Changes to Cards in the July 17 Release

Hi everyone. We previously announced that card changes would be made at a later date, but due to numerous events and tournaments we have scheduled, they're coming to you early this month during our scheduled maintenance on July 17. We're also reverting another card in Unlimited after having previously reduced its strength. In this release, changes will be made to a total of six cards. This is an explanation of what we're changing and why.

What's Changing?

Ipiria's cost will be increased from 5 to 6 and Valse, Magical Marksman's defense will be reduced from 2 to 1.



Chromatic Duel's Enhance effect cost will be increased from 6 to 8 and recover 8 play points instead of 6.


Sealed Tome's cost will be increased from 0 to 1 and Tenko's Shrine's cost will be increased from 4 to 5.



Sibyl of the Waterwyrm's attack and defense will be increased by 1.



For a limited time after the update, Ipiria, Valse, Magical Marksman, Chromatic Duel, Sealed Tome, and Tenko's Shrine will produce more vials when liquefied.

Since Sibyl of the Waterwyrm is being strengthened, it will not receive a vial bonus when liquefied.

THE CURRENT GAME ENVIRONMENT

According to the data we gathered in early July from high-ranking matches, these were the decks with the five highest win rates in Rotation.

1. 56.6% - Midrange Swordcraft (decks that use Arthur, Knight King defensively or offensively depending on the matchup)
2. 56.0% - Tenko's Shrine Havencraft (decks that focus on using restorative cards together with Tenko's Shrine)
3. 54.4% - Aggro Forestcraft (aggressive decks that mainly contain lower-cost followers)
4. 52.5% - Puppet Portalcraft (decks that use Orchis, Puppet Girl with cards that put Puppets into the player's hand)
5. 51.1% - Holy Lion Havencraft (decks that focus on generating followers using Holy Lion Crystals)

There are the decks we found to have the five highest usage rates.

1. 15.9% - Midrange Swordcraft
2. 12.4% - Tenko's Shrine Havencraft
3. 10.9% - Puppet Portalcraft
4. 10.3% - Holy Lion Havencraft
5. 8.2% - Aggro Forestcraft

The three deck archetypes with the highest usage rates also are the same three archetypes with the highest win rates: Midrange Swordcraft, Tenko's Shrine Havencraft, and Aggro Forestcraft.

In Rotation, Midrange Swordcraft and Aggro Forestcraft also held high win rates before the release of Brigade of the sky. In order to maintain a more balanced game environment, we'll be reducing the strength of some key cards representative of these archetypes.

In Unlimited, Tenko's Shrine Havencraft had an overwhelmingly high usage rate of 20.6% among high-ranking matches. Therefore, we will be increasing the cost of Sealed Tome, a card which makes it easier for players to draw Tenko's Shrine.

DETAILS

1. Ipiria's cost will be increased from 5 to 6.

2. Valse, Magical Marksman's defense will be lowered from 2 (evolved: 4) to 1 (evolved: 3).

3. Chromatic Duel's enhance effect cost will be increased from 6 to 8, and will recover 8 play points instead of 6.

Before:
Choose: Put either a Queen Hemera the White or a Queen Magnus the Black into your hand. Enhance (6): Put a Queen Hemera the White and a Queen Magnus the Black into your hand instead, and recover 6 play points.

After:
Choose: Put either a Queen Hemera the White or a Queen Magnus the Black into your hand. Enhance (8): Put a Queen Hemera the White and a Queen Magnus the Black into your hand instead, and recover 8 play points.

4. Sealed Tome's cost will be increased from 0 to 1.

5. Tenko's Shrine's cost will be increased from 4 to 5.

In our card changes from June, we reverted Demonlord Eachtar and Magic Illusionist's to their former stats and effects, which we believed would not stir up any major balance issues based in the Unlimited format. According to the data we gathered in early July in the Unlimited Format, we found that Midrange Shadowcraft (a deck that uses Demonlord Eachtar on the end curve to play both offensively and defensively) had the fourth highest win rate of 53.9% and third highest usage rate of 8.6%. We believe that the changes made have successfully contributed in making the Unlimited game environment more diverse. Similarly, decks that use Magic Illusionist have increased in both win and usage rates.

After achieving what we set out to do in Unlimited with the changes above, we've decided to also revert Sibyl of the Waterwyrm to its former stats. Currently, Ramp Dragoncraft (a deck that increases PP quickly allowing the player to use high-cost cards during the mid-game) has a usage rate of only 0.8% in Unlimited. By reverting this card, we believe that the usage rate for this deck archetype will increase. It's also our hope that Sibyl of the Waterwyrm's effect of restoring defense to the leader will help balance the Unlimited Game environment as a counter to aggro deck archetypes.

DETAILS

1. Sibyl of the Waterwyrm's attack will be increased from 3 (evolved: 5) to 4 (evolved: 6), and its defense will be increased from 4 (evolved: 6) to 5 (evolved: 7).

TEMPORARY VIAL BONUS

- Ipiria & Sealed Tome will produce 50 vials
- Valse, Magical Marksman will produce 200 vials.
- Chromatic Duel & Tenko's Shrine will produce 800 vials.

From the July 17 update until the next scheduled major update on August 19, the cards above will produce more vials when liquefied.

Since we are strengthening Sibyl of the Waterwyrm with this update, there will be no temporary vial bonus for that card when liquefied.

TAKE TWO RUNS

These changes will also be applied to all Take Two decks after maintenance, even decks that are being used in the middle of a five-match run.

FUTURE CHANGES TO CARDS

We routinely review match data in the Shadowverse Team. In order to maintain a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards when their strength is reduced. This includes both of our constructed formats, Rotation and Unlimited. In addition to the card changes we've made in the past and card changes targeted at Rotation, we will designate cards to have a one-card restriction or card bans for Unlimited.

Any future changes to card costs and effects will be announced in advance, and then changes will generally be made the next day. See below for the scheduled announcement and change dates.

August 18 (Announcement), August 19 (Change)

These dates are, however, subject to change. Even if there are no changes made to cards, we'll still announce that things are staying the same. If emergency changes are deemed necessary, we may make changes, specify restrictions, or specify banned cards outside of the above dates.

That's all for this time. May the cards be with you!

Shadowverse Team