109 new cards were released into the wild with the Darkness Evolved expansion. In this article, I’d like to take a look at some of the more noteworthy cards and a sample aggro deck.
Noteworthy Aggro Cards
As I mentioned in a previous article, the most important thing for improving aggro decks is the value of their low cost cards. New 2-cost followers were added to every class. However, I feel that classes that were already aggro-oriented (Swordcraft and Shadowcraft) gained relatively less from their additions. Since they already have a star lineup of aggressive cards, the new additions may not prove to be as useful.
Classes that weren’t so aggressive gained a boost in the aggro department. They now have a solid lineup of low-cost cards, which form the core of any deck. I’m really looking forward to seeing how these new options will be used in aggro decks.
Below is an overview of cards from each class and a neutral card, for a total of eight new cards.
I never would’ve imagined that such a strong 2-cost follower would be added to the neutral card pool. Unicorn Dancer Unica has vanilla 2/2 stats, but she also restores 2 defense at the start of the player’s turn. This ability is too powerful to be ignored if you are looking to play aggro.
If this card becomes a popular one to include, the value of 1-cost followers will significantly decrease. This is because the few points of damage they can deal in the early game will be neutralized. If you are playing an aggro deck, always be aware of this card and how frequently it is being used. You may have to adjust your deck build depending on the opponents you face.
Crystalia Tia is a great 5-cost card that will summon 2 followers for you, a 1/1 and a 4/4. If you play it along with Fairy or other cards, Crystalia Eve will also gain Ward and be evolved as a bonus. Forestcraft is usually capable of playing a strong early game by filling up the board with followers. This card is like a godsend because this class lacked good 5-cost cards. You can expect Elven Princess Mage to be played and evolved on turn 4. This card can then be played on turn 5 to instantly dominate the board.
Mentor’s Teachings is an easy-to-use buff that also draws you a card, making sure your hand is replaced. Swordcraft always had difficulty refilling their hand, so this card is extremely valuable as it simultaneously draws you a card and supports you in battle.
Although a bit of a niche scenario, this card can be used to buff an enemy follower as well. Remember Tsubaki and Giant Slayer can destroy a follower with 5 or more attack. Use Mentor’s Teachings on a 4-attack enemy follower to raise its attack to 5. Then you can follow up with a combo move using Tsubaki or Giant Slayer to destroy the targeted follower.
It used to be difficult building an aggro deck with Runecraft, but Timeworn Mage Levi brings good news. At 2-cost, this card is welcome in any stage of the game. Evolve it to gain Crimson Sorcery which can be used to remove an enemy follower or finish off an opponent. This is a very flexible card.
Discarding cards is a sub-mechanic of Dragoncraft. Wildfang Dragonewt allows you to turn those cards into damage. Cards that can deal damage without attacking are essential for getting past Ward. Although this may be difficult to utilize in an aggro build, Altered Fate might allow you to chip away at your opponent for the win.
The most important thing for an aggro deck is filling up the board with your followers. Making your opponent scramble to deal with the board allows you to effectively inflict damage. Ceridwen costs a little more than your typical aggro card and doesn’t gain any stats from evolution. However, its effect of bringing a follower back into the ranks can help you overwhelm the opponent. Resummoning a follower with Last Words is an especially strong play. It’s somewhat unfortunate that this card costs the same as Cerberus. On the bright side, this is a card you can afford to play on a turn where you still have Evolution Points left.
This class is not well-suited for aggro decks. I’ll discuss it in my next article about control decks.
This class finally has its first 2-cost follower with the value of a 3-cost card—Serpent Charmer. Its Last Words ability might seem like a downside, but it’s nothing to worry about. The upside increases exponentially when going first. This one card can go head-to-head with 4-cost cards, and I can guarantee it will impact various deck builds. This is a definite card to include.
Vania, Vampire Princess was probably one of the most anticipated cards from Darkness Evolved. Being able to cause damage by summoning a Forest Bat is already a powerful ability. On top of that, the effect stacks, meaning you can cause lots of damage if you draw the right cards. This synergy means that any card in the future related to Forest Bat will reinforce this card. There’s a bright–or should I say dark–future ahead for this card.
This deck is an aggro Bloodcraft build featuring Vania, Vampire Princess. Bloodcraft used to have problems attacking from the early game, but a new card helps you fill up your area with Forest Bat. This will allow you to earn some damage in a jiffy.
The deck has many 2-cost cards, so think about how you want to develop the board when you have more than one 2-cost card in your hand. If you’re going first, you want to look for Serpent Charmer. When going second, consider what your opponent plays on their turn two and choose the best play in response.
Vania, Vampire Princess and Bloody Mary can deal direct damage to the enemy leader even if the game is in a stalemate. When drawing cards, don’t automatically play whatever ends up in your hand. Keep in mind that a well-timed combo can be your key to victory!
Use noteworthy low-cost cards and test your might with new and improved aggro decks!
In the next article, I’ll cover noteworthy cards from a control perspective and include a sample deck. Until then, keep enjoying Shadowverse!