NEWS
Questions from Fans! Worlds Beyond Q&A Livestream Summary
Here's a recap of all the questions asked and answered during the Q&A held on Sunday, March 23!
Q: What were the reasons behind releasing a brand-new title over updating the original?
Shadowverse is approaching it's 9th anniversary but we want to be able to welcome its 20th or even 30th anniversary. Looking into the future, we felt we needed to release a brand-new game so as to improve the gameplay experience, and to create the perfect opportunity for new players to join in.
We believe players will understand after playing the game themselves, so please look forward to Shadowverse: World's Beyond.
Q: What can players do in Shadowverse Park?
Players will be able to create their own personal avatar that they can use to freely explore the 3D park. They will also be able to interact with other players in a variety of ways, such as sending messages and stickers.
Shadowverse Park is divided into 3 main areas: the lobby, guild lounge, and room.
The Lobby:

The lobby is designed to emulate the same experience people get from visiting a card shop in-person. Players will be able to challenge their friends—and also make new friends—with their avatars battling against each other face-to-face at the tables. We've also included a special winner-stays-on battle table that keeps track of the players' winning streaks for even more exciting matches.
The Room:

The room will be a player's personal private space, which they can customize by showing off their favorite cards or characters or by changing the entire decoration theme. The room also comes with a battle table that players can use to play with their friends. This battle table includes a special training mode where you can see the other player's hand and teach each other through voice chat.
The Guild Lounge:

Lastly, the guild lounge. We've revamped the guild by including a lounge that gets bigger and better as your guild's rank and level increases, and by adding guild rankings to fight for. Furthermore, the lounge includes minigames like soccer—we hope you'll form teams using your avatars and have fun!

Q: Will Arisa appear in Worlds Beyond?
The worlds from the previous game and Worlds Beyond are connected and Arisa's journey to help all those she can hasn't ended. A day may come where she lends a hand to our new leaders.
Outside of the story, the main leaders from the previous game will be featured in Worlds Beyond as leaders you can use and we plan on making them available for purchase on the game's release.

As previously announced, players will also get their home screen backgrounds as bonuses for linking Shadowverse game data with Shadowverse: Worlds Beyond.
Of course, home screen backgrounds for each Worlds Beyond leader will be available from the start.
Dreizehn

Galan

Marie Malisse

We hope players will look forward to seeing their favorite characters on the home screen.
Q: Could you tell us about the setting for Worlds Beyond's story?
Beings across several worlds—including the new leaders—have been chosen to participate and battle in something known as the Feast of Wolves. Each of the new leaders has their own unique motives for participating, which will be revealed in time.

We'll be releasing stories for each leader and their journies in their respective worlds prior to joining the Feast of Wolves. For example, Dreizehn's story will be centered around her navigating through a machine-dominated world.
Q: Will the Take Two format be returning? What about the Rotation format?
Take Two:
We are working on revamping Take Two for a better gaming experience and we plan on implementing it around the release of the third card set. The reason it won't be available on release is because of its special rules—the number of selectable cards in the pool will be too small and the same cards would be drafted every time. Stay tuned as we will be announcing more details about the new Take Two at a later date.
Rotation:
Like the previous game, we plan on adding both the Rotation and Unlimited formats as more card sets get released. However, because the card set release schedule for Worlds Beyond is different from Shadowverse, adjustments may be made to Rotation such as the number of usable card sets per rotation.
Q: Could you tell us about how the team came up with super-evolution?
As the main mechanic in Worlds Beyond's card battles, super-evolution went through several adjustments so players could get the most out of this new feature.
At the start, it was a rather complicated mechanic where evolution points (EP) were converted to super-evolution points (SEP) and only followers with Super-Evolve abilities could be super-evolved. However, we really wanted this mechanic to be the star of this game's battles.
To that end, to show at a glance that it something even greater than evolution, we made super-evolved followers look bigger than regular followers, increased the stats gained from +2 to +3, and cannot take damage or be destroyed by abilities during the player's turns. For greater visual impact, followers destroyed by a super-evolved follower's attack would be blown away straight into the enemy leader, dealing them damage.
We also simplified it and made it so each player gets 2 EP and 2 SEP. As a result, it's a fun, visually stunning mechanic for casual players and a mechanic that adds strategic depth for veterans of the game. We hope this new mechanic will let players experience card battles in a brand-new way.
Q: I can't believe Dragonsign is a 3-cost card. Can't you just give us Dragon Oracle back?
We wanted to tackle 2 issues that Dragon Oracle had.
One issue was that while it was strong for the player going first, it was much harder to use for the player going second. The other was that because it was a strong card, it made it difficult to balance other cards that increased maximum play points.
Additionally, the new bonus play point mechanic makes this card easier to play when going second. By reducing the strength of this card, it will be easier to add cards that work similarly to Dragonsign.
Q: What are the data link bonuses for linking my Shadowverse game data to Worlds Beyond?
There have been no changes to the data link bonuses since we first announced them in June 2024. We plan on offering bonuses based on gameplay achievements, items collected, and for linking data.
Gameplay Achievement Bonuses
For achieving certain rank milestones:
- Shadowverse: Worlds Beyond card pack tickets
For achieving Master rank:
- a Shadowverse Rex flair
For achieving Grand Master rank:
- Grand Master sleeves for each season
For achieving Challenge Master:
- a Challenge Master flair for each season
For placing top 3 in Master Score rankings:
- a corresponding flair for each season
For achieving top ranks in certain tournaments:
- a tournament flair for each tournament
For reaching level 100 in a Shadowverse class:
- card styles for certain followers from the corresponding class in Shadowverse: Worlds Beyond
Note that players who reach Master rank in Shadowverse will get 10 Shadowverse: Worlds Beyond card pack tickets from the rank milestone bonus.
Collection Bonuses
For each home screen background owned:
- a corresponding home screen background
For each leader owned (excluding tie-in leaders):
- a corresponding emblem
- a corresponding poster

Data Link Bonuses
Link your Shadowverse game data with Shadowverse: Worlds Beyond to get the following:
- Shadowverse: Worlds Beyond card pack tickets
- Shadowverse default sleeves
- Unlock Shadowverse battle records
We encourage everyone who has played Shadowverse for all these years to link their game data.
Q: Could you tell us about how the team came up with the bonus play point mechanic and why you chose to let players use it one more time after the second player's sixth turn?
In the previous game, we balanced the win rate of the first and second players through the cards' abilities and through the rules. For example, the player going second would start with more cards and EP, as well as get more value out of cards like Ramiel and Angel's Blessing.
In Shadowverse: Worlds Beyond, we decided that adjusting the rules instead of card abilities would create a more balanced experience, resulting in the new bonus play point mechanic. Instead of relying on cards that only the player going second can make full use of, they can use the bonus play point to turn the tables on their opponents.
In regards to the choice of letting players use the bonus play point more than once, it was originally a mechanic players could only use once per match. However, most of the testers fell into the mindset of saving it for the latter half of the match so they could play their strongest cards before the other player. This led into players never using it in the beginning of the match, and it never accomplished its goal of being a mechanic that could stop the first player's momentum.
That's when we came up with the idea of having the bonus play point refresh on the turn that super-evolution became available, resulting in the ability to freely use it in both halves of the match and improving the experience of the second player. While we could have made it refresh on turn 5 to cleanly split the first and second halves of the match, we feel that making it the same as the super-evolution timing was perfect. The visual effect when super-evolution becomes available is attention grabbing, which is a great signal to show that the bonus play point has refreshed.
It may take some time to get used to this new mechanic, but we hope players will explore all the new possibilities that the bonus play point introduces.
Q: Is there any cool or useful information for streamers?
We are planning to add a streamer mode that will make it even easier for players to stream their matches online. With the press of a single button in the settings, players will be able to hide private information such as their user ID and email address, as well as the user name of their opponent. Furthermore, tie-in cards and music will not be shown or broadcast over the stream.
There will also be features that will make the experience more enjoyable for both streamers and spectators alike. For examples, players are able to generate something called a warp code in Shadowverse Park that will allow all their viewers to gather in the same lobby. We're also considering a feature that will enable players to book out an entire lobby to host their own fan events.
Streamers are an incredibly important part of our Shadowverse community. As such, we're committed to building a game environment that allows them and their fans to get the most out of Worlds Beyond. Please look forward to what we'll have in store for streamers and viewers alike.
Q: When card skills are changed, will we be able to liquefy those cards even if we hold fewer than three copies?
If cards are weakened or have restrictions applied to them, we are planning to compensate players with vials based on the number of copies they hold. Even if they have only one copy of the card, players will receive the number of vials needed to create that one copy. Moreover, players that own premium copies of affected cards will receive a higher number of vials.
Q: Will the daily missions for Worlds Beyond be the same as those in Shadowverse?
Daily missions have been renamed to normal missions in Worlds Beyond, but just like in Shadowverse, players will receive rewards like rupies and vials for clearing them. On top of that, there are also missions related to Shadowverse Park that reward players with keys to open park chests, which contain rupies and other rewards.
Q: What happens when more than 5 crests are given to a leader? Do crests that your opponent applies to your leader count to that number?
Leaders can only have a maximum of 5 crests at a time. As such, if an ability that gives a crest is used when a leader already has 5 crests, the new crest will not be given. Crests applied to your leader by your opponent also count towards that maximum.
Shadowverse Team
Q: What were the reasons behind releasing a brand-new title over updating the original?
Shadowverse is approaching it's 9th anniversary but we want to be able to welcome its 20th or even 30th anniversary. Looking into the future, we felt we needed to release a brand-new game so as to improve the gameplay experience, and to create the perfect opportunity for new players to join in.
We believe players will understand after playing the game themselves, so please look forward to Shadowverse: World's Beyond.
Q: What can players do in Shadowverse Park?
Players will be able to create their own personal avatar that they can use to freely explore the 3D park. They will also be able to interact with other players in a variety of ways, such as sending messages and stickers.
Shadowverse Park is divided into 3 main areas: the lobby, guild lounge, and room.
The Lobby:

The lobby is designed to emulate the same experience people get from visiting a card shop in-person. Players will be able to challenge their friends—and also make new friends—with their avatars battling against each other face-to-face at the tables. We've also included a special winner-stays-on battle table that keeps track of the players' winning streaks for even more exciting matches.
The Room:

The room will be a player's personal private space, which they can customize by showing off their favorite cards or characters or by changing the entire decoration theme. The room also comes with a battle table that players can use to play with their friends. This battle table includes a special training mode where you can see the other player's hand and teach each other through voice chat.
The Guild Lounge:

Lastly, the guild lounge. We've revamped the guild by including a lounge that gets bigger and better as your guild's rank and level increases, and by adding guild rankings to fight for. Furthermore, the lounge includes minigames like soccer—we hope you'll form teams using your avatars and have fun!

Q: Will Arisa appear in Worlds Beyond?
The worlds from the previous game and Worlds Beyond are connected and Arisa's journey to help all those she can hasn't ended. A day may come where she lends a hand to our new leaders.
Outside of the story, the main leaders from the previous game will be featured in Worlds Beyond as leaders you can use and we plan on making them available for purchase on the game's release.

As previously announced, players will also get their home screen backgrounds as bonuses for linking Shadowverse game data with Shadowverse: Worlds Beyond.
Of course, home screen backgrounds for each Worlds Beyond leader will be available from the start.
Dreizehn

Galan

Marie Malisse

We hope players will look forward to seeing their favorite characters on the home screen.
Q: Could you tell us about the setting for Worlds Beyond's story?
Beings across several worlds—including the new leaders—have been chosen to participate and battle in something known as the Feast of Wolves. Each of the new leaders has their own unique motives for participating, which will be revealed in time.

We'll be releasing stories for each leader and their journies in their respective worlds prior to joining the Feast of Wolves. For example, Dreizehn's story will be centered around her navigating through a machine-dominated world.
Q: Will the Take Two format be returning? What about the Rotation format?
Take Two:
We are working on revamping Take Two for a better gaming experience and we plan on implementing it around the release of the third card set. The reason it won't be available on release is because of its special rules—the number of selectable cards in the pool will be too small and the same cards would be drafted every time. Stay tuned as we will be announcing more details about the new Take Two at a later date.
Rotation:
Like the previous game, we plan on adding both the Rotation and Unlimited formats as more card sets get released. However, because the card set release schedule for Worlds Beyond is different from Shadowverse, adjustments may be made to Rotation such as the number of usable card sets per rotation.
Q: Could you tell us about how the team came up with super-evolution?
As the main mechanic in Worlds Beyond's card battles, super-evolution went through several adjustments so players could get the most out of this new feature.
At the start, it was a rather complicated mechanic where evolution points (EP) were converted to super-evolution points (SEP) and only followers with Super-Evolve abilities could be super-evolved. However, we really wanted this mechanic to be the star of this game's battles.
To that end, to show at a glance that it something even greater than evolution, we made super-evolved followers look bigger than regular followers, increased the stats gained from +2 to +3, and cannot take damage or be destroyed by abilities during the player's turns. For greater visual impact, followers destroyed by a super-evolved follower's attack would be blown away straight into the enemy leader, dealing them damage.
We also simplified it and made it so each player gets 2 EP and 2 SEP. As a result, it's a fun, visually stunning mechanic for casual players and a mechanic that adds strategic depth for veterans of the game. We hope this new mechanic will let players experience card battles in a brand-new way.
Q: I can't believe Dragonsign is a 3-cost card. Can't you just give us Dragon Oracle back?
We wanted to tackle 2 issues that Dragon Oracle had.
One issue was that while it was strong for the player going first, it was much harder to use for the player going second. The other was that because it was a strong card, it made it difficult to balance other cards that increased maximum play points.
Additionally, the new bonus play point mechanic makes this card easier to play when going second. By reducing the strength of this card, it will be easier to add cards that work similarly to Dragonsign.
Q: What are the data link bonuses for linking my Shadowverse game data to Worlds Beyond?
There have been no changes to the data link bonuses since we first announced them in June 2024. We plan on offering bonuses based on gameplay achievements, items collected, and for linking data.
Gameplay Achievement Bonuses
For achieving certain rank milestones:
- Shadowverse: Worlds Beyond card pack tickets
For achieving Master rank:
- a Shadowverse Rex flair
For achieving Grand Master rank:
- Grand Master sleeves for each season
For achieving Challenge Master:
- a Challenge Master flair for each season
For placing top 3 in Master Score rankings:
- a corresponding flair for each season
For achieving top ranks in certain tournaments:
- a tournament flair for each tournament
For reaching level 100 in a Shadowverse class:
- card styles for certain followers from the corresponding class in Shadowverse: Worlds Beyond
Note that players who reach Master rank in Shadowverse will get 10 Shadowverse: Worlds Beyond card pack tickets from the rank milestone bonus.
Collection Bonuses
For each home screen background owned:
- a corresponding home screen background
For each leader owned (excluding tie-in leaders):
- a corresponding emblem
- a corresponding poster

Data Link Bonuses
Link your Shadowverse game data with Shadowverse: Worlds Beyond to get the following:
- Shadowverse: Worlds Beyond card pack tickets
- Shadowverse default sleeves
- Unlock Shadowverse battle records
We encourage everyone who has played Shadowverse for all these years to link their game data.
Q: Could you tell us about how the team came up with the bonus play point mechanic and why you chose to let players use it one more time after the second player's sixth turn?
In the previous game, we balanced the win rate of the first and second players through the cards' abilities and through the rules. For example, the player going second would start with more cards and EP, as well as get more value out of cards like Ramiel and Angel's Blessing.
In Shadowverse: Worlds Beyond, we decided that adjusting the rules instead of card abilities would create a more balanced experience, resulting in the new bonus play point mechanic. Instead of relying on cards that only the player going second can make full use of, they can use the bonus play point to turn the tables on their opponents.
In regards to the choice of letting players use the bonus play point more than once, it was originally a mechanic players could only use once per match. However, most of the testers fell into the mindset of saving it for the latter half of the match so they could play their strongest cards before the other player. This led into players never using it in the beginning of the match, and it never accomplished its goal of being a mechanic that could stop the first player's momentum.
That's when we came up with the idea of having the bonus play point refresh on the turn that super-evolution became available, resulting in the ability to freely use it in both halves of the match and improving the experience of the second player. While we could have made it refresh on turn 5 to cleanly split the first and second halves of the match, we feel that making it the same as the super-evolution timing was perfect. The visual effect when super-evolution becomes available is attention grabbing, which is a great signal to show that the bonus play point has refreshed.
It may take some time to get used to this new mechanic, but we hope players will explore all the new possibilities that the bonus play point introduces.
Q: Is there any cool or useful information for streamers?
We are planning to add a streamer mode that will make it even easier for players to stream their matches online. With the press of a single button in the settings, players will be able to hide private information such as their user ID and email address, as well as the user name of their opponent. Furthermore, tie-in cards and music will not be shown or broadcast over the stream.
There will also be features that will make the experience more enjoyable for both streamers and spectators alike. For examples, players are able to generate something called a warp code in Shadowverse Park that will allow all their viewers to gather in the same lobby. We're also considering a feature that will enable players to book out an entire lobby to host their own fan events.
Streamers are an incredibly important part of our Shadowverse community. As such, we're committed to building a game environment that allows them and their fans to get the most out of Worlds Beyond. Please look forward to what we'll have in store for streamers and viewers alike.
Q: When card skills are changed, will we be able to liquefy those cards even if we hold fewer than three copies?
If cards are weakened or have restrictions applied to them, we are planning to compensate players with vials based on the number of copies they hold. Even if they have only one copy of the card, players will receive the number of vials needed to create that one copy. Moreover, players that own premium copies of affected cards will receive a higher number of vials.
Q: Will the daily missions for Worlds Beyond be the same as those in Shadowverse?
Daily missions have been renamed to normal missions in Worlds Beyond, but just like in Shadowverse, players will receive rewards like rupies and vials for clearing them. On top of that, there are also missions related to Shadowverse Park that reward players with keys to open park chests, which contain rupies and other rewards.
Q: What happens when more than 5 crests are given to a leader? Do crests that your opponent applies to your leader count to that number?
Leaders can only have a maximum of 5 crests at a time. As such, if an ability that gives a crest is used when a leader already has 5 crests, the new crest will not be given. Crests applied to your leader by your opponent also count towards that maximum.
Shadowverse Team