





-
Benevolent Elf
Class: Forestcraft
Rarity: Legendary
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Benevolent Elf
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- Forestcraft
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- Legendary
-
- -
-
- At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
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- Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
- Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
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Cosmos Fang
Class: Forestcraft
Rarity: Legendary
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Cosmos Fang
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- Forestcraft
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- Legendary
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- -
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- Fanfare: Gain Ambush until the end of your opponent's turn.
At the end of your turn, return all other allied followers to your hand and restore X defense to your leader. X equals the number of cards returned to a player's hand during your turn this turn.
- Fanfare: Gain Ambush until the end of your opponent's turn.
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- Evolve: Return all other followers to the players' hands.
Strike: Gain +X/+0 until the end of the turn.
At the end of your turn, return all other allied followers to your hand and restore X defense to your leader.
- Evolve: Return all other followers to the players' hands.
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Slade, Blossoming Wolf
Class: Forestcraft
Rarity: Gold
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Slade, Blossoming Wolf
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- Forestcraft
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- Gold
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- -
-
- Fanfare: Subtract 2 from the cost of a Forestcraft follower in your hand (excluding Slade, Blossoming Wolf) until the end of the turn.
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- Evolve: Change an enemy follower's attack to 1 until the end of your opponent's turn. If X is at least 5, change the attack of all enemy followers instead. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
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Gerbera Bear
Class: Forestcraft
Rarity: Gold
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Gerbera Bear
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- Forestcraft
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- Gold
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- -
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- Fanfare: If X is at least 5, gain Storm. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
Last Words: Put a Floral Breeze into your hand.
- Fanfare: If X is at least 5, gain Storm. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
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- (Same as the unevolved form, excluding Fanfare.)
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Floral Breeze
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- Forestcraft
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- Bronze
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- -
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Return an allied follower or amulet to your hand.
Restore 1 defense to your leader.
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Rose Deer
Class: Forestcraft
Rarity: Silver
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Rose Deer
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- Forestcraft
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- Silver
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- -
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- Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
(Can only Accelerate if an allied effect returned 1 or more cards to a player's hand this turn.)
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Fanfare: Put a random 1-play-point Forestcraft follower from your deck into your hand. Recover 1 play point.
- Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
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- Evolve: Put a random 1-play-point Forestcraft spell from your deck into your hand. Recover 1 play point.
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Floral Breeze
Class: Forestcraft
Rarity: Bronze
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General Maximus
Class: Swordcraft
Rarity: Legendary
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Valiant Fencer
Class: Swordcraft
Rarity: Legendary
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Valiant Fencer
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- Swordcraft
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- Legendary
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- Cmdr./Hero.
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- Fanfare: Enhance (7) - Draw cards until there are 7 cards in your hand. Change the costs of all Heroic followers in your hand to 0 until the end of the turn.
Can't take more than 3 damage at a time.
- Fanfare: Enhance (7) - Draw cards until there are 7 cards in your hand. Change the costs of all Heroic followers in your hand to 0 until the end of the turn.
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- Evolve: Give your leader the following effect - Whenever an allied Heroic follower comes into play, give it +0/+3 and Rush. (This effect is not stackable and lasts for the rest of the match.)
Can't take more than 3 damage at a time.
- Evolve: Give your leader the following effect - Whenever an allied Heroic follower comes into play, give it +0/+3 and Rush. (This effect is not stackable and lasts for the rest of the match.)
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Amerro, Spear Knight
Class: Swordcraft
Rarity: Gold
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Heroic Entry
Class: Swordcraft
Rarity: Gold
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Heroic Entry
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- Swordcraft
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- Gold
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- Heroic
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Put 2 different random Heroic followers from your deck into your hand. Then deal X damage to all enemy followers. X equals the number of Heroic followers in your hand.
If any damaged allied followers are in play, summon a Mach Knight.
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Mach Knight
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- Swordcraft
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- Silver
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- Ofcr./Hero.
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- Storm.
Strike: If any damaged allied followers are in play, recover 2 play points.
- Storm.
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- (Same as the unevolved form.)
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Mach Knight
Class: Swordcraft
Rarity: Silver
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Flame Soldier
Class: Swordcraft
Rarity: Bronze
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Astrological Sorcerer
Class: Runecraft
Rarity: Legendary
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Astrological Sorcerer
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- Runecraft
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- Legendary
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- -
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- Fanfare: Summon a Magic Sediment. Put a Starseer's Telescope into your hand. If at least 7 allied Stacked cards have been consumed this match, give your leader the following effect until the end of your opponent's turn - Whenever an enemy follower attacks your leader, give it -2/-0. (This effect is not stackable.)
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Magic Sediment
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- Runecraft
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- Bronze
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- Earth Sigil
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Stack (1)
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
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Starseer's Telescope
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- Runecraft
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- Bronze
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- Earth Sigil
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Fanfare: If another Earth Sigil amulet is in play, perform Earth Rite - Draw a card. Recover 1 play point.
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Mystic King
Class: Runecraft
Rarity: Legendary
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Mystic King
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- Runecraft
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- Legendary
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- Chess
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- At the end of your turn, if at least 8 allied Magical Pawns have left play this match, subtract 8 from the cost of this card.
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Fanfare: Summon 4 Magical Pawns.
Whenever an allied Magical Pawn comes into play, give it +1/+1, Storm, and Ward.
Can't be targeted by enemy effects.
- At the end of your turn, if at least 8 allied Magical Pawns have left play this match, subtract 8 from the cost of this card.
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- (Same as the unevolved form, excluding Fanfare.)
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Milady, Mystic Queen
Class: Runecraft
Rarity: Gold
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Milady, Mystic Queen
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- Runecraft
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- Gold
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- Chess
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- Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
Once on each of your turns, when you play a spell, summon a Magical Pawn.
- Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
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- Evolve: Put a Magical Pawn into your hand and change its cost to 0.
Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
Once on each of your turns, when you play a spell, summon a Magical Pawn.
- Evolve: Put a Magical Pawn into your hand and change its cost to 0.
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Magical Strategy
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- Runecraft
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- Gold
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- Chess
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Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Strategy
Class: Runecraft
Rarity: Gold
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Magical Strategy
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- Runecraft
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- Gold
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- Chess
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Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Knight
Class: Runecraft
Rarity: Silver
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Magical Knight
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- Runecraft
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- Silver
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- Chess
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- Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
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Storm.
Fanfare: Summon 2 Magical Pawns.
- Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
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- (Same as the unevolved form, excluding Fanfare.)
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Rook
Class: Runecraft
Rarity: Bronze
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Magical Rook
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- Runecraft
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- Bronze
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- Chess
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- Ward.
Fanfare: Summon 2 Magical Pawns.
- Ward.
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- Ward.
Evolve: Restore 3 defense to your leader. Recover 1 play point.
- Ward.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Lævateinn Dragon
Class: Dragoncraft
Rarity: Legendary
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Lævateinn Dragon
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- Dragoncraft
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- Legendary
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- Armed
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- Fanfare: If there are any Draconic Weapons in your hand, randomly discard 1 and gain the ability to evolve for 0 evolution points.
When this follower evolves, if at least 4 allied Armed followers have left play this match, Choose: Evolve into 1 of the following cards. (Evolution using card effects doesn't count.)
-Lævateinn Dragon, Attack Form
-Lævateinn Dragon, Defense Form
-Lævateinn Dragon, Blast Form
- Fanfare: If there are any Draconic Weapons in your hand, randomly discard 1 and gain the ability to evolve for 0 evolution points.
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- Evolve: Deal 5 damage to an enemy follower. Put a Draconic Weapon into your hand.
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Lævateinn Dragon, Attack Form
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- Dragoncraft
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- Legendary
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- Armed
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- Evolve: Deal 10 damage to all enemy followers. Put a Draconic Weapon into your hand.
Whenever another allied Armed follower attacks, give it +2/+2.
(This card will be treated as a Lævateinn Dragon.)
- Evolve: Deal 10 damage to all enemy followers. Put a Draconic Weapon into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Lævateinn Dragon, Defense Form
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- Dragoncraft
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- Legendary
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- Armed
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- Ward.
Evolve: Draw 2 cards.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
While this follower is in play, your leader and all allied followers in play and that come into play have the following effect: Reduce damage taken by 2.
At the end of your turn, restore 3 defense to all allies.
(This card will be treated as a Lævateinn Dragon.)
- Ward.
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Lævateinn Dragon, Blast Form
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- Dragoncraft
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- Legendary
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- Armed
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- Evolve: Recover 2 play points.
Whenever an allied follower comes into play, give it Rush.
At the end of your turn, deal X damage to the enemy leader. X equals this follower's attack.
(This card will be treated as a Lævateinn Dragon.)
- Evolve: Recover 2 play points.
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Draconir, Knuckle Dragon
Class: Dragoncraft
Rarity: Gold
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Draconir, Knuckle Dragon
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- Dragoncraft
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- Gold
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- Armed
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- Fanfare: Put a Draconic Weapon into your hand. If at least 4 allied Armed followers have left play this match, recover 1 evolution point.
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- Evolve: Deal 4 damage to an enemy follower. Put a Draconic Weapon into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Hammer Dragonewt
Class: Dragoncraft
Rarity: Gold
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Hammer Dragonewt
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- Dragoncraft
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- Gold
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- Armed
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- Fanfare: If at least 4 allied Armed followers have left play this match, gain +2/+2 and Storm.
Last Words: Put a Draconic Smash into your hand.
- Fanfare: If at least 4 allied Armed followers have left play this match, gain +2/+2 and Storm.
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- (Same as the unevolved form, excluding Fanfare.)
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Draconic Smash
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- Dragoncraft
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- Gold
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- Armed
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Deal 2 damage to a random enemy follower.
Put a Draconic Weapon into your hand.
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Lance Lizard
Class: Dragoncraft
Rarity: Silver
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Lance Lizard
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- Dragoncraft
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- Silver
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- Armed
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- Rush.
Fanfare: Put a Draconic Weapon into your hand. If at least 4 allied Armed followers have left play this match, gain +3/+3 and deal 3 damage to the enemy leader.
- Rush.
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- (Same as the unevolved form, excluding Fanfare.)
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Draconic Armor
Class: Dragoncraft
Rarity: Silver
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Draconic Armor
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- Dragoncraft
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- Silver
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- Armed
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Put a Draconic Weapon into your hand.
If there are any Armed followers in your hand, put a random Armed follower from your deck into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Deathscythe Hound
Class: Shadowcraft
Rarity: Legendary
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Masquerade Ghost
Class: Shadowcraft
Rarity: Legendary
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Masquerade Ghost
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- Shadowcraft
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- Legendary
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- -
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- When this follower comes into play, summon a Ghost.
Whenever an allied Ghost comes into play, give it +1/+0.
Whenever an allied Ghost is banished, summon a Gargantuan Ghost.
Last Words: Give your leader the following effect - At the start of your next turn, summon a 6-play-point Masquerade Ghost without Last Words, then remove this effect. (This effect is not stackable.)
- When this follower comes into play, summon a Ghost.
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- (Same as the unevolved form.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Gargantuan Ghost
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- Shadowcraft
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- Gold
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- -
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- Ward.
Banish this follower when it leaves play. (Transformation doesn't count as leaving play.)
- Ward.
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- (Same as the unevolved form.)
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Baccherus, Peppy Ghostie
Class: Shadowcraft
Rarity: Gold
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Baccherus, Peppy Ghostie
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- Shadowcraft
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- Gold
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- -
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- Fanfare: Summon a Ghost. If any allied Gargantuan Ghosts are in play, draw a card.
Last Words: Put a 1-play-point Baccherus, Peppy Ghostie without Last Words into your hand.
- Fanfare: Summon a Ghost. If any allied Gargantuan Ghosts are in play, draw a card.
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- (Same as the unevolved form, excluding Fanfare.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Gargantuan Ghost
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- Shadowcraft
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- Gold
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- -
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- Ward.
Banish this follower when it leaves play. (Transformation doesn't count as leaving play.)
- Ward.
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- (Same as the unevolved form.)
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Trick Dullahan
Class: Shadowcraft
Rarity: Gold
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Mischievous Zombie
Class: Shadowcraft
Rarity: Silver
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Mischievous Zombie
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- Shadowcraft
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- Silver
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- -
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- Bane.
Fanfare: Give Bane to an allied Ghost.
Enhance (7): Summon 3 Ghosts and give them Bane and Drain.
- Bane.
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- (Same as the unevolved form, excluding Fanfare.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Necrocarnival
Class: Shadowcraft
Rarity: Bronze
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Howling Demon
Class: Bloodcraft
Rarity: Legendary
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Demonium, Punk Devil
Class: Bloodcraft
Rarity: Gold
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Demon Maestro
Class: Bloodcraft
Rarity: Gold
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Demon Maestro
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- Bloodcraft
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- Gold
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- -
-
- Fanfare: If Wrath is not active for you, deal 1 damage to your leader and draw a card. Otherwise, put an Infernal Orchestration into your hand and change its cost to 0.
Last Words: At the start of your next turn, deal 1 damage to your leader and draw a card.
- Fanfare: If Wrath is not active for you, deal 1 damage to your leader and draw a card. Otherwise, put an Infernal Orchestration into your hand and change its cost to 0.
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- (Same as the unevolved form, excluding Fanfare.)
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Infernal Orchestration
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- Bloodcraft
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- Bronze
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- -
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Give +1/+1 and Rush to an allied follower.
If Wrath is not active for you, deal 1 damage to your leader. Otherwise, draw a card.
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Trombone Devil
Class: Bloodcraft
Rarity: Silver
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Infernal Orchestration
Class: Bloodcraft
Rarity: Bronze
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Diamond Master
Class: Havencraft
Rarity: Legendary
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Diamond Master
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- Havencraft
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- Legendary
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- -
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- Strike: If this follower has Storm and Ward, destroy all enemy followers.
Once on each of your turns, when this follower gains Storm, give Storm to a random allied follower without Storm. Do the same for Ward.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
- Strike: If this follower has Storm and Ward, destroy all enemy followers.
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- (Same as the unevolved form.)
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Wingy, Chirpy Gemstone
Class: Havencraft
Rarity: Gold
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Bejeweled Shrine
Class: Havencraft
Rarity: Gold
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Bejeweled Shrine
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- Havencraft
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- Gold
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- -
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Fanfare: Draw a card. If any other allied Bejeweled Shrines are in play, banish this amulet.
Can't be destroyed by effects.
Whenever an allied follower with Storm and Ward attacks, give it +1/+1. If you've played at least 5 cards using their Crystallize effect this match, give it +1/+3 instead.
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Sapphire Priestess
Class: Havencraft
Rarity: Silver
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Sapphire Priestess
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- Havencraft
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- Silver
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- -
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- Fanfare: If any allied amulets are in play, draw a card.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.
- Fanfare: If any allied amulets are in play, draw a card.
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- Evolve: Give Storm and Ward to another allied follower with 2 attack or less.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.
- Evolve: Give Storm and Ward to another allied follower with 2 attack or less.
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Emerald Maiden
Class: Havencraft
Rarity: Bronze
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Emerald Maiden
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- Havencraft
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- Bronze
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- -
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- Crystallize (1): Countdown (3)
Last Words: Draw 2 cards.
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Ward.
Fanfare: Summon an Adamantium Bird.
Whenever another allied Havencraft follower comes into play, give it Ward.
- Crystallize (1): Countdown (3)
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- (Same as the unevolved form, excluding Fanfare.)
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Adamantium Bird
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- Havencraft
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- Bronze
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- -
-
- Rush.
-
- (Same as the unevolved form.)
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Arc
Class: Portalcraft
Rarity: Gold
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Arc
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- Portalcraft
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- Gold
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- -
-
At the end of your turn, randomly activate 1 of the following effects.
-Give +1/+1 to a random allied follower.
-Increase your leader's maximum defense by 1 and restore 1 defense to your leader.
-Put a random Portalcraft follower from your deck into your hand.
If you have more evolution points than your opponent, activate all 3 instead. (You have 0 evolution points on turns you are unable to evolve.)
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Garuel, Seraphic Leo
Class: Neutral
Rarity: Gold
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Garuel, Seraphic Leo
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- Neutral
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- Gold
-
- -
-
- Fanfare: Until the end of the turn, subtract 2 from the cost of a Neutral follower in your hand (excluding Garuel, Seraphic Leo) and give it the following effect - At the end of your turn, if this follower is in play, destroy it.
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- Evolve: Give another allied follower the following effect - Can't be destroyed by effects. (Can be destroyed by damage from effects.)
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