • Evolve: Recover 1 play point.
    At the end of your turn, if you have at least 1 play point, put a Puppet into your hand. Then, if you have at least 3 play points, give it +4/+0.
  • Puppet
  • Puppet
  • Puppet

    Token
  • Portalcraft
  • Bronze
  • -
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Rush.
    At the end of your opponent's turn, destroy this follower.
  • Fearsome Fortress
  • Fearsome Fortress
  • Fearsome Fortress

  • Portalcraft
  • Gold
  • -
  • Ward.
    Fanfare: If Resonance is active for you, gain +3/+3.
  • Ward.
  • Karula, Arts Master
  • Karula, Arts Master
  • Karula, Arts Master

  • Portalcraft
  • Legendary
  • -
  • Fanfare: Enhance (7) - Gain +2/+2 and the ability to evolve for 0 evolution points.
    At the end of your turn, if you have at least 1 play point, gain +1/+1. Then, if you have at least 3 play points, destroy a random enemy follower.
  • Evolve: Recover 2 play points.
    At the end of your turn, if you have at least 1 play point, gain +1/+1. Then, if you have at least 3 play points, destroy a random enemy follower.
  • Omniscient Kaiser
  • Omniscient Kaiser
  • Omniscient Kaiser

  • Portalcraft
  • Legendary
  • -
  • Accelerate (1): Select a card in your hand and banish the rest. Draw a card for each card you banished. If this is your first turn, draw 1 more.
    ----------
    Fanfare: Deal 7 damage to the enemy leader and a random enemy follower. Restore 7 defense to your leader. Gain Ambush until the end of your opponent's turn.
  • Sheep Rider
  • Sheep Rider
  • Sheep Rider

  • Neutral
  • Bronze
  • Natura
  • Fanfare: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree. If an allied Naterran Great Tree is in play, gain +2/+2 instead.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Bazooka Goblins
  • Bazooka Goblins
  • Bazooka Goblins

  • Neutral
  • Bronze
  • -
  • Fanfare: Deal 3 damage to all enemy followers that have Ambush.
  • Sentry Gate
  • Sentry Gate

  • Neutral
  • Bronze
  • -
  • Countdown (3)
    Fanfare: Enhance (5) - Destroy an enemy follower.
    Whenever an enemy follower evolves during your opponent's turn, deal 2 damage to that follower.

  • Chaht, Ringside Announcer
  • Chaht, Ringside Announcer
  • Chaht, Ringside Announcer

  • Neutral
  • Silver
  • -
  • Fanfare: Give all other allied followers Ward.
    Whenever another allied follower comes into play, give it Ward.
  • Whenever another allied follower comes into play, give it Ward.
  • Clash of Heroes
  • Clash of Heroes

  • Neutral
  • Silver
  • -
  • Select an allied follower and an enemy follower. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower. (Can be played only when both a targetable allied card and enemy card are in play.)

  • Mithra, Daybreak Deity
  • Mithra, Daybreak Deity
  • Mithra, Daybreak Deity

  • Neutral
  • Gold
  • -
  • Fanfare: Draw 3 cards. Then randomly discard 2 cards in your hand.
  • Evolve: Return an enemy follower or amulet to your opponent's hand.
  • Colosseum on High
  • Colosseum on High

  • Neutral
  • Gold
  • -
  • Invocation: At the end of your turn, if you have at least 4 play points and there isn't an allied Colosseum on High in play, invoke this card.
    Fanfare: If another allied Colosseum on High is in play, draw 2 cards and destroy this amulet.
    Until this amulet leaves play, both leaders have the following effect: When you play a follower for the first time on each of your turns, give it +2/+2 and Rush.

  • Athena, Divine Shield
  • Athena, Divine Shield
  • Athena, Divine Shield

  • Neutral
  • Legendary
  • -
  • Ward.
    Fanfare: Give all other allies the following effect - The next time this ally takes damage, reduce that damage to 0.
  • Ward.
  • Mammoth God's Colosseum
  • Mammoth God's Colosseum
  • Mammoth God's Colosseum

  • Neutral
  • Legendary
  • -
  • Rush.
    Fanfare: Destroy all other followers except a random enemy follower with the highest attack and this follower. Then, if 4 or more followers have been destroyed this turn, summon an Imperial Mammoth.
  • Rush.
  • Imperial Mammoth
  • Imperial Mammoth
  • Imperial Mammoth

  • Neutral
  • Bronze
  • -