





-
Benevolent Elf
Class: Forestcraft
Rarity: Legendary
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Benevolent Elf
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- Forestcraft
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- Legendary
-
- -
-
- At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
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- Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
- Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
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Cosmos Fang
Class: Forestcraft
Rarity: Legendary
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Cosmos Fang
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- Forestcraft
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- Legendary
-
- -
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- Fanfare: Gain Ambush until the end of your opponent's turn.
At the end of your turn, return all other allied followers to your hand and restore X defense to your leader. X equals the number of cards returned to a player's hand during your turn this turn.
- Fanfare: Gain Ambush until the end of your opponent's turn.
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- Evolve: Return all other followers to the players' hands.
Strike: Gain +X/+0 until the end of the turn.
At the end of your turn, return all other allied followers to your hand and restore X defense to your leader.
- Evolve: Return all other followers to the players' hands.
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Slade, Blossoming Wolf
Class: Forestcraft
Rarity: Gold
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Slade, Blossoming Wolf
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- Forestcraft
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- Gold
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- -
-
- Fanfare: Subtract 2 from the cost of a Forestcraft follower in your hand (excluding Slade, Blossoming Wolf) until the end of the turn.
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- Evolve: Change an enemy follower's attack to 1 until the end of your opponent's turn. If X is at least 5, change the attack of all enemy followers instead. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
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Gerbera Bear
Class: Forestcraft
Rarity: Gold
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Gerbera Bear
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- Forestcraft
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- Gold
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- -
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- Fanfare: If X is at least 5, gain Storm. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
Last Words: Put a Floral Breeze into your hand.
- Fanfare: If X is at least 5, gain Storm. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.
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- (Same as the unevolved form, excluding Fanfare.)
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Floral Breeze
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- Forestcraft
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- Bronze
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- -
-
Return an allied follower or amulet to your hand.
Restore 1 defense to your leader.
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Rose Deer
Class: Forestcraft
Rarity: Silver
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Rose Deer
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- Forestcraft
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- Silver
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- -
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- Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
(Can only Accelerate if an allied effect returned 1 or more cards to a player's hand this turn.)
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Fanfare: Put a random 1-play-point Forestcraft follower from your deck into your hand. Recover 1 play point.
- Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
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- Evolve: Put a random 1-play-point Forestcraft spell from your deck into your hand. Recover 1 play point.
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Floral Breeze
Class: Forestcraft
Rarity: Bronze
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General Maximus
Class: Swordcraft
Rarity: Legendary
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Valiant Fencer
Class: Swordcraft
Rarity: Legendary
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Valiant Fencer
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- Swordcraft
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- Legendary
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- Cmdr./Hero.
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- Fanfare: Enhance (7) - Draw cards until there are 7 cards in your hand. Change the costs of all Heroic followers in your hand to 0 until the end of the turn.
Can't take more than 3 damage at a time.
- Fanfare: Enhance (7) - Draw cards until there are 7 cards in your hand. Change the costs of all Heroic followers in your hand to 0 until the end of the turn.
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- Evolve: Give your leader the following effect - Whenever an allied Heroic follower comes into play, give it +0/+3 and Rush. (This effect is not stackable and lasts for the rest of the match.)
Can't take more than 3 damage at a time.
- Evolve: Give your leader the following effect - Whenever an allied Heroic follower comes into play, give it +0/+3 and Rush. (This effect is not stackable and lasts for the rest of the match.)
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Amerro, Spear Knight
Class: Swordcraft
Rarity: Gold
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Heroic Entry
Class: Swordcraft
Rarity: Gold
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Heroic Entry
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- Swordcraft
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- Gold
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- Heroic
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Put 2 different random Heroic followers from your deck into your hand. Then deal X damage to all enemy followers. X equals the number of Heroic followers in your hand.
If any damaged allied followers are in play, summon a Mach Knight.
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Mach Knight
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- Swordcraft
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- Silver
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- Ofcr./Hero.
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- Storm.
Strike: If any damaged allied followers are in play, recover 2 play points.
- Storm.
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- (Same as the unevolved form.)
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Mach Knight
Class: Swordcraft
Rarity: Silver
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Flame Soldier
Class: Swordcraft
Rarity: Bronze
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Astrological Sorcerer
Class: Runecraft
Rarity: Legendary
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Astrological Sorcerer
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- Runecraft
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- Legendary
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- -
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- Fanfare: Summon a Magic Sediment. Put a Starseer's Telescope into your hand. If at least 7 allied Stacked cards have been consumed this match, give your leader the following effect until the end of your opponent's turn - Whenever an enemy follower attacks your leader, give it -2/-0. (This effect is not stackable.)
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Magic Sediment
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- Runecraft
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- Bronze
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- Earth Sigil
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Stack (1)
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
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Starseer's Telescope
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- Runecraft
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- Bronze
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- Earth Sigil
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Fanfare: If another Earth Sigil amulet is in play, perform Earth Rite - Draw a card. Recover 1 play point.
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Mystic King
Class: Runecraft
Rarity: Legendary
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Mystic King
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- Runecraft
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- Legendary
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- Chess
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- At the end of your turn, if at least 8 allied Magical Pawns have left play this match, subtract 8 from the cost of this card.
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Fanfare: Summon 4 Magical Pawns.
Whenever an allied Magical Pawn comes into play, give it +1/+1, Storm, and Ward.
Can't be targeted by enemy effects.
- At the end of your turn, if at least 8 allied Magical Pawns have left play this match, subtract 8 from the cost of this card.
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- (Same as the unevolved form, excluding Fanfare.)
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Milady, Mystic Queen
Class: Runecraft
Rarity: Gold
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Milady, Mystic Queen
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- Runecraft
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- Gold
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- Chess
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- Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
Once on each of your turns, when you play a spell, summon a Magical Pawn.
- Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
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- Evolve: Put a Magical Pawn into your hand and change its cost to 0.
Once on each of your turns, when you play a follower, put a Magical Strategy into your hand.
Once on each of your turns, when you play a spell, summon a Magical Pawn.
- Evolve: Put a Magical Pawn into your hand and change its cost to 0.
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Magical Strategy
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- Runecraft
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- Gold
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- Chess
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Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Strategy
Class: Runecraft
Rarity: Gold
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Magical Strategy
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- Runecraft
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- Gold
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- Chess
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Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Knight
Class: Runecraft
Rarity: Silver
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Magical Knight
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- Runecraft
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- Silver
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- Chess
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- Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
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Storm.
Fanfare: Summon 2 Magical Pawns.
- Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
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- (Same as the unevolved form, excluding Fanfare.)
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Magical Rook
Class: Runecraft
Rarity: Bronze
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Magical Rook
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- Runecraft
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- Bronze
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- Chess
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- Ward.
Fanfare: Summon 2 Magical Pawns.
- Ward.
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- Ward.
Evolve: Restore 3 defense to your leader. Recover 1 play point.
- Ward.
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Magical Pawn
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- Runecraft
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- Bronze
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- Chess
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- Rush.
When this follower comes into play, if at least 8 allied Magical Pawns have left play this match, gain +1/+0.
- Rush.
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- (Same as the unevolved form.)
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Lævateinn Dragon
Class: Dragoncraft
Rarity: Legendary
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Lævateinn Dragon
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- Dragoncraft
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- Legendary
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- Armed
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- Fanfare: If there are any Draconic Weapons in your hand, randomly discard 1 and gain the ability to evolve for 0 evolution points.
When this follower evolves, if at least 4 allied Armed followers have left play this match, Choose: Evolve into 1 of the following cards. (Evolution using card effects doesn't count.)
-Lævateinn Dragon, Attack Form
-Lævateinn Dragon, Defense Form
-Lævateinn Dragon, Blast Form
- Fanfare: If there are any Draconic Weapons in your hand, randomly discard 1 and gain the ability to evolve for 0 evolution points.
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- Evolve: Deal 5 damage to an enemy follower. Put a Draconic Weapon into your hand.
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Lævateinn Dragon, Attack Form
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- Dragoncraft
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- Legendary
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- Armed
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- Evolve: Deal 5 damage to all enemy followers. Put a Draconic Weapon into your hand.
Whenever another allied Armed follower attacks, give it +2/+2.
(This card will be treated as a Lævateinn Dragon.)
- Evolve: Deal 5 damage to all enemy followers. Put a Draconic Weapon into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Lævateinn Dragon, Defense Form
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- Dragoncraft
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- Legendary
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- Armed
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- Ward.
Evolve: Draw 2 cards.
While this follower is in play, your leader and all allied followers in play and that come into play have the following effect: Reduce damage taken by 2.
At the end of your turn, restore 3 defense to all allies.
(This card will be treated as a Lævateinn Dragon.)
- Ward.
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Lævateinn Dragon, Blast Form
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- Dragoncraft
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- Legendary
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- Armed
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- Evolve: Recover 2 play points.
Whenever an allied follower comes into play, give it Rush.
At the end of your turn, deal X damage to the enemy leader. X equals this follower's attack.
(This card will be treated as a Lævateinn Dragon.)
- Evolve: Recover 2 play points.
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Draconir, Knuckle Dragon
Class: Dragoncraft
Rarity: Gold
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Draconir, Knuckle Dragon
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- Dragoncraft
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- Gold
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- Armed
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- Fanfare: Put a Draconic Weapon into your hand. If at least 4 allied Armed followers have left play this match, recover 1 evolution point.
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- Evolve: Deal 4 damage to an enemy follower. Put a Draconic Weapon into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Hammer Dragonewt
Class: Dragoncraft
Rarity: Gold
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Hammer Dragonewt
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- Dragoncraft
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- Gold
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- Armed
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- Fanfare: If at least 4 allied Armed followers have left play this match, gain +2/+2 and Storm.
Last Words: Put a Draconic Smash into your hand.
- Fanfare: If at least 4 allied Armed followers have left play this match, gain +2/+2 and Storm.
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- (Same as the unevolved form, excluding Fanfare.)
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Draconic Smash
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- Dragoncraft
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- Gold
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- Armed
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Deal 2 damage to a random enemy follower.
Put a Draconic Weapon into your hand.
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Lance Lizard
Class: Dragoncraft
Rarity: Silver
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Lance Lizard
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- Dragoncraft
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- Silver
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- Armed
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- Rush.
Fanfare: Put a Draconic Weapon into your hand. If at least 4 allied Armed followers have left play this match, gain +3/+3 and deal 3 damage to the enemy leader.
- Rush.
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- (Same as the unevolved form, excluding Fanfare.)
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Draconic Armor
Class: Dragoncraft
Rarity: Silver
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Draconic Armor
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- Dragoncraft
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- Silver
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- Armed
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Put a Draconic Weapon into your hand.
If there are any Armed followers in your hand, put a random Armed follower from your deck into your hand.
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Draconic Weapon
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- Dragoncraft
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- Silver
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- Armed
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During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.
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Deathscythe Hound
Class: Shadowcraft
Rarity: Legendary
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Masquerade Ghost
Class: Shadowcraft
Rarity: Legendary
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Masquerade Ghost
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- Shadowcraft
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- Legendary
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- -
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- When this follower comes into play, summon a Ghost.
Whenever an allied Ghost comes into play, give it +1/+0.
Whenever an allied Ghost is banished, summon a Gargantuan Ghost.
Last Words: Give your leader the following effect - At the start of your next turn, summon a 6-play-point Masquerade Ghost without Last Words, then remove this effect. (This effect is not stackable.)
- When this follower comes into play, summon a Ghost.
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- (Same as the unevolved form.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Gargantuan Ghost
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- Shadowcraft
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- Gold
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- -
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- Ward.
Banish this follower when it leaves play. (Transformation doesn't count as leaving play.)
- Ward.
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- (Same as the unevolved form.)
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Baccherus, Peppy Ghostie
Class: Shadowcraft
Rarity: Gold
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Baccherus, Peppy Ghostie
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- Shadowcraft
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- Gold
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- -
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- Fanfare: Summon a Ghost. If any allied Gargantuan Ghosts are in play, draw a card.
Last Words: Put a 1-play-point Baccherus, Peppy Ghostie without Last Words into your hand.
- Fanfare: Summon a Ghost. If any allied Gargantuan Ghosts are in play, draw a card.
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- (Same as the unevolved form, excluding Fanfare.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Gargantuan Ghost
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- Shadowcraft
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- Gold
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- -
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- Ward.
Banish this follower when it leaves play. (Transformation doesn't count as leaving play.)
- Ward.
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- (Same as the unevolved form.)
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Trick Dullahan
Class: Shadowcraft
Rarity: Gold
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Mischievous Zombie
Class: Shadowcraft
Rarity: Silver
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Mischievous Zombie
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- Shadowcraft
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- Silver
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- -
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- Bane.
Fanfare: Give Bane to an allied Ghost.
Enhance (7): Summon 3 Ghosts and give them Bane and Drain.
- Bane.
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- (Same as the unevolved form, excluding Fanfare.)
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Ghost
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- Shadowcraft
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- Bronze
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- -
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- Storm.
Banish this follower when it leaves play or when your turn ends.
- Storm.
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- (Same as the unevolved form.)
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Necrocarnival
Class: Shadowcraft
Rarity: Bronze
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Howling Demon
Class: Bloodcraft
Rarity: Legendary
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Demonium, Punk Devil
Class: Bloodcraft
Rarity: Gold
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Demon Maestro
Class: Bloodcraft
Rarity: Gold
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Demon Maestro
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- Bloodcraft
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- Gold
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- -
-
- Fanfare: If Wrath is not active for you, deal 1 damage to your leader and draw a card. Otherwise, put an Infernal Orchestration into your hand and change its cost to 0.
Last Words: At the start of your next turn, deal 1 damage to your leader and draw a card.
- Fanfare: If Wrath is not active for you, deal 1 damage to your leader and draw a card. Otherwise, put an Infernal Orchestration into your hand and change its cost to 0.
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- (Same as the unevolved form, excluding Fanfare.)
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Infernal Orchestration
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- Bloodcraft
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- Bronze
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- -
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Give +1/+1 and Rush to an allied follower.
If Wrath is not active for you, deal 1 damage to your leader. Otherwise, draw a card.
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Trombone Devil
Class: Bloodcraft
Rarity: Silver
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Infernal Orchestration
Class: Bloodcraft
Rarity: Bronze
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Diamond Master
Class: Havencraft
Rarity: Legendary
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Diamond Master
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- Havencraft
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- Legendary
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- -
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- Strike: If this follower has Storm and Ward, destroy all enemy followers.
Once on each of your turns, when this follower gains Storm, give Storm to a random allied follower without Storm. Do the same for Ward.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
- Strike: If this follower has Storm and Ward, destroy all enemy followers.
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- (Same as the unevolved form.)
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Wingy, Chirpy Gemstone
Class: Havencraft
Rarity: Gold
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Bejeweled Shrine
Class: Havencraft
Rarity: Gold
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Bejeweled Shrine
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- Havencraft
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- Gold
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- -
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Fanfare: Draw a card. If any other allied Bejeweled Shrines are in play, banish this amulet.
Can't be destroyed by effects.
Whenever an allied follower with Storm and Ward attacks, give it +1/+1. If you've played at least 5 cards using their Crystallize effect this match, give it +1/+3 instead.
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Sapphire Priestess
Class: Havencraft
Rarity: Silver
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Sapphire Priestess
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- Havencraft
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- Silver
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- -
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- Fanfare: If any allied amulets are in play, draw a card.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.
- Fanfare: If any allied amulets are in play, draw a card.
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- Evolve: Give Storm and Ward to another allied follower with 2 attack or less.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.
- Evolve: Give Storm and Ward to another allied follower with 2 attack or less.
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Emerald Maiden
Class: Havencraft
Rarity: Bronze
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Emerald Maiden
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- Havencraft
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- Bronze
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- -
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- Crystallize (1): Countdown (3)
Last Words: Draw 2 cards.
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Ward.
Fanfare: Summon an Adamantium Bird.
Whenever another allied Havencraft follower comes into play, give it Ward.
- Crystallize (1): Countdown (3)
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- (Same as the unevolved form, excluding Fanfare.)
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Adamantium Bird
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- Havencraft
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- Bronze
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- -
-
- Rush.
-
- (Same as the unevolved form.)
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Arc
Class: Portalcraft
Rarity: Gold
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Arc
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- Portalcraft
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- Gold
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- -
-
At the end of your turn, randomly activate 1 of the following effects.
-Give +1/+1 to a random allied follower.
-Increase your leader's maximum defense by 1 and restore 1 defense to your leader.
-Put a random Portalcraft follower from your deck into your hand.
If you have more evolution points than your opponent, activate all 3 instead. (You have 0 evolution points on turns you are unable to evolve.)
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Garuel, Seraphic Leo
Class: Neutral
Rarity: Gold
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Garuel, Seraphic Leo
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- Neutral
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- Gold
-
- -
-
- Fanfare: Until the end of the turn, subtract 2 from the cost of a Neutral follower in your hand (excluding Garuel, Seraphic Leo) and give it the following effect - At the end of your turn, if this follower is in play, destroy it.
-
- Evolve: Give another allied follower the following effect - Can't be destroyed by effects. (Can be destroyed by damage from effects.)
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