(Update) Changes to Cards in the July 10 Release

(Update)
As recompense for the emergency changes to cards and maintenance, we've given out 500 rupies.

The recompense will be available to all players who have cleared the tutorial and played the game from July 10 to 8:00 a.m., July 29 (PT). Once the rupies appear in your crate, you have 14 days to pick them up—please don't forget to claim them in time.

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Greetings, Shadowverse fans! Although these card changes weren't previously announced, due to the schedule of upcoming events and tournaments, we've decided to proceed with card changes on July 10 (PT). We will be changing three cards in this release. This is an explanation of what we're changing and why.

What's Changing

1. Heartsick Demon's cost, attack, and defense will be increased.
2. Seductress Vampire's effect will be changed.
3. Elana, Purest Prayer's cost, attack, and defense will be increased.




For a limited time after the update, Heartsick Demon; Seductress Vampire; and Elana, Purest Prayer will produce more vials when liquefied.

The Current Game Environment

According to the data we gathered in early July from high-ranking matches in the Rotation format, Vengeance Bloodcraft (an aggressive deck archetype that utilizes Seductress Vampire and cards that give the player an advantage when Vengeance is activated) currently possesses the highest win and usage rates, at 58.0% and 40.3%, respectively. Elana Havencraft (a deck that utilizes a combination of Elana, Purest Prayer with cards that restore defense) has the second highest win and usage rates, at 51.5% and 12.7%, respectively. No other deck archetypes hold an overwhelming win or usage rate. We found players going first in the Rotation format have a win rate of 49.2% (compared with 52.2% in early June) across all deck archetypes.

Looking at our July high-ranking match data for Unlimited, Vengeance Bloodcraft has the second highest win rate of all deck archetypes at 57.9%, and the highest usage rate at 22.0%. Elana Havencraft has the highest win rate at 58.0%, and the third highest usage rate at 19.2%. The deck archetype with the second highest usage rate has a win rate that falls within acceptable parameters, and no other deck archetypes hold an overwhelming win or usage rate. Players going first in the Unlimited format have a win rate of 50.5% (compared with 53.2% in early June) across all deck archetypes.

Based on our analysis of the data across both formats, we decided it was necessary to make adjustments to cards central to the Vengeance Bloodcraft and Elana Havencraft deck archetypes. We've chosen cards by looking at how each card contributes to the win rate of its archetype and how many copies of that card are in a deck.

Details

1. Heartsick Demon's cost will be increased from 2 to 6. Its attack and defense will both be increased from 2 (evolved: 4) to 6 (evolved: 8).

2. Seductress Vampire's effect will change.

Before:
During your turn, when this card is added to your hand from your deck, if Vengeance is not active for you, reveal it and then banish it. Vengeance is active for you for the rest of this match, even if your leader's defense is more than 10.

After:
During your turn, when this card is added to your hand from your deck, if Vengeance is not active for you, reveal it and then banish it. Change your leader's maximum defense to 10.

3. Elana, Purest Prayer's cost will be increased from 2 to 4. Its attack will be increased from 2 (evolved: 4) to 3 (evolved: 5) and its defense will be increased from 2 (evolved: 4) to 4 (evolved: 6).

Temporary Vial Bonus

Heartsick Demon will produce 800 vials.
Seductress Vampire and Elana, Purest Prayer will produce 3500 vials.

The cards above will produce more vials when liquefied from the July 10 update until the update scheduled for July 29 (PT).

Recompense for Temporary Cards

Players will not receive recompense when temporary cards are adjusted, banned, or have a one-card restriction placed on them. This includes temporary cards that were exchanged with temporary gems.

However due to the emergency changes to cards and maintenance, we will be providing players with recompense for this round.

Take Two and Open 6 Runs

These changes will also be applied to all Take Two and Open 6 decks after maintenance, even decks that are being used in the middle of a five-match run.

Future Changes to Cards

We routinely review match data in the Shadowverse Team. In order to maintain a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards when their strength is decreased. This includes both of our constructed formats, Rotation and Unlimited. In addition to the card changes we've made in the past and card changes targeted at Rotation, we will designate cards to have a one-card restriction or card bans for Unlimited.

Any future changes to card costs and effects will be announced in advance, and then changes will generally be made the next day. The next card adjustments are scheduled for July 29 (PT).

Even if there are no changes made to cards, we'll still make an announcement. If emergency changes are deemed necessary, we may make changes, specify restrictions, or specify banned cards before the scheduled update.

That's all for this round. See you next update!

Shadowverse Team