Changes to Cards in the October 29 Release

Hello again! Although we said our next release would be on November 25 (PT), due to numerous events and tournaments we have scheduled, changes are coming this month. In this release, changes will be made to a total of eight cards. This is an explanation of what we're changing and why.

What's Changing?

1. Weathered Vanguard's Enhance effect will be changed.

2. Arthur, Knight King's cost, attack, and defense will be increased by 1.

3. Galmieux, Omen of Disdain's post-evolution effect will be changed.

4. Gremory's Enhance effect's cost will be increased by 1.

5. Flauros's Invocation effect will be changed.

6. Darkfeast Bat's cost will be increased by 1.

7. Yggdrasil's cost will be decreased by 1.

8. Godsworn Alexiel's cost will be decreased by 1.







For a limited time after the update, Weathered Vanguard; Arthur, Knight King; Galmieux, Omen of Disdain; Gremory; Flauros; and Darkfeast Bat will produce more vials when liquefied. Since Yggdrasil and Godsworn Alexiel are being strengthened, they will not produce more vials when liquefied.

The Current Game Environment


Rotation

According to the data we gathered in early October from high-ranking matches, these were the decks with the five highest win rates in Rotation.

1. 56.6% - Arthur Swordcraft (decks that use Arthur, Knight King defensively or offensively depending on the matchup)
2. 56.2% - Arcus Shadowcraft (decks that rely on Arcus, Ghostly Manager's Fanfare effect)
3. 55.8% - Midrange Shadowcraft (decks that use Cerberus, Hound of Hades defensively or offensively depending on the matchup)
4. 54.6% - Disdain PDK Dragoncraft (midrange decks that use Galmieux, Omen of Disdain and Prime Dragon Keeper)
5. 54.0% - Darkfeast Bat Bloodcraft (decks that do damage to their own leader coupled with Darkfeast Bat)

The archetype with the highest win rate, Arthur Swordcraft had a high usage rate of 13.1% (second highest). Although Darkfeast Bat Bloodcraft only had the fifth highest win rate, it had the highest usage rate, 17.9%. With the second highest win rate, Arcus Shadowcraft had a usage rate of 6.1% (seventh highest). With the third highest win rate, Midrange Shadowcraft had a usage rate of 3.2% (eighth highest). Meaning mid to late game Shadowcraft decks in general had a somewhat high 9.3% usage rate. Therefore, we've decided to change the key cards in each of these decks—Arthur, Knight King; Gremory; Flauros; and Darkfeast Bat—to create a more diverse environment.

By changing the above cards, we expect the win rate and usage rate of each of their respective decks to decrease. After which we anticipate the deck with the fourth highest win rate, Disdain PDK Dragoncraft, will become overly powerful. To prevent that, a key card for those decks, Galmieux, Omen of Disdain, will also be changed.

Also in Rotation, the usage rates for Forestcraft and Havencraft were low, so we will change one card from each to promote a healthier environment.

Unlimited

We've found that players going first in Unlimited had win rates of 53.7% across all deck archetypes (early September win rates were at 52.2%). As for Rotation, we've found that players going first had win rates of 51.8% across all deck archetypes (early September win rates were at 52.8%). We will continue to keep an eye on the game environment to see if any adjustments to effects or costs are needed.

Take Two

According to the data we gathered in early October from all matches in Take Two, Swordcraft had a high win rate of 57.0%. Compared to the other classes' win rates, we consider Take Two Swordcraft's to be overly high. Since Weathered Vanguard contributes most to its success, we have decided to change it.

Details

1. Weathered Vanguard's Enhance effect will now summon Heavy Knights instead of Steelclad Knights.

2. Arthur, Knight King's cost will be increased from 7 to 8 and its attack/defense will be increased from 2/6 (evolved: 4/8) to 3/7 (evolved: 5/9).

3. Galmieux, Omen of Disdain's post-evolution effect will be changed.

Before:
Whenever this follower takes damage, if this follower is not destroyed, deal 3 damage to a random enemy follower and 3 damage to the enemy leader.

After:
Once each turn, when this follower takes damage, if this follower is not destroyed, deal 3 damage to a random enemy follower and 3 damage to the enemy leader.

4. Gremory's Enhance effect's cost will change from 6 to 7.

5. Flauros's Invocation effect will be modified.

Before:
Invocation: During your turn, if your leader has taken damage for the fourth time this turn, put a Flauros from your deck into play.
Last Words: Restore 3 defense to your leader.

After:
Invocation: During your third turn or later, if your leader has taken damage for the fourth time this turn, put a Flauros from your deck into play.
Last Words: Restore 3 defense to your leader.

6. Darkfeast Bat's cost will be increased from 7 to 8.

7. Yggdrasil's cost will be decreased from 7 to 6.

8. Godsworn Alexiel's cost will be decreased from 8 to 7.

Temporary Vial Bonus

- Weathered Vanguard will produce 50 vials.
- Flauros will produce 800 vials.
- Arthur, Knight King; Galmieux, Omen of Disdain; Gremory; and Darkfeast Bat will produce 3500 vials.

The cards above will produce more vials when liquefied from the October 29 update until the next scheduled major update on November 25 (PT). Since Yggdrasil and Godsworn Alexiel are being strengthened, they will not produce more vials when liquefied.

Take Two Runs

These changes will also be applied to all Take Two decks after maintenance, even decks that are being used in the middle of a five-match run.

Future Changes to Cards

We routinely review match data in the Shadowverse Team. In order to maintain a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards when their strength is reduced. This includes both of our constructed formats, Rotation and Unlimited. In addition to the card changes we've made in the past and card changes targeted at Rotation, we will designate cards to have a one-card restriction or card bans for Unlimited.

Any future changes to card costs and effects will be announced in advance, and then changes will generally be made the next day. See below for the next change announcement.

November 25 (PT)

This date is subject to change. Even if there are no changes made to cards, we'll still make an announcement. If emergency changes are deemed necessary, we may make changes, specify restrictions, or specify banned cards before the above date.

That's all for this time. This is Shadowverse!

Shadowverse Team