Venture into the deepest woods to unravel the secrets behind the lost ancient civilization in Shadowverse's 14th card set: Verdant Conflict. This set of 114 cards will launch at the end of September with 97 initial cards and 2 new leader cards, with an additional 17 cards (a new gold card for all nine classes and a new legendary card for all classes with the exception of Neutral) coming in November.

A new mechanic, "Crystallize", will be introduced with this card set. Crystallize is a follower effect, which allows you to play a card as an amulet for the Crystallize cost when you don't have enough play points to play the card for its original cost.

Verdant Conflict further explores the iridescent world of "Naterra", first introduced in Shadowverse's main story. Navigate your way through the evergreen and divided land of Naterra alongside familiar comrades with a new "Natura" trait and unleash the beast within you.

"The verdant soul of conflict springs forth."
* Stats and abilities are subject to change.
The latest information for all of the cards can be found on Shadowverse Portal.
Bayleon, Sovereign Light

Bayleon, Sovereign Light

Legendary

Valdain, Cursed Shadow

Valdain, Cursed Shadow

Legendary

Dawn's Splendor

Dawn's Splendor

Gold

Lubelle, Necrofamily

Lubelle, Necrofamily

Legendary

  • Bayleon, Sovereign Light
  • Bayleon, Sovereign Light
  • Bayleon, Sovereign Light

  • Swordcraft
  • Legendary
  • Natura
  • Ward.
    Fanfare: Give your leader the following effect - Whenever your play points are restored through a card's effects for the first time on each of your turns, put a King's Might into your hand. (This effect is not stackable and lasts for the rest of the match.)
  • Ward.
    Evolve: Recover 1 play point.
  • King's Might
  • King's Might

    Token
  • Swordcraft
  • Legendary
  • Natura
  • Give +1/+0 to an allied follower.
    If an allied Naterran Great Tree is in play, give +2/+1 instead.

  • Valdain, Cursed Shadow
  • Valdain, Cursed Shadow
  • Valdain, Cursed Shadow

  • Dragoncraft
  • Legendary
  • Natura
  • Fanfare: Put a Shadow's Corrosion into your hand.
  • Bane.
    Evolve: Reduce the cost of all Shadow's Corrosions in your hand by 2.
  • Shadow's Corrosion
  • Shadow's Corrosion

    Token
  • Dragoncraft
  • Legendary
  • Natura
  • Give your leader the following effect: At the end of your turn, deal X damage to the enemy leader. X equals the number of allied Naterran Great Trees that have been destroyed during this match. (This effect is not stackable and lasts for the rest of the match.)
    If you've played other Shadow's Corrosions this match, destroy a random enemy follower.

  • Dawn's Splendor
  • Dawn's Splendor
  • Dawn's Splendor

  • Neutral
  • Gold
  • -
  • Fanfare: Give your leader the following effect until the end of your opponent's turn - Whenever an enemy follower with Storm attacks your leader, give that follower -2/-0. (This effect is stackable.)
  • Evolve: Give -2/-0 to an enemy follower.
  • Lubelle, Necrofamily
  • Lubelle, Necrofamily
  • Lubelle, Necrofamily

  • Shadowcraft
  • Legendary
  • Natura
  • Fanfare: Put a Naterran Great Tree into your hand. Summon a Necrofauna.
    Whenever an allied Naterran Great Tree is destroyed, summon a Necrofauna.
  • Whenever an allied Naterran Great Tree is destroyed, summon a Necrofauna.
  • Naterran Great Tree
  • Naterran Great Tree

    Token
  • Neutral
  • Bronze
  • Natura
  • Fanfare: If any other allied Naterran Great Trees are in play, randomly destroy 1.
    Last Words: Draw a card.

  • Necrofauna
  • Necrofauna
  • Necrofauna

    Token
  • Shadowcraft
  • Legendary
  • Natura
  • Rush.
    Last Words: Randomly activate 1 of the following - Put a Naterran Great Tree into your hand, give +1/+1 to a random allied follower, or deal 1 damage to a random enemy follower.
  • (Same as the unevolved form.)