- Crystals
- Crystals are a currency used to buy in-game items like card packs and arena tickets.
They are available on the Shop screen and Home screen. To buy crystals on the Home screen, tap the button next to the number of crystals you have.
- Rupies
- Rupies are a currency used to buy in-game items like card packs and arena tickets.
They are available as in-game rewards.
- Crate
- The crate is where you can claim rewards (Certain rewards are added directly to your inventory). Rewards disappear if they're not claimed before the expiration date.
- Claim Log
- The claim log displays a record of up to 500 rewards that you've claimed in the past week.
- Battle Pass
- Battle Pass lets you earn rewards for gaining Battle Pass levels, which can be done by earning points from completing matches and missions.
Rewards will change when the season changes.
(Points from missions can only be earned from regular missions and Battle Pass missions.)
(Points from matches can be earned from winning Ranked, Challenge mode, and Grand Prix matches.)
(There is a weekly limit of points that can be earned from matches. The limit resets every Sunday at noon (PST)/ 1:00 p.m. (PDT).)
- Missions
- Missions are specific tasks that you can complete to get rewards.
There are three types of missions: normal missions, achievements, and Battle Pass missions.
Checking the Solo Player Missions box will replace all normal missions with solo play missions that can be completed in story or practice matches.
(Most types of rewards are sent to your crate, but a few are added directly to your inventory.)
(Once solo play missions have been toggled on, you will not be able to switch back to normal missions for 21 hours.)
- Battle Pass Missions
- Battle Pass missions are specific tasks that you can complete to get rewards.
The tasks and rewards change monthly. You can check the current Battle Pass missions by tapping Missions on the Home screen and then going over to Battle Pass Missions.
(Rewards are added directly to your inventory.)
- Guild
- In Guild, you can create or join a guild.
Once you have joined a guild, you can chat, share decks and replays, and play private matches with guild members.
(The turns on shared replays will not be skippable.)
- Home Screen Background
- You can change your home screen background via the Background button on the Home screen.
You can also randomize your background by selecting "Random" on the Home Screen Background window and selecting the backgrounds you want.
- Daily Bonus
- Go to the Home screen from the title screen each day to receive this bonus. The daily bonus resets every day at noon (PST)/ 1:00 p.m. (PDT).
- Story
- Story mode offers you unique stories as each leader, as well as exciting battles with NPCs.
You'll also earn rewards when you win each battle for the first time.
You can move onto the next chapter without battling by using the Skip Battle feature.
Please note that in the Prologue and the first chapter for each leader in the Morning Star, the Skip Battle feature won't appear until you win at least one battle.
When you skip a battle, you will not obtain any rewards.
- Practice
- Play against a computer opponent in Practice Match or Puzzles.
- Practice Match
- Select a difficulty and battle against computer leaders of each class.
- Puzzles
- Figure out the correct order in which to play or attack to complete the objective of each puzzle.
- Unranked Matches
- In unranked matches, you battle against randomly selected players. The results of unranked matches don't affect your score.
- Ranked Matches
- In ranked matches, you battle other randomly selected players. Winning matches raises your score; losing matches lowers your score.
Players ranked B3 and below get the following points for a streak of wins: 2 - 5 wins: 50 points, 6 - 10 wins: 100 points, and 11 or more wins: 150 points.
Players ranked A0 to AA3 get the following points for a streak of wins: 2 - 5 wins: 30 points, 6 - 10 wins: 60 points, and 11 or more wins: 100 points.
If your rank in Throwback Rotation and Unlimited differ from one another, win streak bonuses can be gained on the lower rank up to AA3: 2 - 5 wins: 50 points, 6 - 10 wins: 100 points, and 11 or more wins: 150 points.
The following win streak bonuses can be gained on the higher format: 2 - 5 wins: 30 points, 6 - 10 wins: 60 points, and 11 or more wins: 100 points.
Players at the Master rank can earn up to 5000 points in win streak bonuses. They will receive the following points for a streak of wins: 2 - 5 wins: 30 points, 6 - 10 wins: 60 points, and 11 or more wins: 100 points.
Players at the Grand Master rank cannot earn win streak bonuses.
- Private Matches
- In private matches, you can play against a specific player. These matches include regular matches, for which you select your deck, and Take Two matches, for which special Take Two rules are used.
When you tap Create a Private Match followed by either Regular or Take Two, a match ID will be displayed. Share that match ID with the person you want to play with, and then ask them to tap Join a Private Match. If you received a match ID from a friend or a guild member, tap Join a Private Match and enter the ID.
You and the other player will then be able to battle each other. Neither of your scores will be affected by the results of a private match.
You can also watch other players' private match in the spectator mode if your friend or a guild member is the host of the match. This can be done by selecting Watch a Private Match and entering the match ID.
Spectator mode cannot be used for Take Two matches or if the host has disabled the function.
Some private matches (Best of 3, Best of 5, and matches where you create your opponent's deck) cannot be spectated.
- Private Matches (Regular)
- Single
In this mode, you select one deck and play a match.
Best of 3
In this mode, you select 2 decks and play a series of matches. The player who reaches 2 victories first wins. Winning decks cannot be used in the remaining matches.
You cannot select the same deck class more than once.
Best of 5
In this mode, you select 3 decks and play a series of matches. The player who reaches 3 victories first wins. Winning decks cannot be used in the remaining matches.
You cannot select the same deck class more than once.
Best of 3 (1 Ban)
In this mode, both players select 3 decks and choose one deck to "ban" their opponent from using in matches. The player who reaches 2 victories first wins. Winning decks cannot be used in the remaining matches.
You cannot select the same deck class more than once.
Best of 5 (1 Ban)
In this mode, both players select 4 decks and choose one deck to "ban" their opponent from using in matches. The player who reaches 3 victories first wins. Winning decks cannot be used in the remaining matches.
You cannot select the same deck class more than once.
- Private Matches (Take Two)
- Battle or spectate specific players using the format held in Challenge mode.
Take Two
Play a match using a Take Two deck you've created.
Reverse Take Two
Create a Take Two deck and swap it with the deck your opponent has created.
Take Two All-Stars
Play a match using a Take Two deck you've created from popular cards across all sets and rarities.
Reverse Take Two All-Stars
Create a Take Two All-Stars deck and swap it with the deck your opponent has created.
Take Two Tactics
Play a match using a Take Two deck you've created from multiple classes.
Reverse Take Two Tactics
Create a Take Two Tactics deck and swap it with the deck your opponent has created.
Single
Create a Take Two deck and play a single match.
Best of 3
Play up to 3 matches, creating a new deck before each match. The first to win 2 matches is the winner. If you win a match with one class, you can't use that class for the remaining matches.
Please note that you can't select your own decks if you've chosen the option to create your opponent's deck.
Best of 5
Play up to 5 matches, creating a new deck before each match. The first to win 3 matches is the winner. If you win a match with one class, you can't use that class for the remaining matches.
Please note that you can't select your own decks if you've chosen the option to create your opponent's deck.
- Season Update
- Seasons will update on the first of every month at 11:00 a.m. (JST).
Features updated every season:
- Card sets for Throwback Rotation
- Challenge mode format
- Master Score
- Ranking
Feature updated every 3 seasons:
- Challenge Master
- Formats
- Format refers to the ways you can play standard matches. Throwback Rotation is a format where you compete using cards from a previous rotation. You can use cards from the five consecutive card sets of the specified rotation in addition to basic cards. Unlimited is a dynamic play format that lets you use all available cards except Resurgent Cards. Custom Rotation is a format where you can build decks from previous rotations. Card sets 1–6, or any five consecutive card sets from the 3rd set through to the 32nd can be selected.
*With some exceptions, the abilities of the cards from the monthly card pool will be as they were before they were originally rotated out.
*Card abilities will also change within the Unlimited and Custom Rotation formats to match the current card pool in Throwback Rotation.
- Throwback Rotation
- Throwback Rotation is a format where you compete using cards from a previous rotation. You can use cards from the five consecutive card sets of the selected rotation in addition to basic cards.
*Additional Cards will be available to use.
*With some exceptions, the abilities of the cards from the monthly card pool will be as they were before they were originally rotated out.
- Unlimited
- In Unlimited format, players can use all available cards except Resurgent Cards. Note that there may be some additional restrictions placed on cards.
- Cross Craft
- Cross Craft is a limited-time format in which players create decks with 2 classes from the five specified card sets and basic cards. A minimum of 24 cards are required for the main class, and at least 9 cards are required for the secondary class. Please note that there may be restrictions placed on certain cards.
- Custom Rotation
- Custom Rotation is a format where you can build decks from previous rotations. Card sets 1–6, or any five consecutive card sets from the 3rd set through to the 32nd can be selected. All cards from your selected card sets, including Resurgent Cards, can be used in addition to basic cards.
Depending on the card sets selected, your leader will gain bonus effects during the match. Certain rotations may also have 1-card restrictions or banned cards in effect.
- Ranks
- Ranks are based on players' score. To see the score required for each rank, tap More on the main menu, tap Profile, and then tap Ranks.
- Grand Master Rank
- Grand Master has four rank tiers from Grand Master 0 to Grand Master 3. These ranks are achieved by reaching a certain Master Score. To attain the first of these tiers, Grand Master 0, you must also win 2 out of 3 of the critical trial matches. Winning the critical trial matches will also net you a special reward.
(If your Master Score resets to 0 while you are in the middle of a critical trial match run, your match will also reset.)
The following Master Scores are needed to achieve the ranks below.
Grand Master 0: Reach 5000 Master Score
Grand Master 1: Reach 15000 Master Score
Grand Master 2: Reach 25000 Master Score
Grand Master 3: Reach 35000 Master Score
Once you reach Grand Master rank, your Master Score will be reset to zero on the first of every month at 11:00 a.m. (JST). Once you reach a certain rank during a season, you will not lose it even if your Master Score decreases.
Once a new season begins, you will again be able to claim rewards for every Grand Master rank you achieve. Apart from the special Grand Master card sleeves, rewards differ between Throwback Rotation and Unlimited.
- Score
- Your score is a number that determines your rank. It changes when you win or lose ranked matches.
- Master Score
- Once you reach Master rank, you'll be able to view your Master Score.
This Master Score shows how well you're performing in ranked matches compared to other players.
(Master Scores will be reset to zero on the first of every month at 11:00 a.m. (JST).)
- Select Deck
- Before you fight a battle, you can choose whether to use a default deck or a custom deck.
- Simple Background
- When you select simple background, fewer visual effects are shown to you in battle. Your simple background settings don't affect the opponent.
Your reduced animation settings don't affect the opponent.
- Battle Log
- The battle log shows what cards have been used in battle.
To see the battle log, tap the button that appears on the far left of the screen during battle. To close the battle log, tap X.
- Emotes
- Emotes are simple messages that you can send to the opponent. Up to three can be sent per turn.
To send emotes, touch and hold your leader, and then slide onto the emote you want to use.
Release to send the emote. Slide somewhere else on the screen to cancel.
- Resuming Matches
- You can return to suspended matches up to twice per match. You may not be able to resume a match after a certain period of time. If you do not resume a battle, it will result in a loss. Finally, you can only resume a match from the same device.
- Maximum Number of Turns
- In all non-solo player matches, there is a maximum number of turns. If a match has not concluded by the end of the second player's fortieth turn, both players lose.
- Challenge
- In Challenge mode, you can use tickets, rupies, or crystals to battle with decks created on the spot. You can play up to a total of 5 matches, and the more matches you win, the better the rewards will get.
On the first of every month at 11:00 a.m. (JST), the card pool will change to accommodate the Take Two, Take Two All-Stars, or Take Two Tactics format.
- Take Two
- In Take Two, two pairs of cards are displayed to you. Put one in your deck, discard the other, and repeat.
- Take Two All-Stars
- Players will compete using a 30-card deck they create by choosing between two pairs of cards at a time. Cards in each pair will be drawn from popular cards across all sets and rarities.
- Take Two Tactics
- Players will compete using a 30-card deck they create by choosing between two pairs of cards at a time. Cards in each pair will be drawn from multiple classes.
- Grand Prix
- The Grand Prix is an online tournament mode held over three stages. During each stage, you can play a number of rounds daily. For some tournaments you can enter for free, and others require crystals, rupies or Grand Prix tickets for you to enter.
Stage 1, Stage 2, and the Final Stage each have different schedules and requirements for advancing.
- Gauntlet
- The Gauntlet is a limited-time tournament mode where, in exchange for rupies or crystals, players may enter and compete for a grand prize.
You are allowed a fixed number of "attempts" per entry.
An attempt continues until the established number of victories or losses is reached.
After all attempts are completed, you will be rewarded based on your highest victory count.
Participation also rewards additional items such as sleeves and emblems.
The Gauntlet can be held in formats such as Throwback Rotation and Take Two.
• Gauntlet: Throwback Rotation
One match may be played for free prior to entry. Winning the free match will allow players to start their first attempt with one win. Losing the free match will not count towards anything, and players will start with zero wins and zero losses.
• Gauntlet: Take Two
Select 2 out of 4 randomly selected classes to create 2 decks.
You can swap between the decks before each battle.
The remaining 4 classes will be available to choose from on your second attempt, so you are guaranteed to play with a class you like.
- Tournament Mode: Player Tournaments
- The Tournament Mode allows players to create and run their own tournaments. Use the in-game chat to help your tournament run smoothly.
This mode will not count towards your Missions or Achievements.
• Free Play
In this tournament type, all participants may play against each other freely. After the tournament ends at the specified time, a winner will be decided based on the number of wins each player has.
• Single Elimination
In this tournament type, players who have lost once will be out of the tournament. Participants will be matched against each other randomly, and the last player remaining will become the winner.
• Double Elimination (Bracket Reset)
In this tournament type, players who have lost twice will be out of the tournament. The winners bracket will be held in the Single Elimination format to decide that bracket's winner. Players who lose their match in the winners bracket will be given another chance in the losers bracket, which is also held in the Single Elimination format to decide the bracket winner. After the two bracket winners have been decided, the two will face off against each other to decide the tournament champion. If the winners bracket player wins, they will be declared the tournament champion, but should the losers bracket player win, the match will be reset, and the players will play again. The winner of that match will then be declared the tournament champion.
• Double Elimination (No Reset)
In this tournament type, there will be no reset in the final match between the victors of the winners bracket and losers bracket. Should the losers bracket player win the final match, they will be declared the tournament champion without having to play a second match.
- Alternate Art Cards with Leaders
- These cards feature alternate art and come with a leader when you draw them from card packs.
These cards will be treated as the same cards from the original card set and only three copies of all kinds can be built into a single deck.
- Alternate art cards are treated as the same cards from the original set. You can check the original card set in the card details screen.
- Alternate art cards that come with leaders cannot be crafted from vials.
- Seer's globes can be used on alternate art cards to animate them.
- Sharing Decks (For Smartphones)
- You can now share your decks with other players on social networking services.
Select a deck and tap the Preview button. Tap Share in the upper right of the screen to share your deck information with other players.
You must have accounts for the social networking services you wish to use in addition to having them installed on your device.
The computer versions of Shadowverse do not currently support the deck sharing feature. To share your decks, tap Shadowverse Portal from the More menu on the lower right of the screen.
- Seer's Globes
- Seer's Globes are needed to create animated cards.
- Seer's Globe Shards
- Seer's Globe Shards can be used to purchase Seer's Globes.
To buy Seer's Globe Shards, go to Buy Supplies in the Shop and select Buy Items.
- Basic Cards
- Basic cards include the cards that each class starts with, and the cards that are available in the story.
They cannot be liquefied or created with vials.
Most basic cards cannot be starred.
- Special Cards
- Special cards include the exclusive illustrated cards included in prebuilt decks and tie-in cards. They cannot be liquefied or created with vials.
- Animated Cards
- Animated cards feature moving illustrations. These cards are available in card packs and elsewhere, and can also be created using Seer's Globes.
Animated cards will not be liquefied when using the liquefy extras feature.
- Resurgent Cards
- Cards from previous sets that have been revamped with new names, abilities, and voices. Resurgent Cards can be used in the Custom Rotation format but not in Unlimited.
*Resurgent Cards are separate from previous cards with the same illustration.
- Temporary Cards
- Temporary cards are special cards that cannot be liquefied or animated with Seer's Globes.
They can be used to build decks and play matches just like any other card but are only available for a set period of time.
- Edit Deck
- On the Decks screen, you can create and customize decks to use in matches. There are six ways to build decks:
• New
Select a class character and build a deck from scratch.
• Auto
Select a class character and a deck will be automatically created with the cards you own.
• Copy
Copy an existing deck and then edit it as you choose.
• Deck Code
Enter a deck code from the Shadowverse Portal website or another player's device. The deck will be automatically built on your device.
To create a deck code of your own, go to the Decks screen and tap a deck. Then tap Create Deck Code. If you don't have the cards needed to complete a deck, you can use vials to create all the missing cards at once.
Deck codes created in Take Two can't be used to create Decks on the Decklist screen. You can check the deck on Shadowverse Portal by entering the deck code.
• QR Code (Camera)
Decks from other devices can be copied and edited by scanning a QR code using the camera feature.
A deck's QR code is displayed in the upper left corner of the Deck Preview screen. The QR code display is activated by clicking the "QR Code" button. You can also set QR codes to always automatically display by checking the "Display QR code on the Deck Preview screen" option located in Settings under Other.
*"QR Code (Camera)" cannot be used on PC.
*QR codes will not be displayed for the following decks:
- decks for special modes (such as Take Two)
- decks with card counts that cannot be used in matches
- decks made by other players (such as decks shared in-game by guild members)
• QR Code (Image)
Decks from other devices can be copied and edited by reading a QR code from a saved image.
*"QR Code (Image)" is not supported on devices running iOS 11 or older.
*QR code display settings and rules are the same as those under "QR Code (Camera)."
*"Deck Code", "QR Code (Camera)", and "QR Code (Image)" can all utilize the "Prioritize alternate-art cards" and "Prioritize animated cards" settings.
• Rearrange
You can rearrange the position of your decks by tapping Rearrange on the Decklist screen.
• Delete Multiple
To delete multiple decks, tap Delete Multiple in Rearrange. You can also view the deck you have selected within Delete Multiple by pressing and holding the deck.
Up to 36 customized decks can be saved. You can also select Cards to edit a deck. To rearrange your decks, tap the Rearrange button and drag the decks.
Decks can be accessed by selecting Cards at the bottom of the screen.
- Saving Decks
- Your custom decks can be saved for later. Decks with fewer or more than 40 cards can be saved, but they can't be used in battle.
- Automatic Deck Creation
- Automatically create a deck of 40 cards from your collection.
- Cost Curve
- The cost curve is a bar graph that shows how much the cards in your deck cost. It can be viewed on the Edit Deck screen.
- Deck Names
- Decks start out with the name of the class you're using, and then can be renamed later.
- Sleeves
- Card sleeves change the design shown on the back of your cards on the Decks screen, and in battle.
To change the sleeve for a specific deck, select the deck on the Decks screen and tap Change under the Sleeve header.
- Cards Screen
- Cards can be viewed, created, and liquefied on the Cards screen.
On the Cards screen, it's possible to create cards that you don't have yet, and add these to decks. It's also possible to liquefy unneeded cards into vials.
- Vials
- Vials are added to your inventory when you liquefy cards, and used when you create cards.
- Creating Cards
- Vials can be used to create cards on the Card screen. The number of vials required depends on the rarity of the card you want to create.
It's not possible to create a fourth copy of a card, nor is it possible to create basic or special cards.
You need Seer's Globes to create animated cards.
- Create Cards Panel
- Use the Create Cards panel to create or liquefy cards without leaving the Deck screen.
You need Seer's Globes to create animated cards.
- Liquefying Cards
- Cards can be liquefied into vials on the Card screen. The number of vials you get varies depending on the rarity of the card.
Basic and special cards can't be liquefied.
- View Decks
- To view your decks, go to the Decks screen and tap View Decks. It's not possible to edit a deck while viewing it.
Tap the X button on the upper right corner of the screen to exit.
- Liquefying Extras
- When you liquefy extra cards, three copies of each card will be kept and additional copies will be liquefied.
Animated cards and starred cards will not be liquefied.
- Starred Cards
- Starred cards are protected from being mistakenly liquefied.
Press the star icon on the card details screen to star cards. Unstar cards by pressing the star icon once again.
- Card Details
- Selecting a card from the Cards screen will bring up a Details window. In addition to viewing card artwork and card abilities, you can also do the following:
1. Star your favorite cards.
2. Play voiced lines.
3. Confirm flavor text and card set name.
4. View the card artwork for evolved cards.
5. Create and liquefy cards.
6. Create animated cards using Seer's Globes.
- Liquefying Selected Cards
- You can also select which cards you would like to liquefy. A maximum of 40 types of cards can be liquefied at once in this way.
- Buying Card Packs
- Card packs can be bought with rupies, tickets, or crystals. Each pack contains eight random cards. One pack can be purchased for 50 crystals per day starting from noon (PST)/ 1:00 p.m. (PDT).
Card packs with increased leader card draw rate
5 card packs selected for the Throwback Rotation seasons will have increased leader card draw rates.
These card packs can be purchased with rupies, tickets, or crystals.
Draw rates can be checked from the card pack purchase screen.
* Cards within the packs may be subject to changes, restrictions, or bans.
- Card Pack Points Trade
- For every card pack you purchase, you'll earn a point in the card set from which you've bought packs. Card pack points can be traded for legendary or leader cards, which come with any items that are included when you obtain those cards for the first time.
400 points will be needed to make the first trade, and 300 for any subsequent trades.
The card pack point trade feature is not available for some card sets.
- Buying Prebuilt Decks
- From this screen you can spend crystals to buy 30 plus-card prebuilt decks.
After purchasing, you are given the option to automatically create a full deck, using these cards and existing cards from your collection.
Each prebuilt deck has a corresponding 6-digit deck code which can be input to create a copy of the desired deck.
An animated legendary card with exclusive art is included in the Set 1 and the Set 2 prebuilt decks. The illustration and animation for this version is unique; however, the abilities are the same as the normal version.
*Exclusive animated cards cannot be created or liquefied.
*The contents of the prebuilt decks may change when cards in the decks have been restricted or banned.
- Trade Temporary Cards
- Temporary gems can be traded for temporary cards.
- Temporary Gems
- You can trade temporary gems for temporary cards by going to Trade Temporary Cards in the Shop.
Temporary gems can be obtained through playing matches and completing missions.
You can only obtain the same amount of temporary gems as the number of temporary cards available for trade at a given moment.
- Buying Supplies
- In-game items can be bought with rupies or crystals.
- Buying Items
- Vials and other currencies can be used to buy in-game items. If an item has a limited monthly stock, that stock is replenished at 4:00 p.m. on the last day of the month (PST) / 5:00 p.m. on the last day of the month (PDT).
No additional stock is added for items that you didn't buy.
- Buying Crystals
- Crystals are a currency used to buy in-game items like card packs and arena tickets.
The number of crystals that you can buy every month depends on your age. Please enter your birth year and month when you first buy crystals.
Monthly Purchase Limit
- Ages 15 and under: 2,500
- Ages 16-19: 5,000
- Ages 20 and over: Unlimited
Minors must have the permission of a parent or guardian to buy crystals.
Purchase limits change at 4:00 p.m. (PST) / 5:00 p.m. (PDT) on the last day of the month that the player has turned 16 or 20 years old.
Crystals are available on the Shop screen and Home screen.
To buy crystals on the Home screen, tap the button next to the number of crystals you have.
- Device Link
- You can use Device Link to connect your Shadowverse game data between multiple devices, such as smartphone and computer. To link a device, you need a password and your user ID.
To link your devices, go to the Home screen, tap More, and then tap Device Link.
• Crystals are linked to your game data, not to your device(s).
• Crystals purchased on the PC version will not be deleted when linking to another device but cannot be used on other devices or platforms.
• Using Device Link will overwrite existing game data on your new device.
• You can link your Shadowverse game data to one computer account only. Once you have linked your smartphone Shadowverse game data to a computer account, you cannot link it with a computer account on another platform. You also cannot unlink your data from the computer account.
- Profile
- On the Profile screen, you can change your username, flair, emblem, flag, and the leader for a given class. You can also view your rank, user ID, and class-specific information.
- User ID
- Your user ID is the number that identifies you in Shadowverse. Please include it when you contact the Shadowverse Team.
- Master's Menu
- Master scores for each season and master score rankings can be viewed here. This menu will become available once you reach Master rank.
- Friends
- The Friends screen allows you to manage your friends and see details about them.
You can also check the number of pending friend requests from other users here.
- Rankings
- The Ranking screen shows various types of rankings.
• Master Score Rankings
The master score achieved by winning in ranked matches.
• Ranked Wins By Class
The number of ranked match victories by class.
• Challenge Open 6
This ranking is based on 5 out of 5 victories achieved in a Take Two, Take Two All-Star, Take Two Tactics, and Open 6 session.
Until June 2017, Take Two rankings were calculated based on the number of victories overall.
Open 6 is no longer available from June 2024.
- Settings
- The Settings screen allows you to turn on and off music, sound and visual effects, including voices.
To change settings, tap More on the main menu, and then tap Settings. During a match, tap Battle Menu instead.
- Frame Rate
- Select between two frame rates: 30 FPS and 60 FPS.
Depending on your device, the game may not display properly when playing at 60 FPS.
When playing at 60 FPS your battery may drain faster than when playing at 30 FPS.
- Custom Mouse Controls During Battle (PC)
- Click to play a card instead of dragging and dropping. You can also display card information by placing the cursor over a card.
*For more details see "Types of Custom Mouse Controls (PC)"
- Types of Custom Mouse Controls(PC)
- By changing the settings, you can use right click, double click or middle click to:
- Keep or change your cards during the redraw screen at the start of a match
- Play a card in your hand
- Evolve a card on the board
*By clicking a card when the sticky cursor setting is on, the card will follow the mouse until you click again. This suits those who opt for a more careful playstyle.
By changing the settings, you can also display card information by using right click or middle click, holding down left click or by scrolling over the card.
- Adjust Card Details Window Size (PC)
- Select the size of the card details window displayed during battles.
You can change the size fo the window to between 50% and 100%.
- Selecting Battle Stages
- You can select which stages you would like to use in matches. If you have multiple stages selected, a random one will be used when you enter a match.
Selected stages will be used in:
- Practice
- Unranked
- Ranked
- Private matches
- Challenge
- Grand Prix (except some special Grand Prix)
- Player Tournaments
You can select stages by going to Stages, under Settings.
- Help
- Help contains detailed information about game features.
- Info
- The Info screen contains information about updates to Shadowverse, current events, and past technical issues.
- Game Guide
- The Shadowverse game guide can be viewed on the official website. It contains an overview of how to play the game.
- Tickets
- Unused card pack, arena, and other in-game tickets can be checked by selecting Tickets from the More screen.
- Item History
- Item history displays a record of up to 100 items that you've earned or purchased this week. Check the claim log for a record of items that you've claimed.
- Achievements
- On the Achievements screen, a third-party service is used to display what you've accomplished in the game.
A Game Center account (iOS) or Google Play Games account (Android) is required to display achievements.
- Account Link
- Your Shadowverse account can be linked to an external gaming or SNS service.
This makes it possible to back up your game, recover previously linked data, as well as use the same data on other devices.
Notes:
• You cannot have multiple sets of game data on one device.
• Crystals are linked to your game data, not to your device(s).
• When you link to a service with existing data, the game data currently on your device will be overwritten.
• Account data linked with Facebook cannot be used with the Japanese version of Shadowverse.
- Contact
- The Shadowverse contact form can be viewed on the web. Please use it to share opinions, requests, and information about technical issues that occur.
• Contact
Tap the Contact button to ask the Shadowverse Team questions about the game or existing issues. You will be directed to a web page where you can make an inquiry. Please be aware that depending on the nature of your inquiry, it may take some time to receive a response. We also reserve the right to not respond.
• Comment/Report
Opinions, requests, and misconduct reports can be made here. While all submissions are read, the Shadowverse Team does not respond to Comment/Report inquiries.
• Account Deletion Request
You may submit a request for your account's deletion to the Shadowverse Team.
Once 30 days have passed after the request is submitted, we will begin to delete your account's game data. Please be aware that it may take some time before the request is completely processed.
If you delete your account, you will not be able to recover your game data or play from other devices, even if you have linked your data or account. All rupies and crystals in the account will also be lost.
(After an account deletion request has been submitted, you may cancel the request within 30 days by logging into your account.)
- Other
- The terms of service, privacy policy, and copyright notices can be read here.
- Emblem
- Your emblem will be displayed on the Home screen, on the Battle screen, and on the Rankings screen.
To change it, go to the Profile screen and tap Emblem.
- Name
- This is the name you go by in Shadowverse. To change it, go to the Profile screen and tap Name.
- Leaders
- When you change a class's leader, its appearance changes on the Deck screen, on the Profile screen, and in battle. Gameplay isn't affected in any other way.
You can change leaders on the Profile screen by selecting a class, and then tapping Change.
You can also set a specific leader or random leader for each deck from the decklist menu. Decks that use a random leader will be marked with a "random" icon.
When using a deck with a random leader in practice, ranked, or unranked matches, you will begin the match with a leader from your random leader list. In all other modes, one leader will be assigned when selecting your deck and the "random" icon will no longer be displayed.
You can add or remove leaders from the random leader list by tapping Random from the leader change menu.
- Flair
- Flair is displayed on the Battle screen and Rankings screen. To change it, go to the Profile screen and tap Flair.
- Flag
- It's possible to display a flag on the Battle screen and on the Rankings screen.
To display a flag, go to the Profile screen and tap Flag.
- Ranks
- To see the score required for each rank, go to the Profile screen and then tap Ranks.
- Replay
- You can replay up to 30 of your most recent matches including unranked, ranked, private, and Arena matches.
The turns will be skippable to the beginning of any of your own turns if viewed on the device that the match was played.
Notes:
- Replay data will be reset at 11:00 a.m. (JST) of the first day of each month when the Throwback Rotation season is updated.
- Replay data may be reset during maintenance.
- The turns on replays will not be skippable if the match did not end properly.
- Data for turn skipping will be deleted from all match replays if you clear the app's cache.
- Language Settings
- You can change the language setting for Shadowverse. Doing so will automatically download new resources.
The meaning of the dialogue may not always match up if different languages are set for text and voice.
- Follower
- Followers are a type of card that have attack and defense. They are able to attack enemies after the turn they're played.
- Spell
- Spells are a type of card. Their effects occur directly after being played. After spells take effect, they become shadows.
- Amulet
- Amulets are a type of card. They take up one slot in your area, and each one has a different effect. They can't attack or be attacked.
- Trait
- A card's trait is a special classification, like Officer or Commander. Only some cards have traits.
- Token
- Tokens are cards that appear when activated by the abilities of other cards. They can't be created or viewed on the Cards screen.
- Leader
- A leader is the character that you choose at the beginning of each match. If your leader's defense drops below one, you lose the match.
- Class
- Classes are the sets of leaders and cards that can be played together. Some cards are neutral and can be played with any leader.
- Play Point
- These are the points needed to play cards. At the start of your turn, you gain an additional play point orb, and all empty orbs are refilled.
- Evolution Point
- These are the points needed to evolve followers. The first player receives two per battle and the second player receives three.
- Cost
- This number shows how many play points are required to play a card. It's shown in the upper left corner of a card. The cost can't go below 0.
- Attack
- Attack is the amount of damage that a follower deals when attacking or defending. A follower's attack is displayed in the lower left corner of a card.
- Defense
- Defense is the amount of damage that will destroy a follower, or that will defeat a leader. A follower's defense is displayed in the lower right corner of a card.
- Restore
- To restore means undoing the damage that other cards have dealt to a leader or follower. Defense can't be restored to a number higher than its maximum.
- Play
- To play a card means using the card when it's in your hand. It doesn't refer to bringing a card into play from your deck.
- Attacking
- To attack means to deal damage. Followers also deal damage when they defend. Each follower can attack once per turn.
- Evolving
- Followers get stronger when you evolve them. The first player can evolve followers from the 5th turn. The second player can evolve followers from the 4th turn.
- Turns
- A turn is the amount of time in which a player can act. Once one player's turn ends, the other player's turn begins.
- Deck
- The deck is the pile of 40 cards that you start off the match with. If you try to draw a card from the deck when there are no cards left, you lose the match.
- Redraw
- To redraw means replacing cards that you don't want at the beginning of a match. Those cards are shuffled back into your deck.
- Area
- Your area is where cards in play are displayed. Up to five cards can fit in your area.
- Hand
- Your hand is where the cards that you draw are displayed. You can hold up to nine cards at once. Any extra cards that you draw will be shown to you and then become shadows.
- Shadows
- Once a follower or amulet is destroyed, or a spell is played, it becomes a shadow. It's not possible to see what cards correspond to which shadows.
- Destroy
- When a follower or amulet is destroyed, it is removed from play and converted into a shadow. Followers are destroyed if their defense drops below 1.
- Banish
- Banishing removes followers or amulets from the area, but the card does not become a shadow.
- Transform
- This refers to replacing one card with another one. A card transformed into a follower can't attack on the turn it is transformed unless it has Storm or Rush.
- Fanfare
- Fanfare effects activate when you play the card from your hand using play points.
- Last Words
- Last Words effects activate when the card is destroyed.
- Evolve
- Evolve effects activate when the follower evolves.
- Ward
- If you have a follower with Ward in play, the opponent can't attack any other allies until that follower has been destroyed or banished.
- Storm
- Followers that have Storm can attack on the same turn they're played.
- Ambush
- Followers that have Ambush can't be targeted by enemy followers, spells, or effects. They lose Ambush if they attack or deal damage.
- Bane
- Followers that have Bane automatically destroy any other followers they attack. Followers that attack them are automatically destroyed. Even when a follower with Bane has 0 attack or the damage dealt is reduced to 0 by an enemy ability, the Bane ability will still activate.
- Drain
- When followers with Drain attack, each point of damage they deal restores your leader's defense by 1. Drain doesn't take effect when defending.
- +1/+2
- +/+ effects show how much attack and defense a follower gains. A +1/+2 effect would let a follower gain 1 extra attack and 2 extra defense.
- Countdown
- The Countdown amulets count down one at the beginning of your turn. When the Countdown reaches zero the amulet is destroyed.
- Spellboost
- When you play a spell, the Spellboost abilities of cards in your hand activate. (This can reduce their cost or increase the damage they deal.)
- Earth Rite
- If you have an Earth Sigil amulet in play, your cards' Earth Rite effects will activate. This can happen when they're played, evolved using an evolution point, or under other specified conditions. When the effect is activated, the Earth Sigil amulet is automatically destroyed.
- Overflow
- Overflow effects activate when you have at least 7 play point orbs.
- Necromancy
- If you have enough shadows, they're automatically spent to activate the Necromancy effects of a card. This can happen when they're played, evolved using an evolution point, or under other specified conditions.
- Vengeance
- Vengeance abilities take effect when your leader's defense is 10 or lower.
- Rush
- Followers that have Rush can attack enemy followers on the same turn they're played. On the next turn, they are also able to attack the leader.
- Clash
- Follower's Clash abilities activate before damage is dealt,
whenever attacking or defending against an enemy follower.
It does not activate when attacking leaders.
- Enhance
- If you have enough play points,
they're automatically spent to activate the Enhance effects of a card when you play the card from your hand.
- Reanimate
- Randomly summon a copy of 1 of the highest-cost allied followers that has been destroyed during this match and costs less than or equal to the Reanimate value.
- Burial Rite
- If you have a follower in your hand and an open space in your area, put that follower into play and remove all its effects. Then destroy that follower. Burial Rite effects only activate if a follower was put into play this way.
- Resonance
- Resonance effects occur when your deck has an even number of remaining cards.
- Choose
- Select one or more of the given cards. Different effects will activate depending on the card chosen.
- Accelerate
- If you do not have enough play points to play a card, it can be played as a spell instead for the Accelerate cost. Only the Accelerate effects will activate when a card is played in this way.
- Invocation
- Invocation effects occur at the end of your turn, and/or after other conditions have been met. This will put the corresponding Invocation card from your deck into play.
Even if you have multiple copies of the same card in your deck, activating Invocation will only put one copy into play.
- Crystallize
- If you do not have enough play points to play a card, it can be played as an amulet instead for the Crystallize cost. Only the Crystallize effects will activate when a card is played in this way.
- Union Burst
- Union Burst effects activate if your turn number is equal to or greater than the Union Burst value. Whenever an allied follower evolves during your turn, the Union Burst value of the cards in your hand decreases by 1.
- Avarice
- Avarice is active when at least 2 cards have been added to your hand from your deck in a turn. This includes drawn cards and cards destroyed due to having a full hand.
- Wrath
- Wrath is active when your leader has taken damage during your turn at least 7 times in a match.
- Fusion
- Cards that have Fusion can have specific cards fused to them for stronger effects. You can only fuse once per turn per Fusion card, but you can fuse multiple cards at once unless other restrictions apply. Cards fused to another card will not be counted towards your shadows.
- Rally
- Your Rally count increases by 1 each time an allied follower comes into play. An effect written as "Rally (10)" will activate if your Rally count is at least 10. Followers that have Rally as a Fanfare effect do not count towards their own Rally count when played.
- Maneuver
- Followers with Maneuver can't attack, but if another allied follower that meets the specified conditions comes into play, it will temporarily leave the area, allowing the follower with Maneuver to attack, and triggering any effects that activate when the follower "becomes Maneuverable."
The follower that left the area does not count as having left play, nor do your shadows increase.
When a follower being Maneuvered leaves play, the follower controlling it will alight and return to play. This will not trigger effects that activate when it "comes into play."
- Skybound Art
- Skybound Art effects activate if your turn number is equal to or greater than the Skybound Art value. Whenever an allied follower evolves during your turn, the Skybound Art value of the cards in your hand decreases by 1.
(Super Skybound Art will have its own starting value.)
- Stack
- When played, Earth Sigil amulets with Stack will banish all other allied Earth Sigil amulets in play, adding the total Stack count of those amulets to their own Stack.
When you perform "Earth Rite," 1 will be subtracted from your area's total Stack. When you perform "Earth Rite (2)," 2 will be subtracted instead.
Once a card's Stack reaches 0, the card is destroyed.
Earth Sigil amulets without the Stack keyword will be treated as having a Stack of 1, but are unaffected by effects that add to your Stack.
- Transmute
- Cards with Transmute can transform into another card if certain conditions are met when cards are fused to them.