List of Hero Skills in the Hero Battle Format

Excited to try out the new Hero Battle format? Check out the Hero Skills for all 24 leaders!

Ladica's Hero Skills

Passive
At the start of the match, if you are going second, gain 1 valor.
At the end of your turn, if you've played at least 2 cards this turn, gain 1 valor. If you've played at least 4, gain 2 valor instead.

Ladica's Hidden Arte
(Use 1 valor)
Subtract 1 from the cost of a Natura card in your hand.

Ladica's Ultimate
(Use 7 valor)
Give all allied followers Storm and the ability to attack 2 times per turn.

Sekka's Hero Skills

Sekka's Technique
(Gain 1 valor)
If there are any Fairies in your hand, change the cost of a random Fairy in your hand to 0 until the end of the turn. Otherwise, put a Fairy into your hand.

Sekka's Hidden Arte
(Use 1 valor)
Give +1/+0 to an allied follower. Deal X damage to a random enemy follower. X equals the attack of the strongest allied follower in play.

Sekka's Ultimate
(Use 4 valor)
Give +X/+Y to an allied 1-play-point follower. X and Y equal the number of allied Forestcraft followers that have left play this match, split randomly. If X plus Y is at least 20, give that follower Storm.

Castelle's Hero Skills

Passive
At the start of the match, if you are going second, gain 1 valor.
At the end of your turn, if you've played a card using Accelerate this turn, gain 1 valor. If you've played at least 2, gain 2 valor instead.

Castelle's Technique
(Use 0 valor)
Put a random follower with Accelerate from your deck into your hand.

Castelle's Hidden Arte
(Use 0 valor)
Give your leader the following effect until the end of the turn: Whenever you play a card using Accelerate, deal 1 damage to a random enemy follower.

Castelle's Ultimate
(Use 8 valor)
Put a Purgation's Blessing into your hand.
Give your leader the following effect: At the start of your every other turn, put a Purgation's Blessing into your hand. (This effect lasts for the rest of the match.)

Bunny's Hero Skills

Bunny's Technique
(Gain 1 valor)
Give +1/+0 to a random allied follower.
At the start of your next turn, draw a card.

Bunny's Hidden Arte
(Use 2 valor)
Summon an Arcane Personnel Carrier.
Rally (10): Summon a Val, Speedy Magicar.

Bunny's Ultimate
(Use 3 valor)
Deal 3 damage to a random enemy. Do this 2 times.


Nahtnaught's Hero Skills

Passive
At the start of your turn, if this is your first turn, give the Officer trait to all followers in your hand and deck.

Nahtnaught's Technique
(Gain 1 valor)
Discard a follower from your hand and put a copy of it into your deck. Give that copy the Officer trait.
Draw a card.

Nahtnaught's Hidden Arte
(Use 0 valor)
At the end of your turn, deal 2 damage to a random enemy follower. Before damage is dealt, if there are fewer allied followers than enemy followers in play, gain 1 valor.

Nahtnaught's Ultimate
(Use 6 valor)
Give your leader the following effect: Once on each of your turns, when you play a follower, put a random X-play-point follower from your deck into play. X equals the original cost of the follower you played. (This effect lasts for the rest of the match.)

Taketsumi's Hero Skills

Passive
Once on each of your turns, when you play a Glittering Gold, add 1 to your Rally count and recover 1 play point.

Taketsumi's Technique
(Gain 1 valor)
Discard a card from your hand.
Put a random Festive card from your deck into your hand.

Taketsumi's Hidden Arte
(Use 2 valor)
Give your leader the following effect: The next time your leader takes damage, reduce that damage to 0.

Taketsumi's Ultimate
(Use 3 valor)
Give your leader the following effect until the end of the turn: Whenever you play a Glittering Gold, give +1/+0 to all allied followers and draw a card.

Eleanor's Hero Skills

Eleanor's Technique
(Gain 1 valor)
Select a card in your hand. If it's been Spellboosted less than 5 times, Spellboost it. Otherwise, put a copy of that card into your deck and subtract 1 from the copy's cost.

Eleanor's Hidden Arte
(Use 2 valor)
Discard a card with Spellboost from your hand. Put a random card with Spellboost from your deck into your hand and Spellboost it X times. X equals the number of times the discarded card had been Spellboosted.

Eleanor's Ultimate
(Use 3 valor)
Select a card with Spellboost in your hand. Put a copy of it into your hand and Spellboost the copy X times. X equals the number of times the selected card has been Spellboosted.

Tetra's Hero Skills

Passive
At the start of the match, if you are going second, gain 1 valor.
At the end of your turn, if you've played at least 1 Machina card this turn, gain 1 valor. If you've played at least 2, gain 2 valor instead.

Tetra's Technique
(Use 0 valor)
Put a Recovery into your hand.

Tetra's Hidden Arte
(Use 1 valor)
Until the end of the turn, subtract 1 from the cost of a Machina card in your hand.

Tetra's Ultimate
(Use 8 valor)
Discard 2 cards from your hand.
Put a Ladica, Verdant Claw and Azure Blast into your hand.

Amaryllis's Hero Skills

Amaryllis's Technique
(Gain 1 valor)
Put 1 of the following cards into your hand in order and change its cost to 0.
1. Insight
2. Angelic Snipe

Amaryllis's Hidden Arte
(Use 1 valor)
Give an unevolved allied follower the following effect and evolve it: At the end of your turn, banish this follower. (Evolve effects will not activate.)

Amaryllis's Ultimate
(Use 3 valor)
Change the cost, attack, and defense of a follower in your hand to 1.

Valdain's Hero Skills

Passive
At the start of the match, if you are going second, gain 1 valor.
At the end of your turn, gain X valor. X equals the number of allied Naterran World Trees destroyed this turn.

Valdain's Technique
(Use 1 valor)
Give an allied Natura follower +1/+0 and Rush.

Valdain's Hidden Arte
(Use 1 valor)
Subtract 1 from the cost of a Natura card in your hand until the end of the turn.

Valdain's Ultimate
(Use 6 valor)
Give your leader the following effect: Once on each of your turns, when an allied Naterran World Tree is destroyed, if it's the second this turn, summon a Bayleon, Shining Sovereign and activate its Fanfare effect. (This effect lasts for the rest of the match.) If your leader already has this effect, give +1/+1 to all allied followers and restore 3 defense to your leader instead.

Drache's Hero Skills

Drache's Technique
(Gain 1 valor)
Deal 1 damage to a follower or the enemy leader. If you selected an allied follower, give +0/+1 to that follower.

Drache's Hidden Arte
(Use 1 valor)
Select a follower in play. Give it +2/+0 and deal 2 damage to it. If that follower is not destroyed by this effect, gain 1 valor.

Drache's Ultimate
(Use 5 valor)
Give your leader the following effect: Once on each of your turns after you become able to evolve, when an allied follower takes damage, if it's not destroyed, give it +2/+2 and deal 3 damage to a random enemy follower. (This effect lasts for the rest of the match.)

Mizuchi's Hero Skills

Mizuchi's Technique
(Gain 1 valor)
At the end of your turn, draw a card.

Mizuchi's Hidden Arte
(Gain 1 valor)
Discard a card from your hand.
Deal 2 damage to a random enemy follower and 1 damage to the enemy leader.

Mizuchi's Ultimate
(Use 6 valor)
Put a Tidal Surge into your hand.
Give your leader the following effect: At the start of your turn, put a Tidal Surge into your hand. (This effect lasts for the rest of the match.)

Aenea's Hero Skills

Aenea's Technique
(Gain 1 valor)
If there are any Assembly Droids in your hand, change the cost of a random Assembly Droid in your hand to 0 until the end of the turn. Otherwise, put an Assembly Droid into your hand.

Aenea's Hidden Arte
(Use 1 valor)
Summon a Roly-Poly Mk I, Stalwart Bot and evolve it.

Aenea's Ultimate
(Use 4 valor)
Discard 2 cards from your hand.
Put a Tetra, Sapphire Leader and Mono, Garnet Challenger into your hand.

Kagero's Hero Skills

Kagero's Technique
(Gain 1 valor)
Deal 1 damage to a follower or the enemy leader. If you selected an allied follower, before damage is dealt, give it Last Words: Draw a card.

Kagero's Hidden Arte
(Use 2 valor)
Activate an allied follower's Last Words effects.

Kagero's Ultimate
(Use 3 valor)
Give an allied follower the following effects.
-Rush.
-Strike: Gain +2/+0.
-Follower Strike: Deal X damage to the enemy leader. X equals this follower's attack.

Anisage's Hero Skills

Anisage's Technique
(Gain 1 valor)
Give a random allied follower the following effect: When this follower leaves play, draw a card.

Anisage's Hidden Arte
(Use 1 valor)
Until the end of the turn, subtract 2 from the cost of a follower in your hand and give it the following effect: If this follower is in play, when it leaves play, or at the end of your turn, banish this follower.

Anisage's Ultimate
(Use 3 valor)
Give an allied follower Rush, Bane, and Last Words: Necromancy (2) - Summon a copy of this follower and give it Storm. If you have at least 10 shadows, perform Necromancy (10) - Summon 2 copies instead and give them Storm.

Mono's Hero Skills

Mono's Technique
(Gain 1 valor)
Deal 1 damage to a random enemy. If Vengeance is active for you, deal 2 damage instead, and at the start of your next turn, draw a card.

Mono's Hidden Arte
(Use 2 valor)
Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.

Mono's Ultimate
(Use 3 valor)
Give your leader the following effect until the end of the turn: Whenever an unevolved allied follower's attack or defense is increased by an effect, evolve that follower and give it Storm.

Aluzard's Hero Skills

Aluzard's Technique
(Gain 1 valor)
Give +1/+0 to a random allied Forest Bat.
Draw a card.

Aluzard's Hidden Arte
(Use 1 valor)
Evolve an allied Forest Bat and give it Last Words: Give your leader the following effect - At the end of your opponent's turn, summon a Forest Bat, then remove this effect.

Aluzard's Ultimate
(Use 2 valor)
Summon 2 Forest Bats.
Deal X damage to the enemy leader. X equals the number of allied Forest Bats in play.

Itsurugi's Hero Skills

Itsurugi's Technique
(Gain 1 valor)
Give a follower in you hand Fanfare: Randomly activate 1 of the following effects.
-Deal 1 damage to the enemy leader.
-Restore 1 defense to your leader.

Itsurugi's Hidden Arte
(Use 0 valor)
At the start of your next turn, draw a card.
If it's a turn you are able to evolve, you have at least 1 valor, and you have 0 evolution points, use 1 valor and recover 1 evolution point.

Itsurugi's Ultimate
(Use 3 valor)
Give your leader the following effect until the end of the turn: Whenever an allied follower evolves, recover 1 play point and deal 1 damage to the enemy leader.

Meowskers's Hero Skills

Passive
At the start of the match, if you are going second, gain 1 valor.
At the end of your turn, if you've fused or played a Natura card this turn, gain 1 valor. If you've fused or played at least 2, gain 2 valor instead.

Meowskers's Hidden Arte
(Use 1 valor)
Put copies of 2 different allied Natura cards fused this match into your hand.

Meowskers's Ultimate
(Use 5 valor)
Give your leader the following effect: At the end of your turn, deal X damage to a random enemy follower. If no enemy followers are in play, deal X damage to the enemy leader. X equals half the number of allied Natura cards fused this match (rounded up). (This effect lasts for the rest of the match.)

Selena's Hero Skills

Selena's Technique
(Gain 1 valor)
Deal 1 damage to an enemy.

Selena's Hidden Arte
(Use 0 valor)
Subtract 1 from the Countdown of an allied amulet. Then, if that amulet's Countdown reached 0, gain 1 valor.

Selena's Ultimate
(Use 6 valor)
Subtract 2 from the Countdown of all allied amulets and gain X valor. X equals the number of amulets destroyed by this effect. If X is at least 4, put a Fiery Reproach into your hand.

Verdilia's Hero Skills

Passive
During your turn, whenever an allied follower evolves, gain 1 valor.

Verdilia's Technique
(Use 0 valor)
Give +0/+1 to an allied follower. If it's an evolved follower, give it +0/+2 instead.

Verdilia's Hidden Arte
(Use 0 valor)
Discard a card from your hand and put a copy of it into your deck.
Draw a card.

Verdilia's Ultimate
(Use 9 valor)
Recover all of your evolution points.
Draw cards until there are 7 cards in your hand and subtract 3 from the costs of all cards in your hand.

Nexus's Hero Skills

Passive
At the start of your turn, if there aren't any allied Brand of the Morning Stars in your hand or in play, summon 1 and add 10 to its Countdown.

Nexus's Technique
(Gain 1 valor)
Deal 1 damage to a follower or the enemy leader. If you selected an allied Shadow Soldier, before damage is dealt, give it +1/+1.

Nexus's Hidden Arte
(Use 1 valor)
Destroy an allied follower that cost 5 or less play points. Give a random allied follower +X/+X. X equals the cost of the destroyed follower.

Nexus's Ultimate
(Use 5 valor)
Give your leader the following effect: Whenever an allied Shadow Soldier, Shadow Commander, Shadow Berserker, or Shadow General comes into play, give it Storm. (This effect lasts for the rest of the match.)

Maisha's Hero Skills

Passive
At the end of your turn, if you have at least 1 play point, gain 1 valor. If you have at least 3 play points, gain 2 valor and draw a card instead.

Maisha's Technique
(Gain 1 valor)
Deal 1 damage to an enemy.

Maisha's Hidden Arte
(Use 0 valor)
Recover 1 play point.

Maisha's Ultimate
(Use X valor)
Give +X/+0 to an allied follower. If X is at least 10, give it Storm. X equals the amount of valor you have.

Fleauesse's Hero Skills

Fleauesse's Technique
(Gain 1 valor)
If Resonance is active for you, subtract 1 from the cost of a random Paradigm Shift in your hand. Otherwise, deal 1 damage to a random enemy follower and then the enemy leader.

Fleauesse's Hidden Arte
(Use 2 valor)
Summon an Acceleratium.

Fleauesse's Ultimate
(Use 3 valor)
Give your leader the following effect until the end of the turn: Whenever an allied Artifact card comes into play, recover 1 play point and draw a card.


Shadowverse Team