Changes to Cards in the November Release

In the November update, we're going to be changing five cards: the gold Runecraft spell Dimension Shift; the legendary Dragoncraft follower Sibyl of the Waterwyrm; the gold Shadowcraft follower Little Soulsquasher; the legendary Bloodcraft follower Carabosse, Wicked Fairy; and the gold Neutral amulet Staircase to Paradise. This is an explanation of why we're changing things and what specifically is changing.

Summary of Changes
1. Dimension Shift will now cost 20 instead of 18.
2. Sibyl of the Waterwyrm's attack and defense will be lowered from 4/5 (evolved: 6/7) to 3/4 (evolved: 5/6).
3. Little Soulsquasher's defense will be lowered from 2 (evolved: 4) to 1 (evolved: 3).
4. Carabosse, Wicked Fairy's attack and defense will be lowered from 6/6 (evolved: 8/8) to 5/5 (evolved: 7/7).
5. Staircase to Paradise will now cost 2 instead of 1, and its Countdown effect will be changed accordingly.

For a limited time after these changes are made, these five cards will produce more vials when liquefied.

The Game Environment at a Glance
We want to address two major topics. First, the game environment has become more balanced since the October changes. Second, we would like to explain the changes to our design direction since Starforged Legends, as well as the card changes that were necessary for this direction.

Game Balance as of the October Changes
All data was taken from high-ranking matches in mid-November.

Top 3 decks with the highest win rates
1. Carabosse Blood (55.6%)
- An aggressive Bloodcraft deck that revolves around Carabosse, Wicked Fairy
2. PDK Dragon (54.4%)
- A Dragoncraft deck that revolves around Prime Dragon Keeper
3. Midrange Shadow (53.3%)
- A medium-paced Shadowcraft deck that balances both aggressive and defensive play thanks to Demonlord Eachtar's placement at the top of the deck's curve.

Top 3 decks with the highest usage rates

1. D-Shift Rune (12.4%)
- A Runecraft deck that revolves around Dimension Shift and other Spellboost cards
2. Carabosse Blood (9.2%)
3. Ramp Dragon (8.5%)
- A Dragoncraft deck that focuses on building play points in the early game to unleash high cost cards during the midgame

Although the highest win rate deck archetype (Carabosse Blood) holds a somewhat high win rate, there are no deck archetypes with exceptionally high win rates. And although the deck with the highest usage rate (D-Shift Rune) has a somewhat high usage rate, there are no deck archetypes with exceptionally high usage rates.

The current win rate for players that go first is 51.3% (data taken from high-ranking matches in mid-November). This is down from 53.6%, the first turn win rate recorded during high-ranking matches in early October. This means that the first turn win rate is continuing to approach 50%.

Design Direction Changes since Starforged Legends and Card Changes
Before Starforged Legends, we designed powerful cards to bolster certain classes and strategies. Often these cards were more dominant than anticipated, leading certain decks to have inflated win and usage rates. Changes were necessary to bring these cards in line. Since the release of Starforged Legends, we continued to pursue a design direction of creating an environment that would lead to new deck archetypes, while rethinking the old design direction of creating powerful cards to strengthen certain classes and strategies.

According to data taken from high-ranking matches in mid-November, there are no deck archetypes with exceptionally high win or usage rates. There is diversity in both deck archetypes and play experience, leading us to believe that the current meta is becoming stable. However, cards that fall under the umbrella of "powerful cards created to bolster certain deck archetypes and strategies" still exist in the current game environment, and the decks that make use of them occupy the top spots for both win and usage rates. We believe changes need to be made to these cards in order to create an even more balanced environment and to prepare for the new constructed format, Rotation (which is currently planned for simultaneous release with the next card set on December 28).

Now for the details of the changes.

Dimension Shift
D-Shift Rune, which revolves around the spell Dimension Shift, has been a popular deck for a long time, but its usage rate rose to the top spot after the October changes. Until now it's never jumped to a top spot in either win or usage rate, so it's never been targeted as a deck archetype that deserves changes. However, now that it's become the most played deck, it's clear that some changes are in order.

D-Shift Rune's win rate is at 48.4, which is not a high percentage. The problem lies in its inflated win rate against control decks (decks that focus on removing enemy followers in the early and midgame, and use high-cost finishers in the late game to seal a win). Control decks are slow to deploy their finishers, which often gives D-Shift Rune enough time to put together its combo and win. Because D-Shift Rune is the most used deck, play styles that focus on stalling are hard to effectively pilot in the current game environment. We expect that by increasing the cost of Dimension Shift, stall-focused decks will become easier to play, and the meta will become more diverse as a result.

Details of the Change:
Dimension Shift's cost will be changed from 18 to 20.

Sibyl of the Waterwyrm, Little Soulsquasher, and Carabosse, Wicked Fairy
Sibyl of the Waterwyrm, Little Soulsquasher, and Carabosse, Wicked Fairy are cards used by the majority of deck archetypes in their respective classes. Because they were all created under the former design direction of creating powerful cards to bolster certain classes and strategies, we've often considered them for changes. Based on the data we gathered on the top 3 decks with the highest usage and win rates, we've decided to change their stat lines. We expect that this will put their strength in line with their cost.

Details of the Changes:
Sibyl of the Waterwyrm
Sibyl of the Waterwyrm's attack and defense will be changed from 4/5 (evolved: 6/7) to 3/4 (evolved: 5/6).

Little Soulsquasher
Little Soulsquasher's defense will be changed from 2 (evolved: 4) to 1 (evolved: 3).

Carabosse, Wicked Fairy
Carabosse, Wicked Fairy's attack and defense will be changed from 6/6 (evolved: 8/8) to 5/5 (evolved: 7/7).

According to data taken from high-ranking matches in mid-November, Staircase to Paradise is the most used card among all deck archetypes. Because it's being used more than anticipated when it was designed, and because it greatly contributes to a higher win rate for players who can play it on the first turn, we're going to change its cost to bring it in line with its effect.

Details of the Changes:
Staircase to Paradise's cost will be changed from 1 to 2, and its effects will be changed as follows.
Before: Countdown (7). Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown. Enhance (5): Subtract 7 from this amulet's Countdown. Last Words: At the start of your next turn, put 3 random followers from your deck into your hand.
After: Countdown (6). Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown. Enhance (5): Subtract 6 from this amulet's Countdown. Last Words: At the start of your next turn, put 3 random followers from your deck into your hand.

Temporary Vial Bonus
From the November 28 update until the next major update, the changed cards will produce more vials when liquefied.

- Dimension Shift, Little Soulsquasher, and Staircase to Paradise will produce 800 vials.
- Sibyl of the Waterwyrm and Carabosse, Wicked Fairy will produce 3500 vials.

Normal and animated copies of these cards will both produce the same number of vials while the bonus is in effect. Details of when this bonus ends will be announced at a later date.

Take Two Runs
These changes will also be applied to all Take Two decks after maintenance, even if the deck is being used in the middle of a five-match run.

Future Changes to Cards
We routinely review match data in the Shadowverse Team. In order to maintain a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards. Any future changes to card cost and abilities will be announced on a prespecified date, and then changes will generally be made the next day. See below for the scheduled announcement and change dates.

December 27 (Announcement), December 28 (Change)

These dates are, however, subject to change. Even if there are no changes made to cards, we'll still announce that things are staying the same. If emergency changes are deemed necessary, we may make changes outside of the above dates.

Shadowverse Team